Thanatos Prime May 4, 2013 @ 9:26am
Asking the status of the game
Hello

I havent played for sometime, but i noticed overnight almost that NS2 passed from around 1K population on steam stats to not even being there, i came in here and see treads about hackers and about spliting the comunity.

So whated to know: whats up? what happened? Has people got tired of NS2 and left? has the game got full of hackers and people left?
And more important is the game still alive? is there still player playing?
I would hate to see this game go the way of nuclear dawn.
Showing 1-15 of 24 comments
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› |2es-)!(- May 4, 2013 @ 2:43pm 
There's still plenty of people to have quite a few full servers running. It is more the fact that this game doesn't have what these "newer" games use to keep players playing. That is a ranking/XP/achievement system. The newer generation of gamers need these "carrots on a stick" to keep them playing.
Thanatos Prime May 4, 2013 @ 3:48pm 
Originally posted by › |2es-)!(-:
There's still plenty of people to have quite a few full servers running. It is more the fact that this game doesn't have what these "newer" games use to keep players playing. That is a ranking/XP/achievement system. The newer generation of gamers need these "carrots on a stick" to keep them playing.

I gone online and see like 5 almost full servers... thats not much since its weekend, and there is always more people there. But atleast its still alive, nuclear dawn has dezens of empty servers your lucky to find 1 person in any of then.

Its sad to hear stuff like that people NEED a damn pointless leveling sistem....

One can only hope that atleast the few people in NS2 are there because they love the game :)
100% Recycled Awesome May 4, 2013 @ 5:00pm 
Where are you connecting from?

NS2 Stats shows an amazingly high number (for this game) of almost 2,500 on the past few days.

http://ns2stats.org/

Could be that your filters are blocking out servers with excessive ping (as they are geographically far away from you).
verycatchy May 4, 2013 @ 5:11pm 
Game's going good, just playing sewleks balance test mainly waiting for it to come to vanilla game, that and sabot
Thanatos Prime May 4, 2013 @ 5:23pm 
Originally posted by 100% Recycled Awesome:
Where are you connecting from?

NS2 Stats shows an amazingly high number (for this game) of almost 2,500 on the past few days.

http://ns2stats.org/

Could be that your filters are blocking out servers with excessive ping (as they are geographically far away from you).

i dont find that many servers yes but populationwise i am talking of steam stats page http://store.steampowered.com/stats/ NS2 used to be there with around 1k population and then ir disaperead from the list, i am from connecting from west eu.
Marq May 4, 2013 @ 6:47pm 
Yes I have noticed it too. Usually there was a sale or patch to up the count but no such thing at the moment. Holding at 1kish like you said but I do not expect things to get better. Imo the upcoming balance patch will complicate things further. Does not help that the last few patches were also for competitive games. They are catering to the wrong people and losing players because of it. At this point the BT patch will probably be another blow to the player count. Another big issue holding the game back involves performance for the majority of people who most likely want to play but their PCs cannot handle it. Stackers are becoming more frequent with comp/vet players just going in rookie servers and clearing people out. There are also the hackers though I am horrible at noticing them so I cannot say much on that. I stopped playing because I started to find the game a chore the more it was “balanced.” Such as making the skulk a heavy potato and making camo useless. Couple this with nerf after nerf for comp balance and I knew the direction the game was going. I am sure others followed suit.
Skulker_S May 5, 2013 @ 2:31am 
well, i`m an new player and only played on friday so far
but it was no problem finding a rookie friendly server with a ping <100 (westeurope)
at least in the afternoon, could not really find a good server earlier that day...
but that`s quiet normal, i even know that from bf3
Sublime May 5, 2013 @ 10:31am 
NS2 is not in top 100 played games on Steam? I'm surprised and I kind of expected that at the same time. Game's population keeps declining and I can't say why for sure.

As of right now, there are 18 populated servers, 9 with 10+ players, with total of 160 in my region (Europe, sorted with <110 ms ping). That's not bad, but could be much better.
Grabes May 5, 2013 @ 11:04am 
the games population will always be on a rollercoaster ride due to the skill cieling, and scripts.

This game for both sides of the coin have a high learning curve, and even though you can hand feed people to death now-a-days with tutorials and such, it does not help that there is a serious lack of cognigative thinking around gamers these days.

There are alot of balance issues that need to be taken care of, and with scripts making it even harder to probably learn, you get the up and down pupulation of the game.
Thanatos Prime May 5, 2013 @ 11:07am 
Originally posted by Grabes:
the games population will always be on a rollercoaster ride due to the skill cieling, and scripts.

This game for both sides of the coin have a high learning curve, and even though you can hand feed people to death now-a-days with tutorials and such, it does not help that there is a serious lack of cognigative thinking around gamers these days.

There are alot of balance issues that need to be taken care of, and with scripts making it even harder to probably learn, you get the up and down pupulation of the game.

Indeed like it was told by another person in this tread, nowadays players need a "carrot on a stick" to continualy play a game, and the game much be braindead easy in all ways.
­Hydris May 6, 2013 @ 2:31am 
Personally speaking, I played around during launch, but got tired of my low-ish framerates. Now I just check my framerate in Explore Mode for a few minutes after updates to see if there's any improvements.

Unless it's actually been posted somewhere for NS2, I'd hate to see random generalizing statements and/or insults to intelligence on how players need a leveling/achievement/hand-feeding system to stay engaged with a game.
› |2es-)!(- May 6, 2013 @ 2:55am 
Originally posted by Hydris:
, I'd hate to see random generalizing statements and/or insults to intelligence on how players need a leveling/achievement/hand-feeding system to stay engaged with a game.

Lets just say the video game industry has done their homework with psycological studies regarding this aspect with the "carrot on a stick" systems. It has been proven time and again that it is the best way to retain the highest amount of players.
Last edited by › |2es-)!(-; May 6, 2013 @ 2:57am
­Hydris May 6, 2013 @ 3:41am 
Originally posted by › |2es-)!(-:
Originally posted by Hydris:
, I'd hate to see random generalizing statements and/or insults to intelligence on how players need a leveling/achievement/hand-feeding system to stay engaged with a game.

Lets just say the video game industry has done their homework with psycological studies regarding this aspect with the "carrot on a stick" systems. It has been proven time and again that it is the best way to retain the highest amount of players.

Suppose that to be true, there would still be the community issues (what one of the problems seems to be) judging by the front page of discussions and performance (or hardware) problems. Balance and hacking issues, I don't know, since I haven't played a match since last year, it appears to be brought up by some players.

If it is false or not true in NS2's case (e.g people who play such games that fit the criteria did not buy/play NS2 in the first place to contribute to falling server population), these problems would still be there.

Maybe my real issue with such posts is that they're seemingly quick to pin the blame on something else, instead of what may be more closely related to the game['s situation]. Not only that, it's also generalizing a very large group of people, and stating one singular reason when there could be many.
Wasp May 6, 2013 @ 4:01am 
My main problem with the game and why Im leaving it as a FPS player in marines side:

You always need a partner if you are a casual player and sometimes even a single skull can destroy us and we dont know why, its like one single bite is instant kill

The gunplay is boring as hell, you only have one weapon at start because the pistol and axe are only to save ammo.

Now our commander unlocks shotguns, "yeah we can kick ♥♥♥ with this" I bought one and I killed two skulks, then other killed me, where is my shotgun now? again with the boring rifle? so you have to be very skillful or very careful if you dont want lose it and you need to save your credits

And even winning is boring, "wow our commander unlocked exos" I bough one, I followed other exo to the hive, killing bulbs and so, "oh the hive is here, lets kill this big thing that it doesnt move" and sometimes Im feeling Im winning for doing nothing.

Yeah as a RTS is very fun for the commander, knowing that your little soldiers are real humans but for the ground players is not very fun.
Last edited by Wasp; May 6, 2013 @ 4:04am
Thanatos Prime May 6, 2013 @ 4:43am 
Originally posted by Hydris:
Originally posted by › |2es-)!(-:

Lets just say the video game industry has done their homework with psycological studies regarding this aspect with the "carrot on a stick" systems. It has been proven time and again that it is the best way to retain the highest amount of players.

Suppose that to be true, there would still be the community issues (what one of the problems seems to be) judging by the front page of discussions and performance (or hardware) problems. Balance and hacking issues, I don't know, since I haven't played a match since last year, it appears to be brought up by some players.

If it is false or not true in NS2's case (e.g people who play such games that fit the criteria did not buy/play NS2 in the first place to contribute to falling server population), these problems would still be there.

Maybe my real issue with such posts is that they're seemingly quick to pin the blame on something else, instead of what may be more closely related to the game['s situation]. Not only that, it's also generalizing a very large group of people, and stating one singular reason when there could be many.

Whille like i said before dunno whats the population status or the reason of leaving, but from my experience your right that its never just 1 reason, but one then is always the main reason for leaving.

From foruns i got: bored with game, no progression, hackers, lack of optimization etc. But judging from nuclear dawn wich is also a FPS/RTS hybrid, very good too its a reall shame the game is dead :(, people left because for most players fun gameplay isnt enought. The idea for grinding is now buildin players, they always need to grind for something, and because of this few games that are just fun are popular (i mean multiplayer ones).

Some that start before the cod grind are still active like L4D and Killing Floor, but newer ones no.

Will also add another possible reason, wich i remembered when i played yesterday, like nuclear dawn this game is normally just 1 sided: one of the sides takes de advantage and then just runs of the other wich no resistence. And its extremely frustrating to be on the down side, especially if that happens serveral times.
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Date Posted: May 4, 2013 @ 9:26am
Posts: 24