Natural Selection 2 > การสนทนาทั่วไป > รายละเอียดกระทู้
When are they going to fix this game?
I've come back so many times to this game and each time it's gotten worse. When me and some friends played at release, it was the most balanced.

Now? It's gone from aliens ALWAYS being OP to marines being slightly stronger than them, and then alien players QQ'ed so much that they returned aliens to their OP state. Marines REQUIRE a good commander and decent team with communication in order to fight the aliens.

Aliens? They require that their commander isn't braindead and that their players are half decent.

Aliens dont need to build and they can run freely killing anything and everything in 1-2 hits.

Marines need to build their sturcutres and move in groups with coordination otherwise they gret destroyed by a few aliens.

Mechs are utterly useless now, especially the railgun one which use to require skill to be good, but not its broken and doesnt even kill anything. Shotguns are pretty much the only saving grace that marines have, and you still need to be good at aiming and bunnyhopping everywhere in order to kill anything.

Onos can eat people, basically a "press to kill" button. Fades are just as OP as they have always been, high damage, high speed, high health. Lerks I would say are probably the most balanced of all the aliens. Gorges have an absurd amount of health for some reason, and skulks are extremley strong, and dominate early game, and are still strong mid to late game.

When are they going to fix this ♥♥♥♥ing game? I can't enjot aliens nor marines because I either easily destroy the enemy or get destroyed easily. The game should be balanced stat wise, but instead it relies on marines being good players and aliens being half-decent players in order for the game to be balanced. I have yet to play this game regulary since the first month of release. Back then me and a few friends would play often, and I would even play alone at times. Then they broke the game and we all got bored of the unbalanced ♥♥♥♥ that is NS2.

Fix your ♥♥♥♥ devs, stop trying to squeeze money out of us with your in-game store ♥♥♥♥ or whatever, and adding crappy new stuff and just fix the ♥♥♥♥ling balance! I would be content to see the game reverted to release's version and just play that.
กำลังแสดง 1-15 จาก 113 ความเห็น
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OuchOfDeath 7 ก.พ. @ 6:45am 
I was going to write a post, but it sounds to me like you just don't like losing. Your entire post is wrong. Everything you wrote is incorrect.
Nobelissimos The Dankius Memeius 7 ก.พ. @ 7:42am 
โพสต์ดั้งเดิมโดย OuchOfDeath:
I was going to write a post, but it sounds to me like you just don't like losing. Your entire post is wrong. Everything you wrote is incorrect.

Im fine with losing. Infact, the reason I DON'T play aliens is because it's so easy and we win every game.
Nobelissimos The Dankius Memeius 7 ก.พ. @ 8:44am 
Just played 3 games with 3 other friends as commander and soldier with a mic and communicating. Every game aliens just rush and take over half the map within 2 minutes of the game. Aliens one hit all my allies and when we get several bases up they just have their troops swarm everywhere.

Because while the marines need to coordinate and command and build, aliens just bunny hop around and kills stuff while the commander spams cysts everywhere.

Im done with this game once again, what a shame.
Kmacg 7 ก.พ. @ 9:23am 
It's obvious you're talking crap, because you keep talking about getting one hit...
Even with 0 marines upgrades NO alien can ever one hit a marine...
Nobelissimos The Dankius Memeius 7 ก.พ. @ 9:24am 
Then maybe they hit so fast that it looks like a single hit. I've seen my guys get instantly killed when any alien touches them in the beggining of the game. they have FULL health and armor bars and instantly die.

Don't tell me they can't one-hit marines.
Ghoul 7 ก.พ. @ 9:48am 
โพสต์ดั้งเดิมโดย Richtofen the TofenRich:
Then maybe they hit so fast that it looks like a single hit. I've seen my guys get instantly killed when any alien touches them in the beggining of the game. they have FULL health and armor bars and instantly die.

Don't tell me they can't one-hit marines.

One-hitting marines is mathematically impossible: A marine has 100 hp + 30 armor, this means he has effectly 160 hp against a skulk. A skulk deals with a full hit 75 dmg. 160/75 = 2.13333 . That means a skulk needs at least 3 hits to kill a marine. Nothing else to do here

Moreover the current balance is around 56/44 aliens/marine w/l rate which is ways better than the ~60/40 we had after the beta and imho aliens will always have a higher winrate as rookies tend to play those more frequent than aliens.

So after all i would recommand you to play on a server with advanced ppl. Because most things you have posted in the OP tell me that you played with alot unadvanced (rookies) ppl last time.
ได้รับการแก้ไขครั้งสุดท้ายโดย Ghoul; 7 ก.พ. @ 9:48am
ShadowSoulAssassin 7 ก.พ. @ 10:01am 
Edit: Why am I even taking my time to write that much for a 50h rookie... Do me a favor and play the game for a bit, you'll see on your own that most of your points are bs. Your opinion is nothing new, and it's nothing new that rookies like you change their standing after they play the game a bit.

Marines with zero upgrades take 3 bites to kill, slightly skilled players know that they can use parasite to reduce the required amount to 2 bites (so engage, 1 parasite, 2 bites). If you are standing around like a solid block of iron of course it's no surprise if you're dead in a second and less. Better skulks may even get you if you're moving around. If they surprise you you're dead, if you aren't careful/have the reaction time of a dead fish you shouldn't complain.

Now, the rest... Fades have high health? Tell me, have you ever played a fade? Or have you ever seen a rookie playing a fade? Fades can be taken down like flies if the player sucks. If you go out there with no shotgun and mediocre accurary you're fresh meat. If you don't block exits or move around in very small groups (2, 3) you don't stand a chance either. But then again, remember the res cost of a fade. No problem there.

Onos can eat people? Wasn't that in NS1? Anyway, it takes 3 hits versus upgraded marines to kill them. Have you ever seen an Onos rushing a base? If more than 3 players focus him he's gonna run away in no time. There's a reason they run when the beacon sounds.And again, I can't say this often enough, if you go 3 or 4 vs 2 (Gorge and Onos or Onos with armor upgrade, I don't care) he's gonna mop the floor with you. Get some jetpacks, shotguns, gas grenades and stop crying. Or tell your team to hunt him down. Chase him when he runs. Of course he's gonna come back if you let him run.


Aaaand the Gorge. Yes, it takes about one mag to kill him, but have you seen them run? I love playing Gorges, and let me tell you this: If a marine spots me I am dead. Most of the time. Sometimes the marine sucks, but that's a different story. With no crag around or cover to hide behind or slopes to bellyslide to flee Gorges are more likely to die than skulks. Simply because they suck at running away. If you wonder why you can't kill a defending Gorge, it's because he has crags and enough cover to hide behind so he can heal back to full life. Focused fire though kills him in mere seconds. But I guess you've never seen Marines rushing a base/an outpost. And I don't mean this "Meh, I'm not gonna go in there, let's wait for him to die on his own". I mean "We're 5 guys, let's **** ♥♥♥♥ up in there. Move in!".


So, it all comes down to this: Of course Aliens are OP if Marines suck. The same goes for jetpacks and exosuits in the hands of pros. If you don't want one-sided matches you should go on "No Rookies/Noobs" servers. Or pro only. Whatever. Join white servers or look for a high skill rating on the server, you can filter for that right now.


Oh, and another thing. Of course most aliens will try to get the whole map in the first minutes. It's harder for them to get a room back from marines than to defend them from marines. Lerks, skulks and gorges aren't exactly good at storming bases. Unless you have decent players.
ได้รับการแก้ไขครั้งสุดท้ายโดย ShadowSoulAssassin; 7 ก.พ. @ 10:11am
Nobelissimos The Dankius Memeius 7 ก.พ. @ 10:42am 
โพสต์ดั้งเดิมโดย ShadowSoulAssassin:
Edit: Why am I even taking my time to write that much for a 50h rookie... Do me a favor and play the game for a bit, you'll see on your own that most of your points are bs. Your opinion is nothing new, and it's nothing new that rookies like you change their standing after they play the game a bit.

Marines with zero upgrades take 3 bites to kill, slightly skilled players know that they can use parasite to reduce the required amount to 2 bites (so engage, 1 parasite, 2 bites). If you are standing around like a solid block of iron of course it's no surprise if you're dead in a second and less. Better skulks may even get you if you're moving around. If they surprise you you're dead, if you aren't careful/have the reaction time of a dead fish you shouldn't complain.

Now, the rest... Fades have high health? Tell me, have you ever played a fade? Or have you ever seen a rookie playing a fade? Fades can be taken down like flies if the player sucks. If you go out there with no shotgun and mediocre accurary you're fresh meat. If you don't block exits or move around in very small groups (2, 3) you don't stand a chance either. But then again, remember the res cost of a fade. No problem there.

Onos can eat people? Wasn't that in NS1? Anyway, it takes 3 hits versus upgraded marines to kill them. Have you ever seen an Onos rushing a base? If more than 3 players focus him he's gonna run away in no time. There's a reason they run when the beacon sounds.And again, I can't say this often enough, if you go 3 or 4 vs 2 (Gorge and Onos or Onos with armor upgrade, I don't care) he's gonna mop the floor with you. Get some jetpacks, shotguns, gas grenades and stop crying. Or tell your team to hunt him down. Chase him when he runs. Of course he's gonna come back if you let him run.


Aaaand the Gorge. Yes, it takes about one mag to kill him, but have you seen them run? I love playing Gorges, and let me tell you this: If a marine spots me I am dead. Most of the time. Sometimes the marine sucks, but that's a different story. With no crag around or cover to hide behind or slopes to bellyslide to flee Gorges are more likely to die than skulks. Simply because they suck at running away. If you wonder why you can't kill a defending Gorge, it's because he has crags and enough cover to hide behind so he can heal back to full life. Focused fire though kills him in mere seconds. But I guess you've never seen Marines rushing a base/an outpost. And I don't mean this "Meh, I'm not gonna go in there, let's wait for him to die on his own". I mean "We're 5 guys, let's **** ♥♥♥♥ up in there. Move in!".


So, it all comes down to this: Of course Aliens are OP if Marines suck. The same goes for jetpacks and exosuits in the hands of pros. If you don't want one-sided matches you should go on "No Rookies/Noobs" servers. Or pro only. Whatever. Join white servers or look for a high skill rating on the server, you can filter for that right now.


Oh, and another thing. Of course most aliens will try to get the whole map in the first minutes. It's harder for them to get a room back from marines than to defend them from marines. Lerks, skulks and gorges aren't exactly good at storming bases. Unless you have decent players.

So skimming through your post, you are basically stroking your own ♥♥♥♥. I bet you play against rookies and then pretend your a "MLG L33T PR0" with your big ego. calm down kiddo, 50 hours is plenty of play time, especially when you have run your own server. Most of what you said is wrong. You see that cliff? Please, jump.

Also, the onos devour thing was in the first, I remember last time I played (2 or 3 months ago) I got devoured by an onos. Either that was a mod or they put it in the game for a short time and took it our in a patch. Either way, it should not be in NS2.

ได้รับการแก้ไขครั้งสุดท้ายโดย Nobelissimos The Dankius Memeius; 7 ก.พ. @ 10:49am
Hobocop 7 ก.พ. @ 10:52am 
Sorry, but running your own server doesn't mean anything in the context of actual play experience. It doesn't tell you anything about how players position themselves, assume leadership roles, check their maps regularly to update themselves on the strategic situation, frequency and efficiency of commander support ability usage, and a myriad of other things that good players can and should know.

I like your thrilling counter-argument by the way. 'You are wrong because I said so.' Totally credible.

Devour isn't in NS2, unless you play Combat mod.
ได้รับการแก้ไขครั้งสุดท้ายโดย Hobocop; 7 ก.พ. @ 10:55am
Nobelissimos The Dankius Memeius 7 ก.พ. @ 11:01am 
โพสต์ดั้งเดิมโดย Hobocop:
Sorry, but running your own server doesn't mean anything in the context of actual play experience. It doesn't tell you anything about how players position themselves, assume leadership roles, check their maps regularly to update themselves on the strategic situation, frequency and efficiency of commander support ability usage, and a myriad of other things that good players can and should know.

I like your thrilling counter-argument by the way. 'You are wrong because I said so.' Totally credible.

Devour isn't in NS2, unless you play Combat mod.

I don't need to write another paragraph, I was just asking if they are going to fix this inherntily unblaanced game. Hell, if they made it so aliens build structures 25% slower then that would fix quite abit.

Humans are constantly on defence and you can only flip the tables if the aliens ♥♥♥♥ up badly or your team is extremly good.
Hobocop 7 ก.พ. @ 11:11am 
The game is actually in one of the best states of balance it's ever been in. Barring a few useless/less than ideal upgrades (exosuits in general though less problematic in larger games, shade hive drifter/structure support, hand grenades that aren't nerve gas)

Alien structures already take a fairly significant amount of time to build without gorge assistance. Getting another hive takes AGES without a gorge speedbuilding it.

The only reason marines are constantly on defense is because newer/less experienced players don't know how to play aggressively as marines. Marine commanders need to stop beelining for phase tech right at the start of the game, get some mines and actual upgrades, and rally and order their marines to obtain ballsacks and keep the aliens from getting 3/4 of the map for free. Marines need to sack up, get map awareness, and harass alien resource lines so it takes longer for them to get stuff...kinda like what skulks do naturally.

The strength of marine ninjas sneaking around in the alien backlines chopping down RTs and sniping upgrade chambers should not be underestimated, especially in less coordinated pub games You don't even need to be particularly good in order to do that as a marine, either.
ได้รับการแก้ไขครั้งสุดท้ายโดย Hobocop; 7 ก.พ. @ 11:18am
Ghoul 7 ก.พ. @ 11:15am 
Most ppl who spent alot of time with ns2 are kinda fine with the current state of balance. Yes it's not perfect but it's pretty fair for both teams and therefor don't await any big balance patch in the near future ...

Edit: I agree 100% with what Hobocop wrote ;)
ได้รับการแก้ไขครั้งสุดท้ายโดย Ghoul; 7 ก.พ. @ 11:18am
ShadowSoulAssassin 7 ก.พ. @ 11:44am 
โพสต์ดั้งเดิมโดย Richtofen I REGRET PLAYING THIS:
So skimming through your post, you are basically stroking your own ♥♥♥♥. I bet you play against rookies and then pretend your a "MLG L33T PR0" with your big ego. calm down kiddo, 50 hours is plenty of play time, especially when you have run your own server. Most of what you said is wrong. You see that cliff? Please, jump.

Also, the onos devour thing was in the first, I remember last time I played (2 or 3 months ago) I got devoured by an onos. Either that was a mod or they put it in the game for a short time and took it our in a patch. Either way, it should not be in NS2.

Quite the opposite, I am always one of the players at the end of the scoreboard with a KDR below 1, unless I go Onos and clear the battlefield for a bit (because I am very careful and rather run sooner than later). And fyi, I play on rookie friendly servers all the time. Those two things combined should tell you enough about my actual combat skill level.

50h is what we call half a rookie, so calm down. Just because I explained the other side of the story, the one you refuse to see, I am wrong and can go **** myself? You are clearly here only to see others who share your opinion. Tell you what: Not gonna happen in a forum dude.

And here's the line you should read because it's the only one you care about:
They are never going to "fix" this game in your eyes, because the majority disagrees with you. And by majority I mean guys who have played the game long enough to know what they're talking about. Not some "Wah I have played this game for some hours I am a pro at other shooters fix this game so I can easily get my high KDR and win every game" rookies. Either follow my advice and play the game for a little bit longer before you judge or regret that you bought it and remove it from your disk.
Nobelissimos The Dankius Memeius 7 ก.พ. @ 1:09pm 
Just played a few more games, had a "pro" in the enemy team who had about 26 kills 1 deaths (only purposly killing himself when accussed by the entire team of using his admin to cheat, which may be a possability).

Played one game as alien commander, won in 10 minutes, had half the map and then jsut pushed from two fronts and won the game. So easy that I will never respect an alien commander again. I didn't even have to coordinate my troops, they just fly around ♥♥♥♥♥♥ everything. And when we were starting to lose I just told them to rush an area and gave them buffs and GG.

Aliens are so ♥♥♥♥ing boring and easy, no wonder all the "pros" flock to them. I could easily be a pro if all I played was aliens and spent weeks playing nothing but this game against pubs and declare myself the best player ever.


Trying SO hard, me and my group of friends that have NS2 to play this game without laughing at aliens or being annoyed by the brokenness of marines. Also, I love how they made the railgun exo useless. I was actually quite good with it before they nerfed it. I bet people QQ'ed about them one hitting skulks at full charge. Alien players jsut bunny hop and spam mouse click, while the railgun needed aim and timing, AKA SKILL.
ได้รับการแก้ไขครั้งสุดท้ายโดย Nobelissimos The Dankius Memeius; 7 ก.พ. @ 1:12pm
Stark 7 ก.พ. @ 2:08pm 
โพสต์ดั้งเดิมโดย Richtofen NS2 makes babies cry:
Just played a few more games, had a "pro" in the enemy team who had about 26 kills 1 deaths (only purposly killing himself when accussed by the entire team of using his admin to cheat, which may be a possability).

Played one game as alien commander, won in 10 minutes, had half the map and then jsut pushed from two fronts and won the game. So easy that I will never respect an alien commander again. I didn't even have to coordinate my troops, they just fly around ♥♥♥♥♥♥ everything. And when we were starting to lose I just told them to rush an area and gave them buffs and GG.

Aliens are so ♥♥♥♥ing boring and easy, no wonder all the "pros" flock to them. I could easily be a pro if all I played was aliens and spent weeks playing nothing but this game against pubs and declare myself the best player ever.


Trying SO hard, me and my group of friends that have NS2 to play this game without laughing at aliens or being annoyed by the brokenness of marines. Also, I love how they made the railgun exo useless. I was actually quite good with it before they nerfed it. I bet people QQ'ed about them one hitting skulks at full charge. Alien players jsut bunny hop and spam mouse click, while the railgun needed aim and timing, AKA SKILL.

So far all of your posts have essentially said the same thing: you have played against bad opponents and are basing your interpretation of the balance of the ENTIRE game off of these poor, limited experiences. The fact that you said you commanded aliens and "didn't even have to coordinate [your] troops" is laughable. Any decent marine team that communicated would roll an alien team that did not communicate, unless they had a group of experienced players. It's obvious that you were playing against a team of inexperienced marines.

Here you are, a player with <100 hours, arguing with players that have hundreds, if not thousands of hours played, about balance. I'm sure that you fully understand the intricasies of the game while those of us with 10 - 20 times as much playtime are still learning new things. Sorry we ever doubted you.
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