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Fire up NS1 and compare. I had my "immersive" NS_nothing memory ruined when I tried it lately...
Also, your reasoning behind Subnautica using unity is inaccurate, you should read their responses in their forums instead of guessing.
So much fun having to deal with devour, focus, and heavy trains.
Except, no. Not really.
The only thing I really miss from NS1 is primal scream.
All the fun stuff either didn't make it in or was removed for eSport balancing. Skulks can't even climb on the CC...
But for the regular game I think NS2 is more balanced and challenging than NS1.
No hive comanders gave more contrast between the two races.
@Foam
Try being a bit nicer next time when you are asking people for their thoughts..
You could build phase gates and commander chairs in very interesting places, including vents.
The brilliance in NS1 was the vast amount of creativity that was offered up to the players which was extremely rewarding and memorable. NS2 is pretty much designed for very polished, clean, unblemished comp play...it can get damn boring playing something that never lets you try something more unconventional.
Hell, the custom siege maps was incredibly fun and dare I say balanced in NS1, they are pretty much unplayable in NS2.
Also, I've said this before, but NS2 is allergic to verticality because of the nav requirements of drones/arcs/cyst placement. What an excellent way to kill map diversity.
Still...NS2 is fun for what it is, if not as interesting as the orginal. At the very least, we have two different games to play now.
I was looking forward to NS2 because I thought the atmospherics and map design would be taken to the absolute next level. I was so disappointed. Then I found out to complete an NS2 map takes on average 7-10 months.
Yeah that's too long. Also, any map worth its weight in salt needs to have 100% custom content. This means you essentially need a team of 3d model artists & texture artists if you want anything to be taken seriously as a possible official map.
The engine doesn't even have Volumes of water in it yet.. My whole map idea was an underwater base. The engine itself is so bulky it feels like, not very nice at all.
He seems nice to me.
I'm sure his quick retort was due to the power behind the insult.
@Foam, I think you're nice.
@IronHorse, I think you're unfair at times and forget that you should avoid outlashing yourself: "Rose tinted glasses I say." Is dirrect.
They could have at least made it so if an alien shoots the control panel it disables the vent door temporarily. But nope.
I'm not sure if you mean the same, but I miss being able to weild vents shut. I'm sure it would change the game play some, It's just another thing I miss.