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Rapporter et oversættelsesproblem
as for the item: A way to tell commander what to buy.
It's called the "Chat" or "Mic" function, and the commander is the commander, not the soldier.
And there is a mini map just press "C", and Heck I memorise the maps as I play so I don't need the mini-map as much.
And I have my own Ideas to improve the game, but I would perfer the work with the dev team via PM and E-mail and get feedback on the ideas to see if it would be possible and if they like it.
2) There are custom servers who have more slots than the "regular" 24. But I doubt you want to play at those, from what I've heard the performance sucks because there are too many players and the balance is off. After all NS2 has been designed with 12 to 24 players in mind (at least that's what I'd think...no idea if they intended to balance it for the larger servers, but 12 players minimum).
3) No comment available from me, can't play on high settings and I don't really care.
4) Already exists for the marines, but both teams can also press C for a larger map.
5) Headset/Mic. I don't know what you want more, flashing icons on the comm's screen or spammable commands? Anyway, requests can be done by text or even better a headset, the latter also improves the teamplay/reaction time of the time/etc..
Atmosphere would make performance worst for most people.
Um....you could talk to your commander? Maybe?
I guess c key is too hard to press?
- 64 player games would cause insane balance and performance issues
- More atmospheric effects would be neat
- There is a mini-map (for marines) - press C for a full map
- Use a Mic/ type in chat
There will never be 64 player because the maps are already huge and any larger would throw off all the optimization the team has already done.
Some of the things you say are revealing to say, you are a newbie. The game is fine with 20 players, it's fine with 12 players, the action is there.
Hold C to check the map, aliens get no mini-map, marines already have a minimap (remember when I said your words are revealing?)
"A way to tell commander what to buy." All of that is already in place, if you are a gorge, you can request a harvester. But really, if the commander is doing his job, you shouldn't ever open your mouth about him doing his job. A lot of 'back seat commanders' in this game. Anyway, if you really need something bought, use a microphone or type stuff with your keyboard, problem solved.
To summarize, everything you said is already taken care of or non-sense.
That would be the laggiest game ever. I remember Onos Bar 40 player and that was a torrential lagfest.
To be honest, I like to hear my team's opinion when I'm the commander, and I also like to tell my commander what's needed on the battlefield. Of course, some commanders see everything and automatically give the right upgrades, but some commanders out there just follow their pre-determined upgrade line and don't care about what the enemy is doing. And I don't know about you, but I like my shotguns vs fades, not arms lab upgrades first. On the other hand I like my weapons upgrades if there are few or bad fades. Same for the aliens, I love to have bilebomb to clear any outposts, but if the marines are rather passive/defensive and don't pressure hive locations with forward bases I think the res are more useful on other upgrades.
I hope you see my point, being able to tell your commander what you as a footsoldier need on the field can make a huge difference. It's just that we already have the ways of communicating, unlike the OP's post which sounds like there is this huge barrier between commander and footsoldier.
Where are you connecting? I usually see about 3 combat servers on US west coast with 10+ players.