I play this game quite a bit, it's an incredbly unique experience as Aliens and the gameplay reminds me of Savage 2: A Tortured Soul[savage2.com]
. The thing is though, I play primarly Alien. Playing as Marines seems just as standard as any other FPS gameplay. Shoot targets, avoid taking damage.
Anyways, for my rant:
- The game is incredibly imbalanced, in a sense that, skulks are not
meant to 1v1 a marine. If a skulk kills a marine, it's more of the marine's fault for either failing to aim, position properly, or lack of awareness. Skulks are never meant to directly engage in combat with any marines 1v1, or in groups, they have to ambush.
I feel this is a terrible balancing mechanic, and a good skulk should have just an equal advantage 1v1ing a good marine early and mid-game. Skulks also at no point get increased damage to help keep up with the marines. Resulting in several 75 bites by end-game.
- For a melee vs ranged game, marines(ranged) are incredibly agile at close-range. Marines can strafe (Pressing A and D repeatedly) without losing any momentum. Not only that, but they jump through the air like they're feather weights. I don't know how many times I've came in, landed two bites, only to have the marine jump and quickly dissapear off my screen. Turns out they jumped OVER my skulk and behind me.
I don't understand why the marines, who specialize in range (and become more lethal as the game goes on) are just as agile as Skulks in terms of movement. This becomes incredibly irritating when trying to bite a marine and they simply just keep strafe jumping back and forth. Sure, you landed 2 bites when you snuck up but good luck landing 2 more while he's flying through the air like a feather.
- Medkit spam, and Nano Armor. There is absolutely no
way to defend these not being incredibly broken. Medkits can be dropped in unpowered rooms, spammed, cost 1 res, can not be bile-bombed, and can not be prevented. Unlike the alien equivilant, you must slect a Drifter and use it's god awful clunky system/movement to regen armor, spam, cost 2 res.
Here's the catcher though, you can kill the drifter healing the Skulk. Not only that, but you need a Crag Hive in order to use the alien equivilant. You could say gorges, but again just like Drifter you can kill it or chase it off.
- Gorge tunnels are incredibly hard to notice as Aliens. There is so much clutter in the base for Aliens, things have tentacles, gaping holes, spouting gases. Gorge tunnels do not stick out for Aliens, as they really match the rest of the scenary. Add in a Shade and now the gorge tunnel is blended in with everything.
Gorge tunnels need to have a glowing aura around them for Aliens, making them easier to notice for their team. Marines don't have to worry about missing their phase-gate because it's a giant door that is neon blue. How can you miss that?
All in all, I'm just utterly frustrated at how much soloability the marines have from the beginning to the end of a game. Aliens must play incredly well together in order to stand a chance against decent marines, and even then may still lose because of the overwhelming siege ability of marines and their ARCs. The entire game it feels as though it's about:
Aliens: Prevent the marines from getting as much res as possible.
Marines: Get as much res as possible.