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2. Yes. It actually does noticeable damage now, and is cheaper than it used to be.
3. Yes. It functions a bit more like bhop in older games did (HL1 and such), but it's a lot easier to pull off once you get the basics down, especially with jump queuing.
4. Won't disagree. I never use it anymore.
Aliens got a wholesale change to their tech tree. Research is now species specific at crags/shifts/shades/whips rather than at the Hive and specific traits like bile bomb require levels of "biomass" which is researched at the hive.
Flamethrowers are cheaper and require no research to build from the advanced armory. They got buffed in 248 and had some damage reduced.
Alien movement code got a wholesale change.
It's really bad in well lit areas or partially lit areas like parts of refinery. Some servers are running a modified version.
Also, armories do not repair armor anymore, but welders require no research.
To unlock abilities two things must happen: You must research the lifeform and also have the correct biomass. The research for lifeforms are found as such: any hive can unlock the gorge; any whip can upgrade the skulk: crag for ono; shift for lerk; shade for fade.
So for example: If skulks want to leap. The ability is listed upder the 4th biomass. Aside from building a whip and unlocking the lifeform, you also need to: Get 4 hives, 3 hives (one upgraded once), 2 hives (both upgraded once), or 2 hives (one upgraded twice).
Also only gorge and lerk egg-drops untill three hives. A new ability to infest anywhere on the map becomes an option at three hives.
So having those structures and then researching the upgrade gives you the selected upgrade? How do you get certain tier upgrades like early game upgrades(celerity/adreneline) to upgrades you would see later on (xenocide or leap)
Many a server has lagged under the whip farms that contamination has brought. :)
End game if you're marines and wondering why the server just took a nose dive in performance....you know a whip farm is being built.