.exalt (차단됨) 2013년 10월 30일 오후 9시 41분
BAH!
I can't be the only one who is sick of companies littering games with $$$ items that set people apart in a server. It's not jealousy, it's just....... disappointing. I don't notice it when I play (besides the icons). I just don't like being reminded of UWE efforts in this field of trade. To avoid expressing myself...BAH!
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Cim 2013년 10월 30일 오후 9시 55분 
Look at it this way: The people who donate money and get those icons/skins are paying for the content updates that you get for free.

Check out the Reinforced Program[www.naturalselection2.com]. It's pretty tastefully done if you ask me, with the skins and badges simply being a "thank you" to the people who donate.
Cim님이 마지막으로 수정; 2013년 10월 30일 오후 9시 59분
Daxx 2013년 10월 30일 오후 10시 06분 
It's a 100% cosmetic reward that acknowledges people for supporting the game. Dosn't "Set people apart" in any way.
marko 2013년 10월 30일 오후 10시 08분 
I don't mind the skins at all, it's the badges that annoy me. Badgers are always stacking teams together.
.exalt (차단됨) 2013년 10월 30일 오후 10시 09분 
That's the exact way I do not wish to look at it. That way is very disappointing. What you find tastefull, I can find disappointing. The content I have, I paid for. What you speak is what you fail to see in my "look at it this way" approach.

If a computer salesman uploaded windows 8 onto my computer and told me it was for free, I would still have the same issue when he says that I am in debt to him.
.exalt님이 마지막으로 수정; 2013년 10월 30일 오후 10시 12분
Hobocop 2013년 10월 30일 오후 10시 22분 
No, you're probably not the only one who dislikes companies putting purely cosmetic items in the game for a microtransaction.

I've long since come to terms with it because it doesn't matter. It's not negatively effecting the core mechanics of the game in any way.
.exalt (차단됨) 2013년 10월 30일 오후 10시 29분 
Players are the core mechanics of this game. IT is the very reason IMO that DLC could have never been sold. It's not a story telling game. It's a mutiplayer game. So, what I feel is a negative effect IS the division bell I spoke of. This, in some form, I'm trying to express.

"probably not the only one"
Hobocop 2013년 10월 30일 오후 10시 39분 
So? Cosmetics provide no mechanical benefit whatsoever.

You should probably be complaining about something more concrete like skill disparities between players in public servers that create more tangible player divisiveness than anything else and not trying to scapegoat it off onto badges and player skins.
Hobocop님이 마지막으로 수정; 2013년 10월 30일 오후 10시 40분
.exalt (차단됨) 2013년 10월 30일 오후 10시 45분 
Hobocop님이 먼저 게시:
So? Cosmetics provide no mechanical benefit whatsoever.

You should probably be complaining about something more concrete like skill disparities between players in public servers and not trying to scapegoat it off onto badges and player skins.

If you're asking do I think skill disparities are more concrete than my distaste for badges and skins...The answer would be no, Skills improve.
Daxx 2013년 10월 30일 오후 11시 14분 
.exalt님이 먼저 게시:
Players are the core mechanics of this game. IT is the very reason IMO that DLC could have never been sold. It's not a story telling game. It's a mutiplayer game. So, what I feel is a negative effect IS the division bell I spoke of. This, in some form, I'm trying to express.

"probably not the only one"

It's not DLC, it's rewarding players that support the game. Every primary update to play the game is available to you for free. I really don't see what you problem is.
.exalt (차단됨) 2013년 10월 30일 오후 11시 24분 
Daxx님이 먼저 게시:
it's rewarding players that support the game

I'm not disagreeing with facts. I just hope you're not going as far to set those players above the game I already purchased. I for one am not to start such a race.
Hobocop 2013년 10월 31일 오전 12시 26분 
.exalt님이 먼저 게시:
Hobocop님이 먼저 게시:
So? Cosmetics provide no mechanical benefit whatsoever.

You should probably be complaining about something more concrete like skill disparities between players in public servers and not trying to scapegoat it off onto badges and player skins.

If you're asking do I think skill disparities are more concrete than my distaste for badges and skins...The answer would be no, Skills improve.

And yet, there's probably ten times as many complaints about team stacking and more skilled players dumping all over newbies which has little correlation with badges or skins. The only thing you might be able to argue is that the players that are more invested in the game, i.e. they play it enough to feel that a donation for further development is justified, and therefore probably have a badge or skin are more likely to be better at the game than people who aren't.

But the core issue is and always has been skill disparities. Your argument is pretty much whining for the sake of it because you don't like extra cosmetic stuff for money for no rational reason.
Hobocop님이 마지막으로 수정; 2013년 10월 31일 오전 12시 26분
.exalt (차단됨) 2013년 10월 31일 오전 2시 02분 
Hobocop님이 먼저 게시:
you don't like extra cosmetic stuff for money for no rational reason.

I find that I'm comfortable with your opinoun as to what is rational...

Hobocop님이 먼저 게시:
No, you're probably not the only one who dislikes companies putting purely cosmetic items in the game for a microtransaction.

...dispite what you choose to argue. Fair is fair.

Hobocop님이 먼저 게시:
I've long since come to terms with it because it doesn't matter.
.exalt님이 마지막으로 수정; 2013년 10월 31일 오전 2시 09분
.exalt (차단됨) 2013년 10월 31일 오전 3시 29분 
My perspective does not come from the lack of reasonable, rational, or purposeful thought. The last game I purchased was this one. Games are what I buy. Not this marketplace for developers. If then was today, I would have never bought the game and invested 1000 hours in it.

Money doesn't kindle anything but entitlement. The harshness of feedback proves this.

One of my rookie questions entering NS2 was: how did you get that Black Armor. I was pleased with the answer, because I could not buy it with money.

If that says to you that I'm cheap, then you're probably far from understanding me. I will pay another full price to get back such a game. Instead it's a marketplace for the devs. I'm just a jester who should be happy about the money flow...haha. There! I tried, now I'll go back to whining. I'm considerably polite I think.
RaZDaZ 2013년 10월 31일 오전 4시 22분 
.exalt님이 먼저 게시:
My perspective does not come from the lack of reasonable, rational, or purposeful thought. The last game I purchased was this one. Games are what I buy. Not this marketplace for developers. If then was today, I would have never bought the game and invested 1000 hours in it.

Money doesn't kindle anything but entitlement. The harshness of feedback proves this.

One of my rookie questions entering NS2 was: how did you get that Black Armor. I was pleased with the answer, because I could not buy it with money.

If that says to you that I'm cheap, then you're probably far from understanding me. I will pay another full price to get back such a game. Instead it's a marketplace for the devs. I'm just a jester who should be happy about the money flow...haha. There! I tried, now I'll go back to whining. I'm considerably polite I think.

Where have you been for the past 5 years! You do realise that games like LoL, DOTA, etc RELY on cosmetic and mechanic variation microtransactions right? Even most MMOs do this now, even WoW and it's a viable and constructive business model provided it does not give the player mechanical advantages over another.

Of all the things you could rightfully complain about NS2, you pick one that I've never heard people complain of before and generally, has far more positive aspects than negative. Are you complaining simply because you want to complain or are you genuinely frustrated with this concept?
RaZDaZ님이 마지막으로 수정; 2013년 10월 31일 오전 4시 24분
Oh Noes 2013년 10월 31일 오전 8시 50분 
.exalt님이 먼저 게시:

One of my rookie questions entering NS2 was: how did you get that Black Armor. I was pleased with the answer, because I could not buy it with money.

Wait for the reinforcement program to end and then you won’t be able to get the cosmetic items and you can be happy again.
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