Natural Selection 2

Natural Selection 2

Eclipse Marine Win Rates?
Anyone got any opinions on this? From my experience, it's a massive stomp for aliens.

The size of the map makes it hard for marines to get around, but the tiny spaces make it hard for them to fight at the same time. It's way too easy for Aliens to constantly troll RTs ensuring that marines are technologically behind the aliens. In my opinion from the games I've played on the map, it's wildly unbalanced. I guess late game the tight areas make it pro-exo and GL, but I haven't seen a Marine team make it that far.
最后由 100% Recycled Awesome 编辑于; 2013年12月21日下午5:47
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Teal'c 2013年12月21日下午7:20 
Aliens usually win in those tight quarters with vents in every hallway.
Check NS2stats for some details.
Apocalypse 2013年12月21日下午11:25 
To my experience the only way to win the map is rushing for the tech points and harrass the alien harvesters / make pressure on the base. The map is rather big, meaning phase gates give you a decent advantage. Holding RTs seems to be a general problem on this map.
K2 2013年12月22日上午2:13 
I actually feel like it is marine sided with a (decent) team, get some RTS, lock down one tech point and alien RTS are *really* easy to harass. Though avarage stats show otherwise currently (61% aliens vs 39% ... the overall is 58% aliens vs 42%).

引用自 Teal'c
Aliens usually win in those tight quarters with vents in every hallway.
Check NS2stats for some details.
Chris (已封禁) 2013年12月22日上午2:36 
gorge tunnels.
HU_Honved 2013年12月22日上午11:45 
Apocalypse 2013年12月22日下午12:19 
引用自 .exalt
gorge tunnels.

Gorge tunnels are absolutely needed on that map, but they have some disadvantages.
You need for each tunnel combination a gorge, you need always exit and entry points.
They are still slower than phase gates.
And if you ever lost all your upgrades because 4 brave jetpack marines rushed into a tunnel with flammers, granades and shotguns just to get out in the alien main base and all those tasty upgrades right before their barells … gorge tunnels are still needed, but use them carefully.
razdaz 2013年12月22日下午2:16 
Too early to tell but it does some in favour of aliens, tight corridors make it tough to hit skulks reliably but it sucks for fades and lerks imo.
Gotta Ramble 2013年12月24日上午7:17 
Yeah it does seem alien biased.
最后由 Gotta Ramble 编辑于; 2013年12月24日上午7:18
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发帖日期: 2013年12月21日下午5:47
帖子数: 8