TAW| BlueSkyfish Nov 23, 2013 @ 5:49am
Best way to learn?
Hi, i'm new at the game (20 ish hours) and I'm finding I am not improving much at this stage in comparison to the first hours, of course, it is about learning what everything does (very confusing and embarrassing, getting told off so much!) I went to the official webstie but the forum looks dead and they only have a few videos. I watched them all but it was a bit lacking. I would like some more tactics tutorials now that I know how the classes generally work, I'm allways told off about where I'm located, so I need to know where to be?
Ideally I want to find a mentor to play with in game, I think playing with bots and running around in the map on empty servers is very boring (yet I still need to learn the maps).

On the topic of retaining new players, I think making a "go to" rookie server for each continent that only plays ONE MAP might help, learning the maps has been the hardest part for me so far, a new one is played before I learn even one. The "not dying" is musch easier to learn, I just don't rush into battle, I learned that at 5hours in (thoug hsometimes i'm criticesd for being too cautious and scared of "ONE MARINE", i disagree, they will kill me.). Anyway, having one map on rookie default server, would also deter pro players from going on rookie servers, as they would get bored, hopefully. Rookies like me are just constatnly overwhelmed by all the structures, the weird hud, weird terminology and the people shouting at us to understand the map. A nice picture with all the structure models and what they do could speed up learning them too, I still don't know what all the plantlike things in hive is, but my priority is really learning to bite. It's HARD. I will try lowering my mouse speed. I never had a better aim rate than 80% on any shooter, so liekly I can never get good with a mouse anyway.

Another suggestion for player retention: better tutorials and better practice maps. I'd like a "learn the map" tutorial game, it could be a simple "go to x, do y" mini game. Having to shoot and chase harmless targets around or something. Or even a Skulk race. Target practice as skulks learning to bite marines would be useful. I had to learn this by running at them in the commander selection time, as the graphics still show you, but a target practice mode would be handy. Throw achievements in the mix and suddenly learning might be fun...
Belly slide race... simple little mini games.

My last suggestion for rookies is reverse handicap... Make them stronger. A tiny bit more health, or a little magnetism on the bite would go a long way, it could dissipate over time as their hit ratio goes up, and it must be very clearly pointed out that it exists. I tried to get 7 friends with me on this game when I started, they play fighters, shooters, dota, but NS2 was too frustrating/steep for them to have bothered joining me since :__:
I stick around because I just want to be an alien.
Showing 1-13 of 13 comments
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Ayback Nov 23, 2013 @ 11:03am 
I too find the idea of a "go to" rookie server appealing! I am ashamed to say that the one thing keeping me from this game is (and many online games in general) is my fear of being yelled at because I'm horrible. I would have nothing against experienced players being around if they were there to help by taking the commander role or something.

I know the best way to learn is to just go in and get killed fifty thousand times, but if I die several times in a row, never knowing what hit me, and people are raging like they do because I have to stop and look at the map to figure out where "Recieving" is, chances are I'm not going to spend alot of time in the game, and I'm sure the same can be said for other rookies as well.

Saddest part is that I've never been yelled at in this game, in the brief time I've played. I just hear other people getting yelled at and stories about other people getting yelled at and stay away.

Are any of the servers generally "friendlier" than others?
Warforce17 Nov 23, 2013 @ 11:10am 
I cannot tell you the best way to learn. I can only tell you how I try to improve my skill:
1. Play regulary.
2. Watch better players and try to imitate them. (e.g. Watch some competitive streams)
3. Seek out good players and dont be bothered by your K/D ratios.
4. When failing analyze your mistake.

----------------------
Biting as a alien can be really hard. I know that. However, your aim will improve over time and the amount of situations you have been through. At one point you will be able to anticipate some movements of the marines and pre-aim.

I personally found it much more important to master the wall-jump mechanics as a skulk.
A lot of rookies are easy targets because they are to slow or move in a very predictable way.
Therefore I would recommend you:
Find out how the walljump mechanic works and join an empty server. Choose alien side and practice walljump. This will also help you learn the layout of the map.

Last but not least, don´t forget that this is a team game. Join groups in an attack, wait for reinforcement if you feel the marine will kill you and let your team know that you "need help in nanogrid". : )


Last edited by Warforce17; Nov 23, 2013 @ 11:11am
TAW| BlueSkyfish Nov 23, 2013 @ 12:40pm 
I lowered my mouse sensitivity a lot today, and it really helped on my biting i must admit, it wasn't all that high, but compared to what I'm used to on consoles its "insane". I did much better in game today, met a bunch of people who gave me specific tasks and that all went way better, we won quite a bit. When the commander or other players tell us rookies exactly what to do, its much easier, even if it's "blueskyfish, attack the power" while they watch or push the hallway. It's also a lot easier to not get lost if you are tasked to follow one specific player, we even went beyond enemy territory as skulks and killed a phaze gate, so even a rookie can be useful a great deal if they know clearly what is going on. Feed us with a teaspoon :P
zverozvero Nov 23, 2013 @ 5:36pm 
Sry if i didn't get your "where to be" part and 'll tell you one more of confusing "learnings".
It's just my experience through which i improved big time.
(Btw, hate to dig net for "awesome tactics" and "masterclasses". Kills fun for me big time, specially when i'm doing it instead of gaming.)

Best way to learn map is actually not to... I 'm performing much beter when concentrated on red marks on global map and sometimes on name of place 'm in at a moment (and our borderlines are). When tried to find some places on map "on move", i was allways shot/snacked. So quick checking map for "red points of interst" (and going there) 'll often make com and team hapy even if you didn't get it where to go from coms orders or what com had in mind when adresing to you. Even when com has "masterplan" for each teammate, it'll fall apart if oponents are equal enough, and it'll turn to chaotic "go there" orders (mostly about border zones) and if it doesn't get beter it'll become "Why no one checks map!!!!" rant.

It could be realy good if some advanced tips or trainings were available for rookies, mixed with some rookie only servs with good comander AI, restricted from "skilled" invasion.
This game asks for kind of Ladder system and lots of free weakends to attract "new blood".
And good "randomise" that 'll not put top killers in one party several rounds in a row. And randomising servers (each round all players).

Got in when 't was 75% sale, and it was awesome first 2 days. Then, when weakend ended, people got spread thin with different time zones (yep - work/study) and faced unplesant parts like "randomise room", that can make same unbalanced teams all day long, sudden "mastaz" turning game into onesided slaughter (had one day with 3 such individs on same rook(!) server, allways together and allways on one side...) in unavoidable fashion, cause there was poor choise of playable (filled) rook servers. Gues what hapened next weakend? Most never came back after 2-5 days of spoiled leisure time.

Made it past 4 such days and now it's kinda ok. For now. But there's less players i see each day, and thats bad.
Chamomile Nov 24, 2013 @ 3:58am 
Originally posted by zverozvero:
Sry if i didn't get your "where to be" part and 'll tell you one more of confusing "learnings".
It's just my experience through which i improved big time.
(Btw, hate to dig net for "awesome tactics" and "masterclasses". Kills fun for me big time, specially when i'm doing it instead of gaming.)

Best way to learn map is actually not to... I 'm performing much beter when concentrated on red marks on global map and sometimes on name of place 'm in at a moment (and our borderlines are). When tried to find some places on map "on move", i was allways shot/snacked. So quick checking map for "red points of interst" (and going there) 'll often make com and team hapy even if you didn't get it where to go from coms orders or what com had in mind when adresing to you. Even when com has "masterplan" for each teammate, it'll fall apart if oponents are equal enough, and it'll turn to chaotic "go there" orders (mostly about border zones) and if it doesn't get beter it'll become "Why no one checks map!!!!" rant.

It could be realy good if some advanced tips or trainings were available for rookies, mixed with some rookie only servs with good comander AI, restricted from "skilled" invasion.
This game asks for kind of Ladder system and lots of free weakends to attract "new blood".
And good "randomise" that 'll not put top killers in one party several rounds in a row. And randomising servers (each round all players).

Got in when 't was 75% sale, and it was awesome first 2 days. Then, when weakend ended, people got spread thin with different time zones (yep - work/study) and faced unplesant parts like "randomise room", that can make same unbalanced teams all day long, sudden "mastaz" turning game into onesided slaughter (had one day with 3 such individs on same rook(!) server, allways together and allways on one side...) in unavoidable fashion, cause there was poor choise of playable (filled) rook servers. Gues what hapened next weakend? Most never came back after 2-5 days of spoiled leisure time.

Made it past 4 such days and now it's kinda ok. For now. But there's less players i see each day, and thats bad.


I'm sorry but you make no sense... what a waste of time and typing
zverozvero Nov 24, 2013 @ 5:31am 
Oh lol, just caught me off guard :) Sry, didnt recognize you'r classic trololo. Damn, thats such popular mem, how could i forget.
Last edited by zverozvero; Nov 24, 2013 @ 6:24am
TAW| BlueSkyfish Nov 24, 2013 @ 7:07am 
I'm not sure if I understand, are you saying it's better to ignore the commanders order to "go to x" and deal with problems that you notice yourself instead? I tend to trust my commanders on their descision of where to go, but I see that they don't always know the "actual difficulty" of doing the task they ask us to, for example:
in one encounter, there is just one marine and the comander is angry at us for not engaging him, but he doesn't know that that one guy is REALLY good at shooting and we are very bad at biting, and he's looking our way, expecting us to come out. In that scenario, I find it better to leave the one marine and focus on something else, maybe approach from a different angle a few minutes later, when he is no longer focused on us.
Another scenario I experience more often now, is the commander panicing and telling ALL to go to X but instead two of us go to their base and make them beacon back to protect the command chair.
Hej Nov 24, 2013 @ 7:15am 
Originally posted by Stickreid:
Originally posted by zverozvero:
Sry if i didn't get your "where to be" part and 'll tell you one more of confusing "learnings".
It's just my experience through which i improved big time.
(Btw, hate to dig net for "awesome tactics" and "masterclasses". Kills fun for me big time, specially when i'm doing it instead of gaming.)

Best way to learn map is actually not to... I 'm performing much beter when concentrated on red marks on global map and sometimes on name of place 'm in at a moment (and our borderlines are). When tried to find some places on map "on move", i was allways shot/snacked. So quick checking map for "red points of interst" (and going there) 'll often make com and team hapy even if you didn't get it where to go from coms orders or what com had in mind when adresing to you. Even when com has "masterplan" for each teammate, it'll fall apart if oponents are equal enough, and it'll turn to chaotic "go there" orders (mostly about border zones) and if it doesn't get beter it'll become "Why no one checks map!!!!" rant.

It could be realy good if some advanced tips or trainings were available for rookies, mixed with some rookie only servs with good comander AI, restricted from "skilled" invasion.
This game asks for kind of Ladder system and lots of free weakends to attract "new blood".
And good "randomise" that 'll not put top killers in one party several rounds in a row. And randomising servers (each round all players).

Got in when 't was 75% sale, and it was awesome first 2 days. Then, when weakend ended, people got spread thin with different time zones (yep - work/study) and faced unplesant parts like "randomise room", that can make same unbalanced teams all day long, sudden "mastaz" turning game into onesided slaughter (had one day with 3 such individs on same rook(!) server, allways together and allways on one side...) in unavoidable fashion, cause there was poor choise of playable (filled) rook servers. Gues what hapened next weakend? Most never came back after 2-5 days of spoiled leisure time.

Made it past 4 such days and now it's kinda ok. For now. But there's less players i see each day, and thats bad.


I'm sorry but you make no sense... what a waste of time and typing
feeling good now?
RenegadeFerret Nov 24, 2013 @ 8:03am 
I recommend using a microphone and using it constantly to ask questions. Tell your team you are looking for help and anytime you are in doubt of what something is or what you should be doing ask. Yes there will be jerks but for the most part people will be friendly.

When you have a mic people are less likely to critisize you and more likely to help.
StockholmSyndrome Nov 25, 2013 @ 3:13pm 
Well, it's more fun with people from your list, because in ns2 communication is key.
If you want to we could play a few rounds. I used to open my own server to show greenies around, but just playing is fine as well.
zverozvero Nov 26, 2013 @ 12:32pm 
Originally posted by BlueSkyfish:
I'm not sure if I understand, are you saying it's better to ignore the commanders order to "go to x" and deal with problems that you notice yourself instead? I tend to trust my commanders on their descision of where to go, but I see that they don't always know the "actual difficulty" of doing the task they ask us to, for example:
in one encounter, there is just one marine and the comander is angry at us for not engaging him, but he doesn't know that that one guy is REALLY good at shooting and we are very bad at biting, and he's looking our way, expecting us to come out. In that scenario, I find it better to leave the one marine and focus on something else, maybe approach from a different angle a few minutes later, when he is no longer focused on us.
Another scenario I experience more often now, is the commander panicing and telling ALL to go to X but instead two of us go to their base and make them beacon back to protect the command chair.
Not completely ignore all orders, just keep in mind that comm isn't on field himself, so he didn't see what you've seen (or he just could miss in ten mens chat your "marin hiding in X, 'll try to flank him" notification). And totally true - it protects team from some emergency "all to X"s which often are overkill or just wrong way to overcome situation.
You are There(!), so You see opportunities and comm doesn't (and he don't have to) notice all you've seen.
So, if you hear "run to X", you look at map for sec and check red dots (if it's kinda safe and you dont rush for smth great you've planed - check areas next to you). If it was executable and realy emergency order you'll likely see where to go. Otherwise you'll loose time and possibly life form while checking map, and even if you don't, situation 'll probably change while you get there, so you'll "fail" spec-op plan.
If com sends order directly to you, he can make waypoint, if he's really on top and knows what's going on,and he really whants you there.
And if you're sculk, it can be beter to go where you were going, do smth quick, die and check map closely while respawning. If order is stil relevant, there'll be lots of men in that place or even multiple red dots.

Btw, fights usually hapen in same places all round long. I dont remember names of places but after bit time from start i get used to some important ones, like our bases or vulnurable borderlines... Anyway, if i'd know map by heart, i'd check it after order to see whats up there (rushing blindly is not good). Instead i check what's happening and through it see where to move. If situation is promising somewhere on my way to "critical call point", like lone marine making ninja fg or unprotected base, it'd be beter to participate there first. It's often more benefitial for team then 9 aliens fending of 5 rines in "point X", while 2 cut down your resources and 2 make forward fg'turrets'arcs camp at your doorstep.

Just to add - blue dots are nice pointer too :).
MasterSFX Nov 26, 2013 @ 5:26pm 
Learning the map will come to you fairly quickly. It's a reflex for me to hold "c" and pull up the minimap and check the room that i'm about to run into. Don't worry about the players who yell, they were once bad themselves. Find a few good servers and play on those; get to know the community. If you stick with it, you'll find yourself winning more engagements and making better decisions. Good luck!
Dr.No Nov 27, 2013 @ 6:35am 
Last edited by Dr.No; Nov 27, 2013 @ 6:36am
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Date Posted: Nov 23, 2013 @ 5:49am
Posts: 13