Now out of Early Access! Quarantine is an intense turn-based strategy game about waging war on pandemic disease. Recruit a team of specialized operatives to deploy on worldwide missions. Research the contagion, upgrade your tech, and quarantine the outbreak before it kills us all.
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Quarantine is out of Early Access! New features and scenario!
505 Games and Sproing Games are happy to announce that Quarantine, the real-time strategy game that pits you against global outbreaks of disease, has exited Early Access and is available NOW on Steam! With a host of new features, the time is right to take the Director’s chair and get to work!
Our community has played an integral role in shaping what Quarantine has become during the Early Access period. We said from the outset that we were focused on moving the genre forward and, with your support and input, have been able to shape a truly unique experience.
For new Directors, your time to take the lead in the battle against global outbreaks is now! Be sure to visit our forums to talk with other Directors and share strategies! For those that have been here since day 1, we thank you for your input and dedication, and are happy to share the following new features with you.
- New scenario: Fungus – this scenario will see our Directors take a whole new approach to battling an unknown disease.
- Steam Workshop - Name your disease and events!
- Operative base spawning: Choose where you start battling the disease after the outbreak has made its first move.
Directions for the Steam Workshop support can be found on the official Quarantine Wiki.
How do you win ebola virus in normal mode?
It has 4 moves!! Easy mode it only has 2 moves but in normal it has four , I have no way faster than it to reached the doom meter , and seems later it has 5 moves , thats so cheat
Quarantine is a fun game with simple mechanics. Playing around a bit will give quick and easy results. But, I decided to put together a little guide to lay out the basic tips for working with the mechanics. I hope this helps.
When I heard my brother bought Quanrantine, I was really excited, as I'm a big fan of the board game "Pandemic".
Saddly, even if Quarantine is very, very, very largely inspired from Matt Leacock's game, it fails on many points.
First, the game is so eas...
I really liked this. It's one of those games that achieve a lot of depth with a slim feature set. I played some of the easier scenarios so far, and i like how the difficulty curve is gradually rising. On easy, one can play relatively short sessions and have a satisfying result. I imagine the harder scenarios will also take more time.
Looking forward to what users will post in the Workshop!
I recommend this game, however I didn't really enjoy it. The concept is great, but my main issues are as follows. 1) Clicking a button after you send someone to do a task seems pointless and annoying. I want to treat one city, and go straight to treat the next with another working, I don't want to have to acknowledge that i've made a move, a simple voice 'task complete' would be great. 2) End of game is achieved when you research all the strains. The last strain took 4 days, which makes me feel the last 4 moves to the pointless. The dieases was only at 20/60, 4 moves of not treating any city would have still had me win the game. If the game is going to operate this way then it should know that i'm researching the last strain, the virus won't overtake the world in 4 days, and I should instantly win. A lot of people have referred to this as a reverse Plague Inc, and that's because it is (and Plague Inc is an amazing game). What makes it good till the every end is when when the cure is developing (which varies in speed based on how bad the virus is), you still have a chance to distroy the world, you can mutate the virus and research immunity to antibiotics to set back and slow the cure. Surely this game could implement a strategy that even once the cure is researched it's not an instant win, the tables can still be turned. Granted I was playing this on easy, but I was disappointed at the end.