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回報翻譯問題
2. Sounds like you want the Dynasty Warriors combat
3. Yep, changing the combat system in this way, would ruin the game. (At least for me and my friends)
I was thinking more like Dark Souls combat. That also tends to be easy to learn, hard to master, but the difficulty/strategy comes more from taking advantage of the recovery time of an enemy after they attack.
Hmm. That would depend upon how the combat style that you propse would actually function in practicality. I suppose there are a variety of ways to go about this, namely like how Chivalry: Medieval Warfare goes about it with its heavy handed, intertia combat. There are numerous factors to take into account, and changing the way the game handles melee fighting will be bound to piss off at least a small section of the fan base.
I suppose it wouldn't hurt to have a mod or two to test the functionaries of how some chnage would actually affect fighting within the game, but I would advise it to be a toggle function server wise at least.
Though I am a moderate melee fighter and get constantly frusterated with the mechanic, it just wouldn't be Mount and Blade without this combat.
There already is the ability to take advantage of the recovery time after a blocked or missed attack. You can always get a shot in after a successful block unless the opponent is like 20 levels above you.
The power attack/speed attack/AOE attack is also already there! Your right to left swing is the fastest attack. The chop down attack is the power attack, and the thrust attack is the slowest but has the longest range. There, everything you wanted to change is already in place.
I suggest you just use the right to left attack until you get used to the motion and system. Or use the left to right attack (backhand) that is a tad slower, but that's what I used until I got comfortable. The combat mechanics are what make M&B unique and special, take that away and you have a button mash fest game without any complexity.
But, I do believe that 2handed swords need some speed nerfing. Same with your lightsaber/sticks (spears) that you smack the enemy with.
EDIT: All the other stuff is fine though. Except we could use a troop limit, so there isn't so much cavalry spamming. Meh, it can be fun, but gets old.
From a historical standpoint niether should be nerfed. A spear in particular, is a very fast primary weapon in the right hands, whereas a longsword is basically a sidearm. Go up against a spearman with only a one-hander and you're likely going to die.
For pure game balance sake? Maybe... But I think I'd value vaguely more accurate weapon speed over satiating people's unjustified rage, if there is any. It's shaky ground to tread.
Cavalry does not need to be nerfed. AI enemies need to have more cavalry to counter the player. Prophecy of Pendor is the only mod I know of that actually gives the AI enough cavalry to be a challenge to the player. The battles are awesome, and it's why Prophecy of Pendor is the best single player mod out there bar none. Floris is a good mod, but it gives the player too many advantages without giving AI anything to help, resulting in a very easy game and not that much fun for experienced players.
There's already a hit/slash on the market, Chivalry. Yet there's no game that takes part in medieval area in a somewhat realistic setting and has a deep combat system like this. (War of the Roses is a joke over M&B, won't count)
Now, about nerfing. Arguable, there are tons of mods that have edited the base game mechanics for how they see fit, for example cRPG. Which has refined pretty much the whole skill system to differ from native in order to fit their mod, item stats as well.