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回報翻譯問題
I have only played a few matches and so far I would say that it seems pretty balanced if the teams are balanced which they usually aren't on "rookie friendly" servers.
The huge influx of new players (and yes, with 26 hours you are still new and Rookie), the game balance severly suffers as certain things tend to just not work as well (for example coordinating a bile-bomb rush to make the marines that are just attacking your main hive beacon back to base in order to counter attack their other base straight away).
Also the game is balanced around team interaction. If your team has all the tech in the game maxed out it won't be able to win if it isn't playing as a team. It takes a lot of experience to find out about all the team play mechanics this game has to offer, so just give it some more time before passing final judgement.
I believe
TLDR; The game is not balanced around rookies but competive players and Vets.
I've seen both marine/alien steamrolls, 1 good player will stack the game one way or the other.
So yeah, having a good commander is winning like 55%
(if you take sentrys in real life they have onboard power source and if we wanted we just put a remote conroled platform under it and we have a mobile sentry or paste that sentry to an acr and it would attack aliens to.)
so basicly marines need to spend loads on defnce. while aliens just biuld 1 thing and move it around.
on the other hand if marines get jetpacks and flametrowers before aliens have oni they can basicly but alienes off and suround them .
so this game is basicly whoever get tmost recourses fastest wins almost garantead.
but if marines dont stay at base at start the base just gets rushedand aliens win anyway.
Sorry, but a lot of your points make no sense. Are you suggesting it would be a good game design decision to make sentries attachable to ARCs? Mhhhhh.... Your whole talk about AI units (sentries, ARCs, Whips) is a bit off imo. You measure too much importance to these things. It is much more important to get your field players up to speed and give them an edge over the enemy team: they don't cost any team ressources when they get killed, sentries and whips do. AI early game only applies to very special occasions and should be left to when the team is properly equipped.
Marines don't need to spend a lot on defence, quite the contrary. The reason why you see so many marine teams fail atm is because they play too defensive. Marines need to push early, to get harvesters down and deny tech points.
An onos is far off from being the counter to flamethrowers and jetpacks. Don't know where you got that impression, they are the weakest liffeform against jetpackers. You want Fades and Lerks for that job.
If exos come out before armour has been researched it is not the game that is imbalanced but a commander sits in the chair that doesn't know what he/she is doing. It is not the games fault to let people make mistakes and actually get outplayed by better people.
You are right about whoever gets the most ressources is more likely to win the game. It is an RTS from game design in that regard.
Marines should never stay at base at the start. If you expect an early base rush, build an Observatory and make your comm beacon back in case it gets through.
Most likely because your team is made of rookie players who don't know how to play Aliens well.
If you take any multiplayer game and put experienced players on one side and new players on another, it's obvious how it's going to go.
New players have this notion of either going in one giant pack and leaving their bases undefended from flanks or going Rambo. Both generally fail.
Unless it's "Noob Only" there isn't really a thing as rookie friendly. Players go where there are players. And the vast majority of servers are labeled "rookie only."
There's this one guy I know is using a wall hack (as he centers his aim at things he cannot see and starts shooting before entering a room) who pretty much lives on Rookie only servers.
Rookie friendly is rookie friendly, not rookie only. Thing is, you don´t get flamed normal on those servers is you play bad, except maybe from other rookies.
You will not get flamed if your commanding is not really good, though you will get flamed if you do nothing in that command chair and don´t talk to your team and rightfully so.
That is what rookie-friendly servers are about and you can learn a lot from the more experienced players on the server, because they will help you, help new commanders, and as well show you how "real opposition" feels.