315531315135135516166116 Apr 20 @ 9:11am
Exo just suck\ Xeno need nerf
discuss
Showing 1-14 of 14 comments
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Azure Zero Apr 20 @ 1:37pm 
I agree with the Exo's sucking, but disagree with the need to nerf Xeno.

As Exo's can now be taken down by one skilled sulk.
The Xeno does not need a nerf as it still requires proper timing on the player's part and they die.
IronHorse Apr 20 @ 4:00pm 
What azure said.
Xeno is a way to end the round.. just like contamination
Jackson Apr 20 @ 5:48pm 
Yes / No.
100% Recycled Awesome Apr 20 @ 5:55pm 
Originally posted by 314136147627257252:
discuss

Exos are fine if you use proper tactics.

Rushing in alone = Bad Idea.
Hanging back and providing cover support = Good Idea.

Going alone = Bad Idea
Going in a pair with a few marines and a Mac = Good Idea

Being a hero and rushing a hive while ARCs are firing = Bad Idea
Guarding the ARCs while they finish a Hive = Good Idea
Jackson Apr 20 @ 7:19pm 
There's nothing an Exo can do that a Jetpack+Shotgun can't do better.
MrMuffinz Apr 20 @ 7:25pm 
If the Aliens have xeno then they didn't do a good enough job of killing the third hive and by that point it's clear Marines have lost.

Like said before, it's jsut a round ender.
Much like JP's and GL's with Weapon and Armor 3.
100% Recycled Awesome Apr 20 @ 10:16pm 
Originally posted by Jackson:
There's nothing an Exo can do that a Jetpack+Shotgun can't do better.

That's actually not true. A JPSG is nowhere as useful as an Exo as a stationary sentry. Three exos gunning down a hive from across the room cannot be matched by 3 JPSG. Also when Onos rush an ARC position, Exos do a better job at killing them faster. I agree with the sentiment that JPSG is a superior choice, but it's not a superior choice 100% of the time. More like 85% of the time.

There is a time and place for every weapon in NS2.
[#OMEGA] - K2 Apr 20 @ 11:13pm 
Originally posted by IronHorse:
What azure said.
Xeno is a way to end the round.. just like contamination

It can ruin otherwise rather balanced games with almost zero skill. I'm sure this was discussed in the NS2 forum in length a while ago, but I see a problem with the little skill Xeno requires to excecute, and imho it should be changed torwards a AoE DoT instead of instant AoE dmg (likefaster ticking spores), so marines get a chance to avoid it.

Only a problem on large servers though, not on 6v6. Not much of a problem to focus down skulks with 5 players, but with 11 on the field it becomes difficult.
Last edited by [#OMEGA] - K2; Apr 20 @ 11:18pm
Hooter Apr 21 @ 2:02am 
I don't see how xeno unbalances games. You need 3 hives. You also do need pretty good timing. The only time I've seen it actually win a round was when some guy got really lucky one time and wiped the whole marine team. If the marines allow the aliens to get a 3rd hive, and if they stay bunched into tight little balls once the aliens get xeno...they deserve to lose. How is that unbalanced?
Last edited by Hooter; Apr 21 @ 2:02am
[#OMEGA] - K2 Apr 21 @ 2:34am 
Originally posted by Hooter:
I don't see how xeno unbalances games. You need 3 hives. You also do need pretty good timing. The only time I've seen it actually win a round was when some guy got really lucky one time and wiped the whole marine team. If the marines allow the aliens to get a 3rd hive, and if they stay bunched into tight little balls once the aliens get xeno...they deserve to lose. How is that unbalanced?

It's not very hard to get in to 3 hive 2 CC endgame situations with balanced teams, unless you play stacked games every time. Maps do play a role, some maps tend to end earlier on simply because they are smaller of have a few auto-win areas if one team holds them.

It is pretty much the alien GL, get a bunch of skulks to spam Xenocide and it's instant death for any marine. Only good thing it's available so late that people "usually" don't use it or forget about it, but once it gets spammed it becomes ridicous. It's effective against JPs, taking down with zero PRes investment; deaths are free and with 3 hives you have enough eggs to spam it over and over; bonus if com echos eggs to a marine base so you can just endlessly xenospam.

As I said it's a problem with large servers mostly, you can't realistically avoid marine balls. You have to have most of your team attacking a hive, or they'll just get overwhelmed by the defenders, and most spaces on the maps only allow so much spacing - i.e. you won't be able to space out enough to have enough room between all your teammates; plus you can't focus down potential xeno skulks as easily with so many aliens.



RaZDaZ Apr 21 @ 1:38pm 
Exos are awful. They may work vs. a poorly coordinated team. They were damn good before 250 nerfed them to oblivion. They have all the tools except that they lack a reasonable hp pool, they can die to one skulk.

I would prefer that Xeno be moved to biomass 8 or 9 because once a base is lost, 3rd hive can be dropped and by the time marines rally to retake it that 3rd hive is complete, very unlikely to pull a comeback after that.
Last edited by RaZDaZ; Apr 21 @ 1:42pm
Azure Zero Apr 21 @ 1:39pm 
Originally posted by raZDaz:
I would prefer that Xeno be moved to biomass 8 or 9 because once a base is lost, 3rd hive can be dropped and by the time marines rally to retake it that 3rd hive is complete, very unlikely to pull a comeback after that.

That does sound very reasonable
RaZDaZ Apr 21 @ 1:43pm 
Originally posted by Azure Zero:
Originally posted by raZDaz:
I would prefer that Xeno be moved to biomass 8 or 9 because once a base is lost, 3rd hive can be dropped and by the time marines rally to retake it that 3rd hive is complete, very unlikely to pull a comeback after that.

That does sound very reasonable

This doesn't change much in the face of it, it doesn't affect competitive, it just gives marines a minute longer to get back that base if aliens have enough res to get both biomass.
Jackson Apr 21 @ 9:31pm 
Originally posted by 100% Recycled Awesome:
Originally posted by Jackson:
There's nothing an Exo can do that a Jetpack+Shotgun can't do better.

That's actually not true. A JPSG is nowhere as useful as an Exo as a stationary sentry. Three exos gunning down a hive from across the room cannot be matched by 3 JPSG. Also when Onos rush an ARC position, Exos do a better job at killing them faster. I agree with the sentiment that JPSG is a superior choice, but it's not a superior choice 100% of the time. More like 85% of the time.

There is a time and place for every weapon in NS2.

Ok let's say Exosuits are very good stationnary sentries. The problem is... when lategame comes, you don't want stationary sentries. You want to counter Oni and Fades, which you can only achieve by using catpacks or JPs. You also want quick actions to take down hives.
Jetpacks are the only thing that can't be countered by aliens (except with webs and skilled Lerks / Fades, or Xenocide, but I assume that if the aliens let the marines have JPs they have not suck skilled lifeformes).
Anyway, let's say yes, Exosuits are better than JPs at doing ONE THING. But JetPacks are better than exosuits at doing 99, so in the end there's just no point in taking an exosuit.
Moreover, in pub games, when people get exosuits, marines tend to camp and to go full ♥♥♥♥♥♥. And you know what they say : never go full ♥♥♥♥♥♥


EDIT:

Contribooting on exnocide:

No, it doesn't need to be nerfed. Xenocide is a counter to Jetpacks, and a late game ability. If marines let aliens have xenocide (3rd Hive), they're not doing very well and are likely losing. Moreover, if you don't wanna be killed by xenocide, buy a shotgun and a welder. Oneshot the skulks before they explode, and if they do, ask for medpacks and weld each other. Xeno kills only low-armored marines.

Last edited by Jackson; Apr 21 @ 9:35pm
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Date Posted: Apr 20 @ 9:11am
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