Natural Selection 2

Natural Selection 2

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I pity some players.
Lets say a game just ended, and you have the scoreboards.
The top 5 players score wise are all on the one team, for reference, the last game I mentioned lasted roughly ten mins.
The 6th player was then alien.
And 7/8/9 Was Marine.
10+ being aliens with 1 - 5 kills and 30 deaths.

My issue here, is that on the next game, the top 5 players go on the same team again.

I understand there is sometimes factors like "friends playing together" and so on, but my question is, do you really enjoy a 'bad game'?

For example, a game where marines lock down 90% of res points within 7 ish mins.
A game where aliens lock down 99% of res points within 7 ish mins.
Skulk rush
Rine rush
Gorge rush
ect

My main question to the forum is

Did you buy the game for short slaughter games where you face no challenge
or did you buy the game for a good fight?

Because most of the games I've been joining recently I've noticed people stacking for easy wins, and I just think they've wasted their money on this game.

What really does get on my tits is people who F2 RRR and Force even teams.

Agree/Disagree? Opinions? Debate
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Показване на 1-11 от 11 коментара
I do agree somewhat. I bought this game a little over a year ago. Seems like back then, I'd often get games that lasted 30-45min. Took a long break and then came back recently. Now almost every game I join is over in 15 minutes, because there are a few people stacked on one team with 30+ kills and 2-4 deaths. You either spend 15 minutes getting rolled or 15 minutes rolling the other team. It feels like there's no much inbetween and it starts to get boring quickly. I was thinking maybe I've just had bad luck in joining servers.
Последно редактиран от denkart; 17 февр. 2014 в 5:46
I tend to join a different server each time I play (with ping in mind) and I see it everywhere. The players have started to get lazy I think.
Its probably about half and half for me whether i get long games or short total pwnage.

I definitely enjoy a long game that lasts about 40 min, were both teams are constantly fighting to get more than 50% of the map, ALOT more than the short ones. If i dont get full upgrades (on either marines or aliens, but i prefer aliens) in a session of play, i am dissapointed.
Първоначално публикувано от Solid_Snake:
Lets say a game just ended, and you have the scoreboards.
The top 5 players score wise are all on the one team, for reference, the last game I mentioned lasted roughly ten mins.
The 6th player was then alien.
And 7/8/9 Was Marine.
10+ being aliens with 1 - 5 kills and 30 deaths.

My issue here, is that on the next game, the top 5 players go on the same team again.

I understand there is sometimes factors like "friends playing together" and so on, but my question is, do you really enjoy a 'bad game'?

For example, a game where marines lock down 90% of res points within 7 ish mins.
A game where aliens lock down 99% of res points within 7 ish mins.
Skulk rush
Rine rush
Gorge rush
ect

My main question to the forum is

Did you buy the game for short slaughter games where you face no challenge
or did you buy the game for a good fight?

Because most of the games I've been joining recently I've noticed people stacking for easy wins, and I just think they've wasted their money on this game.

What really does get on my ♥♥♥♥ is people who F2 RRR and Force even teams.

Agree/Disagree? Opinions? Debate
you get what you pay for. love it or leave it.
@ Missdoomsday

That was a very well constructed and thought out reply.

Well done.

Well done..

@ Panthro EXACTLY Its just not the same without max upgrades.
Point is that games shouldn't last more than 25 mins, except for some games... And the stack is pretty "normal" for vets, why ? Cuz playing with rookie/bad players is raging.
I know it shouldn't be like that, but it is :/
I left this game with over 700 hours for the same reasons in OP's post. I grew tired of the seeing the same players on the servers I played on stacking teams. They all knew each other's skill-levels and would sit in the ready room waiting for whoever was the top tier player and would all flock to his team. It's elementary. I remember kids doing that in pick-up games of football when I was 12. Most of the people doing this are grown adults whom have hundreds, if not 1000s of hours in to this game, and it's with my best assumption they're addicted to winning/be good at a video game to compensate for other parts of their life. I personally just want to have a good/fun time with other human beings, it doesn't have to be winning. The way some people play this game is disheartnening to say the least... Maybe it's just the human nature of videos games. Eh, time to go join the kickball league and drink beer.
Последно редактиран от Flyingbadger; 17 февр. 2014 в 9:04
Първоначално публикувано от Flyingbadger:
I left this game with over 700 hours for the same reasons in OP's post. I grew tired of the seeing the same players on the servers I played on stacking teams. They all knew each other's skill-levels and would sit in the ready room waiting for whoever was the top tier player and would all flock to his team. It's elementary. I remember kids doing that in pick-up games of football when I was 12. Most of the people doing this are grown adults whom have hundreds, if not 1000s of hours in to this game, and it's with my best assumption they're addicted to winning/be good at a video game to compensate for other parts of their life. I personally just want to have a good/fun time with other human beings, it doesn't have to be winning. The way some people play this game is disheartnening to say the least... Maybe it's just the human nature of videos games. Eh, time to go join the kickball league and drink beer.

You quit the game because of stacked teams and don't like losing, but you 'just want to have fun'? Why are you trying to down play the idea of the appeal of victory? Triumph over ones foes is a very appealing concept.

Cool, you like to win, so does everyone, anyone who says otherwise is either a liar, or a liar.

What do you want? What does every first person shooter, and probably every online multiplayer game with opposing sides need? Matchmaking. I am often still baffled that so few online multiplayer games have matchmaking. So many games I have played in natural selection 2 where mr. 1000 hours is raging over his newbie team mates, and the newbies are griping over how badly stomped they are getting.

Mr. 1000 hours doesn't want a bucket of newbies, just like a bucket of newbies doesn't want to get stomped like grapes in france at a wineyard. There shouldn't be a lobby for games with matchmaking, there shouldn't be a choice as to who joins which side, there shouldn't be a game started without both sides having a freaking commander. These things lacking destroys the game, and really turns people away from playing it. You can agree, we all can agree with these ideas.

Well, I'm guessing this happens because as long people know each other, chances are you'll know there will be some minimum of teamwork as opposed to dealing with mentally handicapped people.

And unless you enjoy that kind of work, I'd guess people join the side which will be more fun to play with, and that's definently not the one on which nobody will listen, watch their map and just otherwise do newbie things.
A unfair game isn't as much fun as balanced one, but I'd guess being on team ♥♥♥♥♥♥ is even less fun.


I usually vote for fair teams (ELO) when I see unbalanced ones, but truth to be told often those bad players don't even seem to care about that, I don't see what's stopping from voting for them, even after being told (and honestly, shine isn't a rarity amongst the server plugins, so might as well better learn the single button for opening it's menu!).

And lastly, the argument that bad people can learn, it's true, but only applies to ~0.01% of bad/new players. I think I've had a total of about 4-5 people who I'd explain game mechanics to, others never seem to ask, listen or even bother at all.


There is also a large fallacy people like to trap in regards to stacking.
Very often it isn't as much as skill stack as opposed to teamwork what wins again [a good push can win a game easily, even with lowly skilled players]; and you can't really blame the other team for your team ragequitting (or otherwise leaving) either.
Also a single very good player can uneven teams by himself, and it's pretty stupid to call stack on that as well.
It gets old dealing with players on your team who don't communicate, don't respond to any attempt to communicate with them, don't know what to do yet never ask questions, don't rally despite being asked to, and are just generally not fun to play with in a game that's so teamwork focused.

I can only take so many rounds being on teams with players like that before I just want to be on the team that has people who communicate regardless of whether or not it's a stack.

I don't play this game to play with players who could be mistaken for bots.
Последно редактиран от Hobocop; 28 февр. 2014 в 4:33
What I find in PUBs:

For a game balanced for a low amount of players, the balance gets knocked off easier with one or two pro's in the game. The issue is still there when you separate the two pros even.

The marine pro will attack cyst and hold ground with med packs and ammo. One Pro on the Alien has to continue to own this marine with a higher lifeform continually or just be better him in skulkvsmarine. My marine skills > Skulk and I find that to be true for most others.

The jist of what I'm saying is that skill effects the starting game of marines more so than aliens because aliens must use teamwork to get a pro marine. A pro alien can go lerk but if loses that lerk will be a huge lost and can lose it to the marines who even as nubs will stick more together naturally.

Well this is true for me. There are a good handful of pros/semipro out there that do a good job reconizing the good players and trying to balance. Then there's times where joining the marines is impossible because many new players will keep going marines.
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Дата на публикуване: 17 февр. 2014 в 4:23
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