snu 2014. jan. 24. @ de. 3:31
Lerk Spikes...
... the new HMG?
112/12 megjegyzés mutatása
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Daxx 2014. jan. 24. @ de. 9:30 
If the marine is afk sure.
snu 2014. jan. 24. @ de. 10:05 
Daxx eredeti hozzászólása:
If the marine is afk sure.

like it's hard to miss.
Parity 2014. jan. 24. @ de. 10:10 
Hit detection on the lerk spikes is horrible if your ping is above 50.
snu 2014. jan. 24. @ de. 10:10 
Hotkey Mouse2
Energy Icon resources energy neutral.gif 1.4
Damage 9.3
Type Puncture
Range 50
Fire Rate 0.07 seconds



but really though, .07 seconds? is this not too strong, or is it just me?
Oh Noes 2014. jan. 24. @ de. 10:37 
The problem with lerks is not the spikes, the issue is with the amount of energy the lerks have. A player can easily twitch fly, bite, and spike as much as he wants without the fear of running out of energy unlike the fade.
RaZDaZ 2014. jan. 24. @ de. 11:55 
I play on a lot of US servers (EU here) and it's really hard to hit spikes consistently to be enough of a threat. They aren't the powerhouse of the lerk though and probably one of the last things I would consider imbalanced.
Zorro 2014. jan. 24. @ du. 5:35 
i remember when there were no smoke trails for the spikes. pesky ceiling lerks
snu 2014. jan. 24. @ du. 11:54 
srsly though, i am currently watching people with 150-250 ping landing everysingle spike, while marines are shift-running circles and zig zagging. i really dont think it has a hit detection problem at "50ms".

note: this isn't a rage, it's happening to the entire team, 3 lerks are wiping out groups of 7-8 rines.
Legutóbb szerkesztette: snu; 2014. jan. 24. @ du. 11:59
Eyeball 2014. jan. 25. @ de. 7:08 
if marines have no armor then yes.<--fresh experience
Hobocop 2014. jan. 25. @ de. 7:13 
Sure, provided:

1. Marines are bad
2. Marines are armorless and don't weld (see #1)
3. Marine comm is bad and doesn't drop medpacks (see #1)
4. Marines have awful positioning and block each others firing lines (see #1)
Legutóbb szerkesztette: Hobocop; 2014. jan. 25. @ de. 7:14
snu 2014. jan. 25. @ de. 10:07 
maybe im just watching a few aimbotters plop around. welders active, armor 2 on, strafing, ducking, weaving, zig zagging doesnt help. not really sure whats going on, its definitely ♥♥♥♥ though
MuffinzTheBearSlayer 2014. jan. 25. @ de. 10:45 
sc2snusnu4u eredeti hozzászólása:
maybe im just watching a few aimbotters plop around. welders active, armor 2 on, strafing, ducking, weaving, zig zagging doesnt help. not really sure whats going on, its definitely ♥♥♥♥ though
People with 60 fps.

From what i've seen the Lerk is really smooth on 60 FPS, so they can pretty much just circle and kill someone with 30-45 fps in a heart beat.

It's the way the game is optimized.
They didn't try to make up the lag compensation for lower systems.

That's why (if you have about 20-35 fps) sometimes you will jump and try biting a marine, but you die and end up appearing a few feet behind where you were. In their screen you were in that exact spot, but because of lag differences, on your screen you were further ahead.
Legutóbb szerkesztette: MuffinzTheBearSlayer; 2014. jan. 25. @ de. 10:48
112/12 megjegyzés mutatása
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Küldés ideje: 2014. jan. 24. @ de. 3:31
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