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Повідомити про проблему з перекладом
And does not know how to properly use the other alien life forms or each form's tactics.
Being a good alien also requires that you know when to retreat, how to position yourself for an ambush.
i totaly agree. like in starcraft2, terran`s main stratgy was to, guess what, marines!
dont get me wrong, the concept is great but it need work.
Any team facing another team who has superior team work is likely going to lose. Doesn't matter which side. Marine teams who can't work togehter get mauled by packs of skulks. Even 5 ground skulks aganist one marine will end badly for that marine.
And ALiens are not suppose to front rush exos or GLs. They're suppose to flank. If you're boxed in and getting GLed, you're going to lose because you let them do that. And fortifying takes time which lets the aliens grab more territory. A good pair of skulks can actually cause marines to lose money on RTs as they take them down before the commander can recoup the cost of the RT.
Sounds like you've been either playing on no team work aliens or aganist stacked marine teams. That's not a sign the game is unbalanced, only that people cannot work together or ♥♥♥♥♥♥♥♥ are stacking.
At some point you cannot flank, but by then the game is already lost. Once you're boxed in and they're coming with JPGL and Exos or both entrances to your base are full of alien support structures, the conclusion to the game was already written.
For most of the game, most of the vents are alien only or require marines to position themselves in very vulnerable positions (aka, standing on each ohter's heads) to get into vents.
Vents lose their value once you're boxed in, but by then you've already lost the game. And vents go both ways. Marine teams have turned games around by having a player with a jet pack use a vent to get around the map and build a backdoor phase gate.
On Veil, the skylights vent until jetpacks is a one sided alien affair of total and absolute trolling. If I'm commanding marines, I don't bother building skylights until Overlook is secured. Aliens simply can abuse that vent to an absurd amount.
For most of the contested part of the game, vents are highly useful tools of aliens and are placed in a balanced way.
I get that the generation of shooters largely never got trained to think stragetically (I've played at least 1,000 hours of Starcraft 1), the whole CoD/BF/Halo/Counter Strike is just find enemy and shoot them. Titanfall MAY change this due to emphasis on vertical enviroments, but NS2 requires players to think before attacking and it's partially why it's never going to be a popular game. It just runs contrary to what most people expect of shooters.
The key problem with new players playing aliens is they treat the alien as if they were a marine. Front ground rushing doesn't work where flanking ceiling ambushes do.
Here is a video of an experienced player, playing there (listen to his comments):
http://www.twitch.tv/schustor/b/541389800
2nd tip: give things time. Its normal that you have a hard time in the 1st 50hrs.
But see if you can get friends to login at the same time,
once a server reaches 4-6 players people start joining it.