-=Zansh!n=- Jul 30, 2014 @ 9:00am
Squad for marine
I think marine need something like battlefield squad, like team alpha, bravo ecc ecc. So every little team (4 players) play coordinate whit a team leader and commander can give order to all the team more easily. (Like team alpha defend x and bravo attack y, delta go to z..something like that). For what i see if there is not a good commander whit mic a lot of player just go around whit no sense, or total leave some position.
What do you think? (sorry for my bad eng)
Showing 1-7 of 7 comments
< >
Azure Zero Jul 30, 2014 @ 10:12am 
It's call a hearing and listening, to orders from the commander and team-mates, and using a microphone to help coordinate.
-=Zansh!n=- Jul 30, 2014 @ 10:21am 
Originally posted by Azure Zero:
It's call a hearing and listening, to orders from the commander and team-mates, and using a microphone to help coordinate.
yes you are right, but this is not inherent to the discussion
Jackson @ Australia Aug 2, 2014 @ 9:18pm 
This is irrelevant to NS2 because :
1) teams are too small
2) maps are too small
3) you have a fix spawning position, so you can't keep a "squad" together
4) marines are to be redeployed solo and go where they're needed, which breaks appart squads
5) just team up with the nearest guy, it's fine, you don't need more than 2 marines to make a small "squad" that will be blown up by the next fade

And remember that NS2 is also played competitively and half of the maps are played on 6v6. HAving squads isn't relevant when you got 5 players on the field. NS2 isn't Battlefield, buddy.
-=Zansh!n=- Aug 3, 2014 @ 3:50am 
Originally posted by Jackson | #FreeCr4zy:
This is irrelevant to NS2 because :
1) teams are too small
2) maps are too small
3) you have a fix spawning position, so you can't keep a "squad" together
4) marines are to be redeployed solo and go where they're needed, which breaks appart squads
5) just team up with the nearest guy, it's fine, you don't need more than 2 marines to make a small "squad" that will be blown up by the next fade

And remember that NS2 is also played competitively and half of the maps are played on 6v6. HAving squads isn't relevant when you got 5 players on the field. NS2 isn't Battlefield, buddy.
Yes i know isn't bf in fact i say for example, well for me is still a good option for cooperate i see to much people go around random, and when a marine redeploy he know where is his team and where he have to go if a team leader give him some order, and the fact the map is small help this. Obviously only applies in server whit a lot of players
Jackson @ Australia Aug 3, 2014 @ 10:19am 
Problem is that NS2 isn't supposed to be played with a lot of players. Ok consider it this way :
Marines are one big squad of 6 to 10 guys, the Commander being the head of the squad. He is in the HQ and he gives direct and general orders. He says who goes where, and dictate the general strategy. Then, there might be a "field leader", which is the guy on the field who will "lead" people on the field, showing them the way, going forward when it's needed, and staying in position if needed. He is like the "squad" leader, he leads the attack directly on the field and tells people where to be placed on the field. He's got a natural aura, he's like a hero and he helps the Commander because the Com' isn't omniscient and can't manage everything, both macro and micro.
Then, if the commander doesn't tell you where to redeploy, there are some simple rules you need to figure out by yourself how to do it on your own, and where to go.
1) Never go backwards, except if you're the closest and nobody is behind you. Always push forward. If you have an LMG, you're exapdable and it's OK to die while pushing.
2) When a (natural) RT is attacked, the next marine to spawn has to go there and defend. It's not the guys that are on the frontlines that have to go backwards.
For example, on ns2_tram, Marine spawn is shipping, you are dead, and you watch your map to know where to go. There is one skulk biting Logistics, and one marine in Repair Room. The marine in Repair room either stays there or push forward, but he doesn't go back to defend logistics, otherwise marines lose map control. It's you, the spawner, who is the closest, and by moving forward yourself you go defend your RT.
3) Try to form some kind of line with other marines on the map, so all the ways that skulks could take to go behind your lines and destroy your RTs are blocked. So when you see a "hole" in the line, try to position yourself in this hole to cover it, then when marines forward die you "slide" to their position while spawners take your spot. It's no use to push brainlessly, sometimes you have to stay in a position and defend against some eventual threats. Moreover, if you see aliens on a minimap going towards your location, quickly go to the back of the room to keep maximum distance with them, or move slightly to cover the chokepoints and prevent attacks behind marines lines.
Oh, and last thing : it's no use to have 3 marines going to recap one extractor. If someone already is building a RT, don't stay there with him like a ♥♥♥♥♥♥, and go help the people on the frontline. Everytime you're alone go with some other guy to cover him.

See, squads arent needed for with simple and logic rules, you can do without them. If people are ♥♥♥♥♥♥♥♥, fine, don't be stupid yourself and lead them, or at leats help them so they're not ♥♥♥♥♥♥♥♥ AND useless.

Lats thing against squads : if there are squads, this means several guys who give orders. More than 1 guy who leads + the Commander and it's the anarchy, because nobody knows who to listen to, what order to follow. Seriously this is BS when people try to give too much info and orders, nobody can follow them and then it takes too long to do anything, and then you lose because you failed to react on time.


I won't be discussing it any longer because even if it's a "good idea" it is irrelevant to NS2. You can keep your opinion, I gave you mine and some explainations, and I consider mine to be better because I'm more experienced than you are (and that's MY opinion, ofc :D )
Though, if you still want advice you can ask me I'll be glad to help.

Jackson, over.

PS: Oh, and btw the Developpers of the game stopped working on it. All the further updates will be made by some guys of the NS2 community, and I know a few of them, so I can tell you that squads are not going to happen. Sorry buddy.
PS2: your English is understandable, keep your efforts, it's fine.
Yellow_monkey Aug 3, 2014 @ 1:55pm 
doesnt work that way =P


they use to have it on NS1, (squaad nine~ ) ppl just wont stick with their squad mates. they go where ever they like =D
|ĶأĻă|R| Thirst For Blood Aug 3, 2014 @ 6:31pm 
Whenever I play battlefield and am assigned to a squad, I try to stick with my squadmates but they all just run off in diffrerent directions. One guy tkaes a jeep for himself to some place and another gets shot.... it would be REALLY hard to enforce such a thing.

I mean you could make it so thatif you walk too far away from a certain guy you would die... but thats no fun.
OR
You could make it so that there are 4 or 5 people and each person holds a special item that is needed to ensure the success of your team. For example; a medic class, an engineer, a leader, a weapons person.... and so on. But that would cause the focus of the game to completely shift from Command and conquer, to "If the squad lives, you live."

I am always searching for that one game.... the true online multiplayer tactical squad based First person shooter.... It'll be a dream come true.
Showing 1-7 of 7 comments
< >
Per page: 15 30 50

Date Posted: Jul 30, 2014 @ 9:00am
Posts: 7