snu 1月24日上午3:31
Lerk Spikes...
... the new HMG?
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Daxx 1月24日上午9:30 
If the marine is afk sure.
snu 1月24日上午10:05 
引用自 Daxx
If the marine is afk sure.

like it's hard to miss.
Parity 1月24日上午10:10 
Hit detection on the lerk spikes is horrible if your ping is above 50.
snu 1月24日上午10:10 
Hotkey Mouse2
Energy Icon resources energy neutral.gif 1.4
Damage 9.3
Type Puncture
Range 50
Fire Rate 0.07 seconds



but really though, .07 seconds? is this not too strong, or is it just me?
Oh Noes 1月24日上午10:37 
The problem with lerks is not the spikes, the issue is with the amount of energy the lerks have. A player can easily twitch fly, bite, and spike as much as he wants without the fear of running out of energy unlike the fade.
RaZDaZ 1月24日上午11:55 
I play on a lot of US servers (EU here) and it's really hard to hit spikes consistently to be enough of a threat. They aren't the powerhouse of the lerk though and probably one of the last things I would consider imbalanced.
Zorro 1月24日下午5:35 
i remember when there were no smoke trails for the spikes. pesky ceiling lerks
snu 1月24日下午11:54 
srsly though, i am currently watching people with 150-250 ping landing everysingle spike, while marines are shift-running circles and zig zagging. i really dont think it has a hit detection problem at "50ms".

note: this isn't a rage, it's happening to the entire team, 3 lerks are wiping out groups of 7-8 rines.
最后由 snu 编辑于; 1月24日下午11:59
Eyeball 1月25日上午7:08 
if marines have no armor then yes.<--fresh experience
Hobocop 1月25日上午7:13 
Sure, provided:

1. Marines are bad
2. Marines are armorless and don't weld (see #1)
3. Marine comm is bad and doesn't drop medpacks (see #1)
4. Marines have awful positioning and block each others firing lines (see #1)
最后由 Hobocop 编辑于; 1月25日上午7:14
snu 1月25日上午10:07 
maybe im just watching a few aimbotters plop around. welders active, armor 2 on, strafing, ducking, weaving, zig zagging doesnt help. not really sure whats going on, its definitely ♥♥♥♥ though
MrMuffinz 1月25日上午10:45 
引用自 sc2snusnu4u
maybe im just watching a few aimbotters plop around. welders active, armor 2 on, strafing, ducking, weaving, zig zagging doesnt help. not really sure whats going on, its definitely ♥♥♥♥ though
People with 60 fps.

From what i've seen the Lerk is really smooth on 60 FPS, so they can pretty much just circle and kill someone with 30-45 fps in a heart beat.

It's the way the game is optimized.
They didn't try to make up the lag compensation for lower systems.

That's why (if you have about 20-35 fps) sometimes you will jump and try biting a marine, but you die and end up appearing a few feet behind where you were. In their screen you were in that exact spot, but because of lag differences, on your screen you were further ahead.
最后由 MrMuffinz 编辑于; 1月25日上午10:48
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发帖日期: 1月24日上午3:31
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