Natural Selection 2

Natural Selection 2

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Played NS2 from Day one, sad to see it below 1k players.-Still being edited-
I knew this day was going to come eventually
I played Natural Selection since the original Half Life one mod, I played it for hours on end and loved it quite abit.
I played Natural Selection 2 since it first got officially released on October 31st 2012, and it's sad to see the game in the state that it's currently in.

I remember when NS2 first came out and there was the infamous "Red plug" disconnect issue where you would be in the middle of a game and get randomly disconnected from the match and you would have to reconnect.

I remember when the Gorge used to be able to hit literally nothing and then after the Gorgeous update came out the Gorge was surprisingly accurate and playing as Gorge was more viable than ever.

I remember when Descent first came out on the scene and I rushed home to play it, I played from 3:30PM until 4:00AM the next morning, it was awesome.

I remember playing long, 90-minute matches that would eventually end in some massive rush from the opposite team and the commander of the Alien/Marine team would be the last one left and they would cower inside of their Hive/Command Station.

I'll stop with the "I remember" now but anyways it truly is sad to see NS2 in the state that it's in, even though NS1 had a relatively small and tight-knit community as well, with the thousands upon thousands of people that purchased NS2, now only less than one thousand of those people are actually playing it.

This is quite scary and saddening.

Personally, I quit NS2 after the following balance changes occured

-3 different types of grenades were added, the reason I have a problem with this is that while this is "Natural Selection 2", the original Natural Selection only had one grenade type and it worked quite well, why feel the need to add 3 different grenade types when just one type will satisfy it all, a regular grenade that just deals a good amount of damage in a small radius, that's it, we don't necessarily need an EMP grenade that saps energy from Aliens or a grenade type that saps armor, it's simply absurd, the NS2 devs should have just stuck to regular grenades like we had in NS1.

-The Lerk's bite rate was increased, now I believe since then this change has been reverted, maybe I'm wrong here but anyways the Lerk's bite rate was increased and if I recall correctly the damage values were not changed at all, the Lerk's powerful and poisoning bite attack coupled with an increased bite rate made the Lerk nearly unstoppable for a short amount of time.

-Dual Railgun Exosuits were added, this change really did it for me, a fully charged, single railgun exo in most cases can one-shot unarmored Skulks, Lerks,Fades,and Gorges.

Hopefully this game will someday make a comeback of some sort or atleast the community will stay active, I do not want this game to die.
Zuletzt bearbeitet von hksoft; 20. Mai 2014 um 15:13
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I think one of the changes that also did it was the changes to Exo's ability to survive and take point, now a skulk or two can finish it off, and it now is in more of a support role
Are you really saying that exos are overpowered? lol
Nope, the Exos are now not worth their cost in Personal resources.
If a skulk can now take down an Exo himself, then why can't a marine now take down an Onos himself, without a jetpack
Zuletzt bearbeitet von Azure Zero; 19. Mai 2014 um 10:51
Ursprünglich geschrieben von Goron:
Are you really saying that exos are overpowered? lol

They were comparatively before the major nerf. Exos got a major health reduction. Jetpacks were and are still better.
The main reason i quit is because a toke a break of a month or two and when i came back the skill gap increased largely between me and the other players
The skill gap was smaller when i was a rookie
Ursprünglich geschrieben von oisincronin98:
The main reason i quit is because a toke a break of a month or two and when i came back the skill gap increased largely between me and the other players
The skill gap was smaller when i was a rookie
Just wait until the next sale.
LucK_ 19. Mai 2014 um 16:05 
I love this game, there's always servers at peak times where I am. I have shown my support with 4 reinforcement badges, world championship donations and the Kodiak pack, but I rarely play it. Dunno why.
Wait 4 Green wave Sale Weekend like humblebundle my friends

over 2500 players on that day
Hooter 19. Mai 2014 um 19:13 
A couple thoughts:
-Exos are underpowered. Even dual railgun exos.
-People go on a lot about the low player numbers. I don't really have a problem with this. I've never, ever, had a problem finding a server to join. There are always people playing. Maybe there aren't hundreds of thousands of people playing, but there are some. I'm happy with NS2 being a niche title. I feel like the Battlefield and MW bros are missing out, but then again I don't need them bringing their negative attitudes into NS2.
-Probably the worst time to play NS2 is during a sale. This last one was just the worst. Marine teams full of green players while all the veterans go alien. People just randomly jumping into the chair with no idea of what they're doing and no desire to ask questions. People ragequiting because the aliens are "OP". Nobody willing to work together. Lots and lots of people who paid one dollar for the game, bounce off the learning curve and then proceed to go on about why they think the game sucks...nothanks.
-The skill gap can get ridiculously frustrating. Especially when you get one of these "43-2" guys on your server. But. As I've said before. It adds a level of randomness and unpredictability to matches that I've come to appreciate.
IronHorse  [Entwickler] 19. Mai 2014 um 20:22 
1) 3 grenade types were added, but only 1 is really viable : Nerve gas. The other two are quite situational and don't really impact much. And nerve gas does it's job. Bottom line, none of these grenades are as impactful as NS1 grenade, yet still add something unique to the strategy of the game.

2) I agree with the lerk bite change, it was done to make them viable in another area: to allow them to assist in biting down RTs. Biting a marine too much / aggro lerking is still very risky as the lerk is weak. I kill most lerks with a LMG in pubs.. and I almost always am guaranteed a kill when i have a shotgun and a lerk comes to bite me. So while i agree the lerk isn't rookie friendly its actually in an "ok" spot right now... so i don't see too much of an issue.

3) Dual railgun is a waste of money imho. In fact, exos are entirely viable to begin with, let alone the dual railgun?.. sooo yeah.

I do, however, share your sadness regarding the playercount, even though i never have an issue finding a server to join. It is a difficult game for many to get into .. let alone stay long enough to find the really enjoyable portions of it. (beyond just shooting aliens on a space station)
Zuletzt bearbeitet von IronHorse; 19. Mai 2014 um 20:23
Moike 20. Mai 2014 um 7:24 
My opinion on the player drought:


Gameplay is still too confusing for rookies...

Gameplay has barely evolved from ns1...

Rookie players will spend a lot of time dead as aliens (causing bitter first impression)

Aliens lack cool abilities IMO (how bout a face-hugger-type clone mechanic)

Rines too boring and lack anything outside a comradery feel..and furthering one's jetpack skill
hksoft 20. Mai 2014 um 15:15 
Ursprünglich geschrieben von IronHorse:
1) 3 grenade types were added, but only 1 is really viable : Nerve gas. The other two are quite situational and don't really impact much. And nerve gas does it's job. Bottom line, none of these grenades are as impactful as NS1 grenade, yet still add something unique to the strategy of the game.

2) I agree with the lerk bite change, it was done to make them viable in another area: to allow them to assist in biting down RTs. Biting a marine too much / aggro lerking is still very risky as the lerk is weak. I kill most lerks with a LMG in pubs.. and I almost always am guaranteed a kill when i have a shotgun and a lerk comes to bite me. So while i agree the lerk isn't rookie friendly its actually in an "ok" spot right now... so i don't see too much of an issue.

3) Dual railgun is a waste of money imho. In fact, exos are entirely viable to begin with, let alone the dual railgun?.. sooo yeah.

I do, however, share your sadness regarding the playercount, even though i never have an issue finding a server to join. It is a difficult game for many to get into .. let alone stay long enough to find the really enjoyable portions of it. (beyond just shooting aliens on a space station)

Hey IronHorse, I'm so glad you replied to this discussion man, I remember you from the NS2 forums and NS2 in the very early days, you obviously don't remember me but it's okay :V.

I'm just glad to see that you share the same feelings I do when it comes to the playercount.
A fully charged single railgun shot will not bring down a gorge, or fade. Dual fully charged railguns should however. The thing you trade is 3 seconds of not being able to fire, while being incredible immobile and a huge target as well.
K2 22. Mai 2014 um 10:20 
lol. I'm more upset about the numerious issues since always; performance, net code, server crashes, and other really annoying bugs in the client like mouse randomly stop staying in te ns2 window, mouse movements rubberbandding and so on...
Ursprünglich geschrieben von Moike:
My opinion on the player drought:


Gameplay is still too confusing for rookies...

Gameplay has barely evolved from ns1...

Rookie players will spend a lot of time dead as aliens (causing bitter first impression)

Aliens lack cool abilities IMO (how bout a face-hugger-type clone mechanic)

Rines too boring and lack anything outside a comradery feel..and furthering one's jetpack skill

I don't think we can do much about the game play being confusing for rookies. There are a number of good tutorials out there, but they are an added layer of effort for the new player to go and seek out info. When most people might just want to buy the game, install and jump in. I am not sure how to better inform new players of the complexity this game has, and that you can't just jump in the expect to have any fun.

I hope this game gets rediscovered by people, because it is the best game I have played in the last 10 years.
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Geschrieben am: 19. Mai 2014 um 9:49
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