Kainnemesis May 28 @ 6:24pm
UWE no longer Dev the game, passes torch to Community Dev.
Showing 1-13 of 13 comments
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Goliath Dreamteam Vietnam May 28 @ 8:38pm 
Its a good thing , now we can creat our own update like bug fix or new aliens/marine upgrade , balance or nerf
=T$E= estier May 29 @ 4:23pm 
Well that's what we call 'Natural Selection' (ok this was a bad one)
OuchOfDeath May 29 @ 5:17pm 
This isn't a bad thing. They gave the reigns to some very good programmers that have already been responsibe for a lot of changes in previous patches. Unknownworlds can't stay on this game forever.

The biggest issue I have is the game's CPU requirements are far too high, but it looks like it might not be possible to fix based on the amount of patches that have been thrown into the game.
100% Recycled Awesome May 29 @ 5:29pm 
Originally posted by OuchOfDeath:
This isn't a bad thing. They gave the reigns to some very good programmers that have already been responsibe for a lot of changes in previous patches. Unknownworlds can't stay on this game forever.

The biggest issue I have is the game's CPU requirements are far too high, but it looks like it might not be possible to fix based on the amount of patches that have been thrown into the game.

Isn't less than two years a little...short?

Granted, this isn't as bad as EA (let's kill games within months of releasing them!), but I kind of expect them to be there for a while.
Kainnemesis May 29 @ 5:31pm 
its been more than 2 years, been in beta/alpha for a really really long time lol
100% Recycled Awesome May 29 @ 5:32pm 
Originally posted by Kainnemesis:
its been more than 2 years, been in beta/alpha for a really really long time lol

But the official release date for public was November 2012. That's not even 2 years of public release.
Kainnemesis May 29 @ 5:33pm 
they did pre order and stuff b4 official release. think they started selling the game like around 2008-9 on their website
Last edited by Kainnemesis; May 29 @ 5:35pm
100% Recycled Awesome May 29 @ 5:42pm 
Originally posted by Kainnemesis:
they did pre order and stuff b4 official release. think they started selling the game like around 2008-9 on their website

Again, the public release was in November 2012.
Hobocop May 29 @ 5:54pm 
You were always able to buy the game early from their website and play the pre-release builds. November 2012 was the Steam release.

Though I may be remembering incorrectly.
Goliath Dreamteam Vietnam May 29 @ 8:44pm 
Comunity will demand Free 2 Play update like StarCraft2 Starter Edition >> play Marine only wohohoho :))
Razor_Edge May 30 @ 8:33am 
Originally posted by Hobocop:
You were always able to buy the game early from their website and play the pre-release builds. November 2012 was the Steam release.

Though I may be remembering incorrectly.

yeah but it wasnt really playable till the 2 updates before realese i think? people would be filled with rage if they bought it back then :D
Last edited by Razor_Edge; May 30 @ 8:33am
MrMuffinz May 31 @ 11:39pm 
Originally posted by 100% Recycled Awesome:
Originally posted by Kainnemesis:
they did pre order and stuff b4 official release. think they started selling the game like around 2008-9 on their website

Again, the public release was in November 2012.
The thing here is though, since Half-Life 2 came out they have been working on the game.
Since 2004 they worked on the Source version, scrapped it, spent YEARS making their own engine, then about 3-4 more getting the game to work.

After release they released a BUNCH of free content and spent lots of time trying to make it better while slowly losing money.

Why can't we just agree that after about 6 years they need a break to go do something else?
If I was developing a game for 10 years (it is actually 10, I said 6 because the alpha was in 2008), I would go completely mad, and i'm sure lots of people here would agree.

It doesn't really matter if it's after release now.
The fact still remains that they spent far too long on this game.
Instead of letting it die like most devs, they are actually letting the more capable people of the community take over.
Last edited by MrMuffinz; May 31 @ 11:40pm
Nali Warcow - Birthday' Jun 5 @ 12:03am 
Originally posted by MrMuffinz:
Originally posted by 100% Recycled Awesome:

Again, the public release was in November 2012.
The thing here is though, since Half-Life 2 came out they have been working on the game.
Since 2004 they worked on the Source version, scrapped it, spent YEARS making their own engine, then about 3-4 more getting the game to work.

After release they released a BUNCH of free content and spent lots of time trying to make it better while slowly losing money.

Why can't we just agree that after about 6 years they need a break to go do something else?
If I was developing a game for 10 years (it is actually 10, I said 6 because the alpha was in 2008), I would go completely mad, and i'm sure lots of people here would agree.

It doesn't really matter if it's after release now.
The fact still remains that they spent far too long on this game.
Instead of letting it die like most devs, they are actually letting the more capable people of the community take over.
Uhm.. alpha was released 2010...

Eitherway.. I was right after all these years, with UWE leeching of community.
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Date Posted: May 28 @ 6:24pm
Posts: 13