verycatchy Mar 12, 2013 @ 9:54pm
My NS2 recommendation/review
This is the recommendation/review thing I put on my profile, figured since only my FL can see it I'd put it here.

"A really great FPS/RTS mix done right, including tons of options to go by, a mouse movement that feels right, tons of customization via mods on the workshop, and a real feeling of support from the developers towards a competitive community. Not the fastest FPS around but definitely a good median in between with a slight learning curve for the newcomer with previous experience in the genre.

All of this completely shoved aside and partially damaged/ruined by poor game performance due to engine; including input lag, framerate drops over time, and lowered tic rates. The game requires a beefy computer to host a server and another beefy computer from the clients to play the game as well; max settings to lowest settings make minimal difference in your performance, and even if your framerate is high on a graph it still feels low."
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Apheirox Mar 13, 2013 @ 2:08am 
Pretty much spot on. It's a great FPS let down by this Spark engine they insisted on using for whatever reason. It actually makes this a pay2win game in the sense that whoever sits on a supercomputer and has decent framerates, wins.

A pet peeve of mine is their self-advertising/blog in the game. I appreciate the developers being enthusiastic about their game (which is clearly the case and which benefits the community greatly) but I really wish I wouldn't have to read about them having received a batch of t-shirts or whatever nonsense they put up every time I open the menu of my *paid* game.
Last edited by Apheirox; Mar 13, 2013 @ 2:12am
verycatchy Mar 13, 2013 @ 9:35am 
It's a feed from their twitter I believe; I don't really notice it so it's not a big deal

But yeah it is there and can't be taken away from what I know
Squeal Like a Pig  [developer] Mar 13, 2013 @ 10:58pm 
We are doing a big push right now on the programming side, focused solely on improving the game performance, so expect to see some results of that soon.

Regarding the twitter feed, we have actually discussed wanting to have a separate twitter feed in game, that would allow us to mark a tweet as something that shows up in the game menu, or not. That way the tweets that are less important and don't pertain to the game, such as talking about the t-shirts, would get filtered out, and only ones ones regarding stuff like the latest patch, or a game breaking bug that we are working on fixing, for example, would show up on the menu. However, it is rather low priority, in comparison to stuff like improving performance, so not sure when this will get done.

--Cory
verycatchy Mar 15, 2013 @ 7:39am 
Sounds good, but time will tell! Hope it all works out.
StockholmSyndrome Mar 15, 2013 @ 10:10am 
@Cory: If that is even possible, you should also add an "expiration date" for those messages.
Imagine you were on sale, but the sale has ended yet still there is this message on the bottom of the menu.
Apheirox Mar 18, 2013 @ 2:19am 
@ Cory: Regarding the Twitter feed, I really think that would be an improvement. I think your game would look more 'professional' if only the strictly relevant information is shown. Other than the Twitter feed, I love the atmosphere and music in the main menu.
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Date Posted: Mar 12, 2013 @ 9:54pm
Posts: 6