Natural Selection 2 > Discussões gerais > Detalhes do tópico
snu 24 de jan às 3:31
Lerk Spikes...
... the new HMG?
Exibindo comentários 112 de 12
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Daxx 24 de jan às 9:30 
If the marine is afk sure.
snu 24 de jan às 10:05 
Escrito originalmente por Daxx:
If the marine is afk sure.

like it's hard to miss.
Parity 24 de jan às 10:10 
Hit detection on the lerk spikes is horrible if your ping is above 50.
snu 24 de jan às 10:10 
Hotkey Mouse2
Energy Icon resources energy neutral.gif 1.4
Damage 9.3
Type Puncture
Range 50
Fire Rate 0.07 seconds



but really though, .07 seconds? is this not too strong, or is it just me?
Oh Noes 24 de jan às 10:37 
The problem with lerks is not the spikes, the issue is with the amount of energy the lerks have. A player can easily twitch fly, bite, and spike as much as he wants without the fear of running out of energy unlike the fade.
RaZDaZ 24 de jan às 11:55 
I play on a lot of US servers (EU here) and it's really hard to hit spikes consistently to be enough of a threat. They aren't the powerhouse of the lerk though and probably one of the last things I would consider imbalanced.
Zorro 24 de jan às 17:35 
i remember when there were no smoke trails for the spikes. pesky ceiling lerks
snu 24 de jan às 23:54 
srsly though, i am currently watching people with 150-250 ping landing everysingle spike, while marines are shift-running circles and zig zagging. i really dont think it has a hit detection problem at "50ms".

note: this isn't a rage, it's happening to the entire team, 3 lerks are wiping out groups of 7-8 rines.
Última edição por snu; 24 de jan às 23:59
Eyeball 25 de jan às 7:08 
if marines have no armor then yes.<--fresh experience
Hobocop 25 de jan às 7:13 
Sure, provided:

1. Marines are bad
2. Marines are armorless and don't weld (see #1)
3. Marine comm is bad and doesn't drop medpacks (see #1)
4. Marines have awful positioning and block each others firing lines (see #1)
Última edição por Hobocop; 25 de jan às 7:14
snu 25 de jan às 10:07 
maybe im just watching a few aimbotters plop around. welders active, armor 2 on, strafing, ducking, weaving, zig zagging doesnt help. not really sure whats going on, its definitely ♥♥♥♥ though
MrMuffinz 25 de jan às 10:45 
Escrito originalmente por sc2snusnu4u:
maybe im just watching a few aimbotters plop around. welders active, armor 2 on, strafing, ducking, weaving, zig zagging doesnt help. not really sure whats going on, its definitely ♥♥♥♥ though
People with 60 fps.

From what i've seen the Lerk is really smooth on 60 FPS, so they can pretty much just circle and kill someone with 30-45 fps in a heart beat.

It's the way the game is optimized.
They didn't try to make up the lag compensation for lower systems.

That's why (if you have about 20-35 fps) sometimes you will jump and try biting a marine, but you die and end up appearing a few feet behind where you were. In their screen you were in that exact spot, but because of lag differences, on your screen you were further ahead.
Última edição por MrMuffinz; 25 de jan às 10:48
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