|B4ST4RDS| Goddess Jan 31, 2014 @ 10:54pm
Resource points for aliens?
Complete noob here, I'm not sure what to do with player resource points as unskilled alien player. With marines it's easy to get things like shotguns and then die immediately after, but skulk and sometimes gorge are the only things I can play with any function, so using up alien resource points never means anything except instant death. Even with using upgrades, skulk is pretty cheap.

Is there anything else I should be doing? Should I just blow all the points on something big once I reach it, or is it a waste of time?
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47 Jan 31, 2014 @ 11:04pm 
well the skulk and gorge are not very durable. using hydras and walls you can block off an enemy advance. skulks are good in numbers, but you have to make use of crawling on walls and ceilings and the vents.
Kmacg Feb 1, 2014 @ 12:31am 
Just need to practice and get better. In skilled hands, lerks, fades and onii can do massive damage to marines.
100% Recycled Awesome Feb 1, 2014 @ 12:32am 
Originally posted by WDFTHR:
well the skulk and gorge are not very durable. using hydras and walls you can block off an enemy advance. skulks are good in numbers, but you have to make use of crawling on walls and ceilings and the vents.

Gorge with caraspace and babblers is fairly durable. Especially if you're good at using clogs as cover. Good gorges will place small clog walls in open areas to give themselves and other lifeforms cover from fire. Clogs can turn a big marine friendly open area into an alien friendly maze.
Last edited by 100% Recycled Awesome; Feb 1, 2014 @ 12:32am
100% Recycled Awesome Feb 1, 2014 @ 12:36am 
Originally posted by Linux sophia:
Complete noob here, I'm not sure what to do with player resource points as unskilled alien player. With marines it's easy to get things like shotguns and then die immediately after, but skulk and sometimes gorge are the only things I can play with any function, so using up alien resource points never means anything except instant death. Even with using upgrades, skulk is pretty cheap.

As a skulk, you should spend a very small percentage of your time on the ground. Also learn to sneak up on players rather than a frontal assault. Skulks should also attack in mass rather than 1 at a time. Consider yourself a buffed zergling. You don't do much by yourself, but a mass of you can do real damage.

Is there anything else I should be doing? Should I just blow all the points on something big once I reach it, or is it a waste of time?

I personally spend all of my alien time as gorge, skulk or Onos. On rare occasions I'll practice Fade if the marine team is pretty bad, and if we really need spore I'll go lerk, but it's usually those three classes. Gorge is underrated by many new players. Games have been won by a single gorge in the right place at the right time. That little hippo can do real damage:

http://steamcommunity.com/sharedfiles/filedetails/?id=133306671
Last edited by 100% Recycled Awesome; Feb 1, 2014 @ 12:37am
ShadowSoul Feb 1, 2014 @ 6:50am 
Originally posted by 100% Recycled Awesome:
Gorge is underrated by many new players. Games have been won by a single gorge in the right place at the right time. That little hippo can do real damage:
Indeed, sometimes I get both demolition man and most damage when playing as the great battlepig. :D

@topic: Learn to play the other races, it can be a huge advantage if you are able to play them when your team needs them. I also don't like playing anything other than gorge and onos, but from time to time I go lerk or fade. It can be quite fun to play as a different evolution every now and then.
Oh, and structure building gorges are quite expensive, hydras and tunnels get killed, babblers...
scoops Feb 1, 2014 @ 7:26am 
Play a couple of training games as the alien commander too and learn the talant tree, what all the upgrades do and when they will be available. Then in any individual game, dont go anything higher than a gorge until they get upgraded, this will make them alot more survivable.

Also a good piece of general advice for every class is.... SNEAK! LShift for skulk, Lctrl for everything else. My KDR would be about 30% better if my position was constantly blown by idiots clunking around next to me when there are marines round the next corner. In fact, im going to start a thread on the topic!
|B4ST4RDS| Goddess Feb 1, 2014 @ 7:29am 
Originally posted by 100% Recycled Awesome:

Gorge with caraspace and babblers is fairly durable. Especially if you're good at using clogs as cover. Good gorges will place small clog walls in open areas to give themselves and other lifeforms cover from fire. Clogs can turn a big marine friendly open area into an alien friendly maze.

Never knew that, is that what the clogs are for? I figured they were just to block the way.
100% Recycled Awesome Feb 1, 2014 @ 12:54pm 
Originally posted by Linux sophia:
Never knew that, is that what the clogs are for? I figured they were just to block the way.

Clogs can be used for alot of things. The most obvious is to just create walls between rooms, but that's just the start. You can use clogs to create stairs so that Gorges can get to places they normally cannot without evolving there. They can be used to create cover in open areas like ball court on Summit, or moving into Control on veil. They can also be used to restrict movement out of a phasegate/infantry portal. It's super funny to see marines spawn/teleport in only to find that they're completely trapped by a clog wall and cannot move. On combat servers, they can, if you have enough gorges wall off the Hive making attack on it much more difficult.
Jackson @ Australia Feb 1, 2014 @ 1:45pm 
You have to master the skulk, so spend a lot of time as one. Then wait for 68 and get an Onos with one upgarde, and live long ! Don't overcomit. And stay with your team mates. Solo onos tends to flash.
Last edited by Jackson @ Australia; Feb 2, 2014 @ 10:02am
[OHTC] Husher™ Feb 2, 2014 @ 10:39am 
join a server playing Combat mod and practice using the different life forms.
Apheirox Feb 2, 2014 @ 10:58am 
I usually blow the res points on a Fade. The thing you most likely need to learn if you're a 'complete noob' is bunnyhopping/wallhopping. Basically, make sure you jump all the time as it greatly speeds you up and makes you a harder target. If you hold down the jump key while in the air you will bounce off the surface as soon as you make contact, a crucial skill for both the Skulk and the Fade.
|B4ST4RDS| Goddess Feb 2, 2014 @ 1:29pm 
Originally posted by Jackson:
You have to master the skulk, so spend a lot of time as one. Then wait for 68 and get an Onos with one upgarde, and live long ! Don't overcomit. And stay with your team mates. Solo onos tends to flash.

Ah gotcha. I usually just blow it all on Onos when I get there, but I die so quickly and do little damage so it's kind of pointless. Not sure how it's so hard to hit people in an Onos with most folks owning with them.
ShadowSoul Feb 2, 2014 @ 2:28pm 
Originally posted by Linux sophia:

Ah gotcha. I usually just blow it all on Onos when I get there, but I die so quickly and do little damage so it's kind of pointless. Not sure how it's so hard to hit people in an Onos with most folks owning with them.
Oh, the Onos. Played by rookies he's just as cute as a Gorgie, but in the hands of a vet he becomes the nightmare of all marines, making them shout "Oh noes!". I've just played a game where a pro went 100+/~10, saving the day for our entire species. (Don't worry, server calculated the skill balance and it was even, so I guess the rest of the team...meh?).

Anyway, the most important thing is: You are not invincible. 5 Marines will shred you as fast as one marine shreds an afk Lerk. So, never go alone. Basic rule for Onos and Exos, you are weak alone and are a likely target for ambushes.
Second most important thing to know: They are afraid of you. They know they don't stand a chance if you target them. An Onos on the battlefield will make the Marines more cautious, taking away their boldness. Your mere presence alone can halt pushes. They won't storm your base if an Onos is in there. At least not if not the whole Marine team engages. Again, stay alive and you are already helping your team.

Now, how do you survive as an Onos? As I said, you need teammates. A lonely Onos is a dead Onos. Always look for a Gorge to accompany you, they are you best friends. Ask your teammates to support you. Lerks are awesome too if their upgrades have been researched, Umbra (?) makes you tougher to kill.

Carapace works wonder. Always choose Carapace, Regen is not needed if you have a Gorge healing you/Crags/a Hive nearby. Aura is awesome if you don't plan on hitting turtling marines, you can see how many are in a remote base, in a hallway, you know where they are, you can calculate if you stand a chance (3 lonely Marines are awesome targets if you can kill them quickly). Now, the shift upgrades depend on what you want to do. Speed is good for making an escape, Adrenaline is awesome if you stomp a lot to down Marines, making them dinner for your fades/skulks. Or if you are just hitting buildings, destroying a base takes a lot of your energy. Using Boneshield for too long and without a Shift nearby will also make you unable to engage effectively. It won't get you anything when the Exo overheats and you have no energy left.

Hitting itself isn't that hard, Marines are quite slow. You have to get very close for you to hit them. Always keep in mind that some Marines may try to dodge to the side. Be ready to move your mouse so you can hit them when they land. If you have Stomp (3 Hives, 9 Biomasses and Onos researched) use it to make them a delicious meal, but remember that they can jump to avoid falling to the ground.

Only expection to this are Jetpackers. They can be your worst enemy. Even unskilled Marines will jetpack into the air to escape your stomp. Good Jetpackers may chase you if you run. And believe me, having a shotgun wielding Jetpacker up your *** if you stayed a little too long for dinner in their base are the worst. If you see Jetpackers at your target location, be prepared to escape a little bit earlier than usual, depending on the distance you have to run to a safe spot. Don't count on your Gorge to heal you through at this point, he will most likely be dead, making you run all the way back to your forward base/hive.

Hmm...all in all I can only say that you must be picky in your fights, you can't charge at two Dualexos, but you can kill a lonely 40res Exo. Dualexos are dangerous, only engage if you have teammates. Always have teammates at your side. If your armor is nearly gone it's time for you to leave (I usually run @ 300 maybe?). If you hear the beacon sound run as fast as you can if you don't think you can finish off the obs in time.

That should be the stuff for the basic survival guide for Oni, there's a lot more for positioning map-wise to have the greatest effect for your team. But your Commander should be able to tell you where you're needed the most.
Last edited by ShadowSoul; Feb 3, 2014 @ 2:06am
Jackson @ Australia Feb 2, 2014 @ 5:51pm 
If Onos is reasearched, use BoneShield. This ability is gold. You basically deny all damage taken from the front. So when you enter a room, take a couple of shots, then BoneShield for a few seconds so the marines empty their clips on you in vain, and then kill them. Just don't get greedy. Another use is when attacking an Exosuit (especially dual miniguns). Show yourself, make it fire at you, boneshield for a few secs, and his miniguns will be on fire. He won't be able to shoot anymore and you'll tear him appart.

Moreover, with or without BoneShield, you're a "tank" so act as one. Focus the marines' fire so your team mates (fades / lerks) kill them safely. Try to take cover, don't get greedy, and if you need to attack, get behind a corner and make the marines chase you to trap them. The closer you are, the better. Onos is a complicated machine, but it requires more brain than skill, so it's easier to use.

As for the Shift Upgrade, I'd say Adrenalin for the reasons told before, plus if you have Onos upgraded you get the Charge ability (Lshift key) that makes you ruuuuuun faaaaast (in a straight line), either to charge or retreat.

Know when to retreat. If your armor is down, no matter how many HPs you have left, fall back. I'd say fall back if you have 800HP or less, if there's no support from a gorge, a drifter, or a crag.. You still can get back there later.
[OHTC] Husher™ Feb 2, 2014 @ 6:33pm 
Skill balance doesn't mean anything in the game at the moment. One team could constant stack and roll matches to get a higher score. The ELO rating is meh, at best.
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Date Posted: Jan 31, 2014 @ 10:54pm
Posts: 16