Darkhearts Jan 6, 2013 @ 6:28pm
Any type of "leveling" system?
I like to work towards stuff as I play. ie; new costumes, perks, ect

Is there anything built into this game like that? I hate deathmatch games that have no achievement system.
~thx
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› |2es-)!(- Jan 6, 2013 @ 6:30pm 
nope no achievement system. However, the gameplay is so fun that you won't miss it.

I personally think any achievement system in a game is just a cop-out for developers because they can do that and retain some customers for longer rather than adding new content to retain customers.

Achievement systems are really just fluff added on to a game.
Last edited by › |2es-)!(-; Jan 6, 2013 @ 6:33pm
Darkhearts Jan 6, 2013 @ 6:31pm 
Darn, thx for fast response. As much fun ANY game can be I've learned that if I don't have something to work towards I tend to stop playing pretty fast.

Thanks though :/
PappaKane Jan 6, 2013 @ 7:02pm 
I agree with Darkhearts, if I don't have anything (rating, achievements, specific vanity, rank names etc. etc.) I also tend to stop playing games, however sad since we didn't have things like these in CS1.6 or Quake, but since I'm so used to it I actually do miss something to work towards :-) Other than that, great game devs!
Haust Jan 6, 2013 @ 8:17pm 
When did games become about vanity and "achievements"?

This game has some problems. For instance, I'd really look at the animations and do significant touch-ups. It really threw me off the first week just because of how unnatural things seemed to move.

Besides that, I don't know how much work the developers are still putting into the game, but really, vanity should be the last thing you're thinking about when it comes to video games.
Delta Jan 6, 2013 @ 9:09pm 
This game would be horridly crippled/imbalanced if it had things like that implemented into the game like CoD does. I think the industry actually needs alot LESS of it so people focus on the actual gameplay.. not meaningless grinding and achievement hunting.
Paeyvn Jan 6, 2013 @ 11:51pm 
If you really want something tangible to look at, play on servers running NS2stats.

www.ns2stats.org
Billy Jan 7, 2013 @ 1:01am 
I have a mixed feel on achievements and "leveling", because achievements can also be used to teach people how to play (example: repair a structure for x damage, repair x armor, build x resource towers, parasite x marines etc), giving newbies an hint on poorly used abilities.
But the advice xtreme Psyche gave is good: that way you can track your progress too.
Vitdom Jan 7, 2013 @ 1:15am 
If people start to play NS2 only for the achievements I will start to cry...

Yes, achievements are being discussed by the developers, but nothing is certain.
Last edited by Vitdom; Jan 7, 2013 @ 1:15am
Jerry Jan 7, 2013 @ 2:31am 
Eventhough I myself have never played this game ( heard about it a little) I feel I have to comment on this.

Achievements are nice extras, but they're just that. Extras! When they become the main reason you play, then something has gone wrong!

Have this friend (who's a bit 'slow') who I got home to one day and he was playing some Harry Potter game on his Playstation 3 (he doesn't want to learn to operate computers). I said I read a review on that game which it was bad. He said: "I know, but it was only 20 euro and it has easy trophies" <---- o.O

I lost a little faith in humanity that day....
Q-Man Jan 7, 2013 @ 2:37am 
I would hate to see this game be ruined by unlockables.
Pilecki Jan 7, 2013 @ 6:31am 
Originally posted by Haust:
When did games become about vanity and "achievements"?

When was the 360 released? hmmmmm....
Daxx Jan 7, 2013 @ 8:53am 
Originally posted by Vitdom:
If people start to play NS2 only for the achievements I will start to cry...

Yes, achievements are being discussed by the developers, but nothing is certain.

It's been stated the only achievements being considered will be personally cosmetic and fun, nothing that can affect in game play.

Wrecking people will require you get skill, not grinding unlockables.
SomeGuy Jan 7, 2013 @ 9:24am 
Thank god there is no leveling up.
MAXMADISON Jan 7, 2013 @ 9:45am 
I personally feel that people who seek achievements and progression will love this game, i too love both those things and really do enjoy playing this game. I think they integrated something similar into this game quite well that can satisfy these needs.

Achievement: The amount of effort and team work it actually takes to build bases, spread across the map and win the game makes the reward very satisfying when you win i feel, you do feel like you have accomplished something, it's not just a straight up death match.

Progression: You start off with nothing and through determination and team work you gain better weapons, armor, different styles of play, and big mech suits etc. Each game keeps you hooked coz you start again with nothing and have to work your way to the top again. Working towards the different stages eg. jetpacks flamethrowers then eventually exo's etc is a decent enough progression and enough versatility in game play to keep me playing.

And if things start to get a bit stale, hop in the commander seat and it changes your achievement and progression goals to a new dimension :)

Keep it up Natural Selection team, you've done a really great job :D I played the first one and loved it, don't know why it took me so long to come over to the second, but it was worth it :D
Darkhearts Jan 7, 2013 @ 4:28pm 
Whoa a lot of backlash for asking a simple question. I like RPG games first (mainly mmorpgs), then came FPS with RPG functions. So just because you don't like that type of system doesn't mean everyone feels the same as you. Thank you all that helped, everyone else.... -_-
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Date Posted: Jan 6, 2013 @ 6:28pm
Posts: 24