s1nzero Dec 26, 2013 @ 5:24pm
Marine strategy - early game
I think the marine early game meta should be changed to have atleast 1 or 2 guys denying the alien rt and harasing the cyst chain. It doesn't make sense for everyone to turtle their own rt and base while the aliens get resources and become stronger. Having marines going rogue also allows for them to scout to see where the aliens are expanding.
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Apocalypse Dec 27, 2013 @ 6:21am 
Is that not already a common strategy?
Kwisatz Dec 27, 2013 @ 8:21am 
If you see marines turtling their base, especially early game, tell them to move their asses and be more agressive. Agressiveness is the only viable option as marines when playing a good alien team.
Maximum Gopher Dec 27, 2013 @ 9:06am 
Aggression but not mindless aggression. Know where your enemy is weak and hit them there. Don't stop until you rip whatever it is that had a hole in it right off. As an alien, you learn this quick. As a marine, you can't let the aliens keep their harvesters. If you're clever, kill their higher life forms. Cluster some mines and bait them to it. If it doesn't outright kill them, they're gonna run cause they don't want to lose all that res. predict where they'll run. Lerks prefer vents and fades like to go straight up before weaving out of the room. Mines severely hinder alien movement. Especially in vents. If aliens can't move, all you have to do is defend one way in and arc a target. Also, sometimes you just have to be bait. It's a team game, sometime taking one for the team is necessary.
Kwisatz Dec 27, 2013 @ 9:47am 
I prefer the mindless aggression :p
No, very true, especially the part about higher life-forms and baiting. You have to make them get greedy and overcommit. Then they'll loose their lifeforms quickly :)
Maximum Gopher Dec 27, 2013 @ 10:04am 
Savaging the enemy's higher life forms makes them more desperate for res. the more desperate for res, the harder they'll fight for it. If they're fighting for Rez, you will know where they're gonna be pushing the hardest. Also, the advantage goes to the marines if you can keep the aliens in skulks as long as possible. It's a small advantage, but snowballs the longer you keep it. As an a marine, you're much better at area denial than aliens. Frugal and prudent use of turrets and mines go a long way.
Neovu Dec 27, 2013 @ 11:36am 
Originally posted by Maximum Gopher:
Savaging the enemy's higher life forms makes them more desperate for res. the more desperate for res, the harder they'll fight for it. If they're fighting for Rez, you will know where they're gonna be pushing the hardest. Also, the advantage goes to the marines if you can keep the aliens in skulks as long as possible. It's a small advantage, but snowballs the longer you keep it. As an a marine, you're much better at area denial than aliens. Frugal and prudent use of turrets and mines go a long way.
So true.
Maximum Gopher Dec 27, 2013 @ 12:01pm 
All in all, the game is an rts. If you treat it more like Starcraft than CounterStrike, you will understand it far more. It's not balanced on an individual matter. It's balanced on a racial level. There is a weapon or life form for specific uses and using them the way they are intended helps you win. The game isn't about kills and deaths, it's about res. you can sit at the end of a hallway and kill skulks all day. It won't do a thing. Like in a real time strategy game, you win by crippling your enemy's economy and destroying their means of production.
s1nzero Dec 27, 2013 @ 2:34pm 
I mean the issue is not turtling in the base but having many marines locked into 1 room with the rt then on to the next room. It would be better to have 1 or 2 going rogue to scout and kill the enemy harvestors early on
Jackson | Free merc (comm) Dec 27, 2013 @ 4:57pm 
Try to watch competitive games on youtube (look for RED DOG TV NS2). It's only 6v6 but often what is seen there is practicable to pub games. Analyse how teams behave, what they do and when. Understand each action, and the goal behind them, and each reaction. Those guys know what they're doing and you can understand and learn a lot from what you see there.
Just sayin' ;)
Pub games often turn to be boring because people don't know what to do and how to play NS2. It ends up with two teams turtling their positions, people only trying to kill other guys (which is not the core of the ns2 gameplay)... Marines are affraid and tend to turtle, skulks don't bite extractors down...
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Date Posted: Dec 26, 2013 @ 5:24pm
Posts: 9