Coffey 31 jan 2013 à 17h50
Compiling Shaders for First Run... everytime.
The last 3 times I've played this game NS2 has needed to compile the shaders again, takes 15 minutes to load a map everytime I want to play. Any fixes?
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Oh Noes 31 jan 2013 à 17h53 
It does this every time you start up the game. So keep the game always on or get a better computer. My desktop loads it up fast, my laptop no more than a couple of minutes.
Dernière modification de Oh Noes; 31 jan 2013 à 17h55
Makenshi 31 jan 2013 à 17h54 
No, compiling shader is only suppose to happen the first time everytime the game gets patched. Check the UWE technical support forums for other people with this issue. iirc they had to delete the stuff in the cache folder and let it compile again.
Coffey 31 jan 2013 à 18h13 
Oh Noes, I'm running a core i7 and a 7970, the shaders are only supposed to compile once.
Oh Noes 31 jan 2013 à 18h46 
Coffey a écrit :
Oh Noes, I'm running a core i7 and a 7970, the shaders are only supposed to compile once.

Yeah once per update (30 sec or so for me). Then it compiles for 1 sec before precache I think. Its too fast I can't see it. But for the OP no idea why it should take 15 minutes.
Flix 31 jan 2013 à 19h05 
Try turning off Vsync. I have no idea why it causes the issue, but I had the same problem and someone suggested I turn off Vsync--now I load almost instantly.

And I have a really good computer. i5-3570k @ 4.2 & GTX 670
RogueANG3L 31 jan 2013 à 19h06 
Oh Noes a écrit :
Coffey a écrit :
Oh Noes, I'm running a core i7 and a 7970, the shaders are only supposed to compile once.

Yeah once per update (30 sec or so for me). Then it compiles for 1 sec before precache I think. Its too fast I can't see it. But for the OP no idea why it should take 15 minutes.

Yeah once per update not once everytime you start the game up like you said earlier, lol @ keep the game always on.
Dernière modification de RogueANG3L; 31 jan 2013 à 19h07
Vitdom 31 jan 2013 à 19h12 
The reason it has had to recompile the shaders the last 3 times you played the game, is because the developers are releasing update patches faster than no other developer, ever.

Don't worry, once the devs get tired and goes home for the day, the updates stop coming. And you won't be having to wait that long everytime... until the developers decide it's time to get back to work again.
Dernière modification de Vitdom; 31 jan 2013 à 19h13
ej 1 fév 2013 à 5h17 
Vitdom a écrit :
The reason it has had to recompile the shaders the last 3 times you played the game, is because the developers are releasing update patches faster than no other developer, ever.
Are you praising the devs for not testing their work and pushing beta-level updates onto unsuspecting players? For releasing hotfixes to hotfixes? Breaking two things while fixing one? Seriously?
Vitdom 1 fév 2013 à 19h23 
I think it is fun!
[CU] phoe 2 fév 2013 à 10h06 
As playtesters, we do try to catch all these snafus, but as per the original Half-Life game, sometimes there are "Unforseen Consequences" where one bugfix can affect (aka completely bugger up) something else :-}
[CU] phoe 2 fév 2013 à 10h08 
...and "because the developers are releasing update patches faster than no other developer, ever", sometimes we don't get a lot of time to test for all contingencies :-}
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