s1nzero Jan 21 @ 9:38pm
Make the railgun for the marine instead of exo
I think the railgun needs to be on a marine but he cannot use the jetpack while holding the weapon. The gun could also be reused by others when killed. I feel like the marines needs to have this valuable weapon to be reused to counter fades properly
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UnReal Jan 21 @ 9:39pm 
^
I second this
Apheirox Jan 22 @ 12:19am 
Why not just counter the Fades with the railgun exo? The Fade isn't exactly cheap; it costs as much as the railgun exo.

Better yet, counter the Fade with the shotgun, that weapon is any Fade's nightmare.
1bean234 Jan 22 @ 12:45am 
They should bring back the original LV 3 weapon from NS1 for marines.

The heavy machine gun.
Camulos#linux Jan 22 @ 7:34am 
i agree BUT only if Jetpacks and bunny hopping is nerfed.
[#OMEGA] - K2 Jan 22 @ 8:29am 
Originally posted by s1nzero:
I feel like the marines needs to have this valuable weapon to be reused to counter fades properly

Shotguns.
s1nzero Jan 22 @ 9:16am 
Why do you need to be close to medium range to counter fades with such great mobility with a shotgun? The problem with rail exos is that the HUD makes it really hard to aim those fades who blink in the air
Jim Hawk Jan 22 @ 9:34am 
k
Kmacg Jan 22 @ 9:57am 
Originally posted by s1nzero:
Why do you need to be close to medium range to counter fades with such great mobility with a shotgun? The problem with rail exos is that the HUD makes it really hard to aim those fades who blink in the air

You're forgetting that fades have to be literally right next to you to do any damage,,,
Jackson Jan 22 @ 3:58pm 
Better idea : why not remove the railgun?
Apocalypse Jan 23 @ 12:04am 
Originally posted by Jackson:
Better idea : why not remove the railgun?
But I love my rail exos! Give me a shotgun marine and a wielder guy to cover my ♥♥♥, and we are good to go to get some arcs into position.
Last edited by Apocalypse; Jan 23 @ 12:05am
Jackson Jan 29 @ 8:19pm 
Meh. Some guys really use the Railgun well, but they're too few. A marine with a jetpack and a shotgun is cheaper and more useful than a railgun. Exos are like tanks : big fat armor + much much DPS. They're here late in the game, when there's most likely a lot of Onos and a lot of alien structures. They need to deal a lot of DPS to take down these stuff, and be able to "tank" damage too. Basically they're here to resist to Onos. Railguns are just effective against lesser and medium lifeforms (which imeans in mid-game). Railguns can't do ♥♥♥♥ against Onos. They're useless.
[OHTC] Husher™ Jan 30 @ 7:09am 
The counter to fades is jetpacks and shotguns. If you want them to consider this option, go to the Uknown Worlds Forum for Ideas and Suggestions.
zverozvero Jan 30 @ 1:10pm 
Originally posted by Jackson:
Meh. Some guys really use the Railgun well, but they're too few. A marine with a jetpack and a shotgun is cheaper and more useful than a railgun. Exos are like tanks : big fat armor + much much DPS. They're here late in the game, when there's most likely a lot of Onos and a lot of alien structures. They need to deal a lot of DPS to take down these stuff, and be able to "tank" damage too. Basically they're here to resist to Onos. Railguns are just effective against lesser and medium lifeforms (which imeans in mid-game). Railguns can't do ♥♥♥♥ against Onos. They're useless.
Like onos is s---t against jetshoter. Exo with rail and.... nano shield i gues it's called. Tanks onos runins and guard marines from lerk/fades (oneshots skulks too btw). Problem is - good rail is like good fade, rare and need teamwork to be of real use. Even more teamwork cause fade must work with team but team must work with rail exo.

Camulos#linux Feb 7 @ 4:37pm 
Since when are exos tanks? If you know how to you can solo an exo with a skul, they die pretty quickly to. But if you go solo with an exo you are asking for it.
zverozvero Feb 7 @ 5:28pm 
Since it can't run away and just got targeted by everyone, so (if commander acts quickly) he gets his nanoshield, blowtorch in a back and others rins around focusing aliens.
If one soloes Exo with skulk, it's more of matchmaking problem (if teamplay is present - exo won't be alone... and nonexo too).
You can easily solo fade with rifle and pistol same way...
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Date Posted: Jan 21 @ 9:38pm
Posts: 15