idea I was thinking about
I was thining of an idea, it probably isn't very good. Anyways,what I was thinking of is that maybe you could purchase a bayonet from an arms, and it could act as a stronger version of the rifle bash, as that doesn't have much use unless you almost kill a skulk but run out of ammo as he gets close to you and can finish him off or deal a little extra damage. The bayonet would work by just doing around 40 damage instead of 20, and maybe a little extra range as well as a different animation. It will help, as making a usefull tool when a skulk closes the distance when charging at you, or help you if your attacked when reloading. You could buy it at a armoury for about 3 res. The problem I see with this idea though is it might upset the balance as the marine would have a strong ranged attack and a decent meele attack, and would make it alot harder to kill a marine unless you land the bites fast. One solution is the bayonet would have to be researched.
It also brings me to another idea that could solve the problem, but this idea is more rediculous. The idea is that a commander could upgrade a prototype lab to an advanced protoype lab, that would allow you to buy pretty much trinkets to upgrade your marine, like a motion detector that highlights enemy in line of sight, maybe a nightvision goggles that would give the marine basicly alien vision instead of flashlight. Other ideas I have is a Anti-bactiurium gland that would passivly remove parasite after a few seconds , and maybe reduce damage from lerk poison but have to recharge, as well as the bayonet idea. Most of these would cost about 5 Pres. What I like about this idea is that the prototype lab doesn't give you many items, unlike an armory, and these fit in as there upgrades to self, not really different guns. What I dislike is that they're simmilar to the trait system aliens have, and the bayonets only supposed to work with LMG. Share what you think. Is the idea ok or is it bad?