snu 24 Oca @ 3:31am
Lerk Spikes...
... the new HMG?
12 yorumdan 1 ile 12 arası gösteriliyor
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Daxx 24 Oca @ 9:30am 
If the marine is afk sure.
snu 24 Oca @ 10:05am 
Daxx tarafından gönderilen ileti:
If the marine is afk sure.

like it's hard to miss.
Parity 24 Oca @ 10:10am 
Hit detection on the lerk spikes is horrible if your ping is above 50.
snu 24 Oca @ 10:10am 
Hotkey Mouse2
Energy Icon resources energy neutral.gif 1.4
Damage 9.3
Type Puncture
Range 50
Fire Rate 0.07 seconds



but really though, .07 seconds? is this not too strong, or is it just me?
Oh Noes 24 Oca @ 10:37am 
The problem with lerks is not the spikes, the issue is with the amount of energy the lerks have. A player can easily twitch fly, bite, and spike as much as he wants without the fear of running out of energy unlike the fade.
RaZDaZ 24 Oca @ 11:55am 
I play on a lot of US servers (EU here) and it's really hard to hit spikes consistently to be enough of a threat. They aren't the powerhouse of the lerk though and probably one of the last things I would consider imbalanced.
Zorro 24 Oca @ 5:35pm 
i remember when there were no smoke trails for the spikes. pesky ceiling lerks
snu 24 Oca @ 11:54pm 
srsly though, i am currently watching people with 150-250 ping landing everysingle spike, while marines are shift-running circles and zig zagging. i really dont think it has a hit detection problem at "50ms".

note: this isn't a rage, it's happening to the entire team, 3 lerks are wiping out groups of 7-8 rines.
En son snu tarafından düzenlendi; 24 Oca @ 11:59pm
Eyeball 25 Oca @ 7:08am 
if marines have no armor then yes.<--fresh experience
Hobocop 25 Oca @ 7:13am 
Sure, provided:

1. Marines are bad
2. Marines are armorless and don't weld (see #1)
3. Marine comm is bad and doesn't drop medpacks (see #1)
4. Marines have awful positioning and block each others firing lines (see #1)
En son Hobocop tarafından düzenlendi; 25 Oca @ 7:14am
snu 25 Oca @ 10:07am 
maybe im just watching a few aimbotters plop around. welders active, armor 2 on, strafing, ducking, weaving, zig zagging doesnt help. not really sure whats going on, its definitely ♥♥♥♥ though
MrMuffinz 25 Oca @ 10:45am 
sc2snusnu4u tarafından gönderilen ileti:
maybe im just watching a few aimbotters plop around. welders active, armor 2 on, strafing, ducking, weaving, zig zagging doesnt help. not really sure whats going on, its definitely ♥♥♥♥ though
People with 60 fps.

From what i've seen the Lerk is really smooth on 60 FPS, so they can pretty much just circle and kill someone with 30-45 fps in a heart beat.

It's the way the game is optimized.
They didn't try to make up the lag compensation for lower systems.

That's why (if you have about 20-35 fps) sometimes you will jump and try biting a marine, but you die and end up appearing a few feet behind where you were. In their screen you were in that exact spot, but because of lag differences, on your screen you were further ahead.
En son MrMuffinz tarafından düzenlendi; 25 Oca @ 10:48am
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Gönderilme Tarihi: 24 Oca @ 3:31am
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