Natural Selection 2

Natural Selection 2

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Echoplex25 Feb 8, 2015 @ 2:31pm
Where's the Physx
they say it has physx but its not even shown unless its the character ragdolls
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Showing 1-8 of 8 comments
Obraxis  [developer] Feb 9, 2015 @ 3:53am 
Physx is used for more than just rag dolls in NS2. It's used for all physical interaction and also prop instancing throughout the engine.
Echoplex25 Feb 9, 2015 @ 7:53am 
Originally posted by YO | Obraxis:
Physx is used for more than just rag dolls in NS2. It's used for all physical interaction and also prop instancing throughout the engine.
well i have it enabled and it doesn't really show, i'm guessing its just bullet casings and such, small stuff
dePARA Feb 9, 2015 @ 9:59am 
PhysX didnt work in NS2.
If you enable the PhysX indicator @ 3D settings in the controll panel and start NS2 you see following:

http://www.hardwarecanucks.com/forum/attachments/video-cards/13175d1298775908-physx-notification-overlaying-game-_mg_0640.jpg (this is a screenshot from another game, you see the same with NS2)
Last edited by dePARA; Feb 9, 2015 @ 10:01am
Echoplex25 Feb 9, 2015 @ 12:36pm 
Originally posted by dePARA:
PhysX didnt work in NS2.
If you enable the PhysX indicator @ 3D settings in the controll panel and start NS2 you see following:

http://www.hardwarecanucks.com/forum/attachments/video-cards/13175d1298775908-physx-notification-overlaying-game-_mg_0640.jpg (this is a screenshot from another game, you see the same with NS2)
so it doesnt work? damn because i literally built my computer a few days ago and wanted to try out NS2 since it ran horribly on my old computer. muh immersion
IronHorse  [developer] Feb 13, 2015 @ 10:08am 
No it works.. like obraxis said it's used a lot in the game, just not in the way you are looking for (sparks flying, cinematic particle effects etc)

What dePARA is referring to is purely whether Physx is being handled by your CPU or GPU.
Enabling Physx to utilize your GPU through your NVidia control panel is not the only step required to enable it. There's also a setting in game. Physx GPU acceleration.
*However*, It is currently not working correctly and will default to the CPU every time.

I have added this to our list of things to work on :
https://trello.com/c/A10ZVuN8/768-fix-physx-gpu-acceleration-not-working
Last edited by IronHorse; Feb 13, 2015 @ 10:21am
Echoplex25 Feb 13, 2015 @ 12:10pm 
Originally posted by IronHorse:
No it works.. like obraxis said it's used a lot in the game, just not in the way you are looking for (sparks flying, cinematic particle effects etc)

What dePARA is referring to is purely whether Physx is being handled by your CPU or GPU.
Enabling Physx to utilize your GPU through your NVidia control panel is not the only step required to enable it. There's also a setting in game. Physx GPU acceleration.
*However*, It is currently not working correctly and will default to the CPU every time.

I have added this to our list of things to work on :
https://trello.com/c/A10ZVuN8/768-fix-physx-gpu-acceleration-not-working
alright can't wait
dePARA Feb 13, 2015 @ 12:23pm 
I cant remember a NS2 version with working PhysiX, im sure it never doing anything if you enable the option within the game.
But finally it gets some attention after the long time.
Last edited by dePARA; Feb 13, 2015 @ 12:24pm
asraniel Feb 13, 2015 @ 11:48pm 
Physx is mostly used for collision in ns2. As you have to keep the collision state synchronized between the cpu and gpu, the overhead of the gpu did not justify any speedgains when it was introduced.
Also, physx is not really an important part of the performance in ns2, so moving it to gpu would only cause issues, with very little or no benefit.
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Date Posted: Feb 8, 2015 @ 2:31pm
Posts: 8