Mount & Blade: Warband

Mount & Blade: Warband

View Stats:
Infantry vs Dismounted Cavalry
Is a same tier and same faction infantry better than dismounted cavalry in combat???
E.g. Swadia Sergeant vs Swadia Knight
< >
Showing 1-8 of 8 comments
120 BPM Nov 26, 2014 @ 1:25am 
I don't think so, that would hurt the balance severely. You can check unit stats in the wiki.
DROPbear Nov 26, 2014 @ 2:16am 
Nope, in fact infantry have worst stats than Calvary. Infantry however have slightly better (expensive) equipment that sortof balance out with the lack of a horse.

Although Sergeants are weaker, they are slightly specialized in Siege and anti heavy armor with their morningstars and shields. Not like spamming 150 knights cant solve.
Thanks, I think I should use nord huscarl if possible during siege instead of swadian knight now.
120 BPM Nov 26, 2014 @ 2:25am 
rhodok infantry are the best for sieges
Asphe Nov 26, 2014 @ 2:45am 
Originally posted by Team Striker:
Is a same tier and same faction infantry better than dismounted cavalry in combat???
E.g. Swadia Sergeant vs Swadia Knight

Depends. For most situations, the Sgts are far better. Try it out for yourselves. Pay attention to the loss ratios. If you're playing on wuss/default difficulty, than just spam knights. Your loss rate is so low (effectively, you knights have between 8x and 16x as much health) that you couldn't care less. If you're playing at max difficulty... it's a different game.

Thing is, if you're asking this question... it's for a siege related stuff right? If so, Sgts are at least twice as valuable. They'll take fewer casualties and inflict more. Plus they are cheaper, faster to train and cost less to pay. I'd rate them twice as good as the knights if you're the defender.

The problem is when it comes to being on the offensive. Knights are mounted, speeding your party up and so even if they cost more in terms of time and money, are better overall.

Really, you ought to look at the crossbowmen. Medium-heavy infantry with crossbows. Almost as good as Sgts (but no long reach weapons, aside from the crossbows) but cost less and very useful during sieges.

-----

Don't fall into the trap of 'X troop' is best for 'Y' scenario so you must only have X for Y. Take the best possible troop-type for a given situation, and compare to the worst possible. Is it really that great a difference? That you... as the commander, can't make it up?

Or worse, getting so caught up in getting 'best in class' that you end up bankrupting yourself. What are the best troops? After the war is over, ask the guy who won.
ImLivingInABasement Jan 14, 2015 @ 10:13pm 
Thanks, I used sgts and I found myself saving up more money and the battles don't have much a difference. :D
di eshor ribly Jan 14, 2015 @ 11:19pm 
Based on stats alone, the "best" units are: Infantry - Nord Huscarl. Cavalry - Swadian Knight. Marksman - Rhodok Crossbowman.

However, each unit in the game has it's own strengths and weaknesses. Rhodok Sergeants, for example, are better against cavalry units than Huscarls are since Huscarls lack a polearm (very useful for stopping cavalry charges), and R. Sergeants also have blunt weapons (Huscarls just kill people, R. Sergeants capture enemies).

I believe it was the companion Bunduk (may have been Lezalit) that said the ultimate army consists of units from each faction. Huscarls backed by sergeants/crossbowmen, with a mix of Khergit/Swadian/Vaegir/Sarranid horsemen.

Ideally though, your army is comprised of units that work with your particular strategy. It's all about finding out which option you want to throw out in the grand battle game of Rock-Paper-Scissors-Lizard-Spock to beat your enemies.

Sorry to add to the thread-necro, but I'm glad you found a solution that works better for your current problem.
Tuidjy Jan 15, 2015 @ 9:22am 
Anything you enjoy best is the best way to play the game. Right now, we play Floris. We are in the last stage of the game - our kingdom is strong, we have nearly a dozen vassals, and the upstanding/good-natured lords are starting to gather.

We use only one kind of troops, besides companions - Khergit horse archers. They are not the best at anything, but screened by level 30-40 companions, and commanded by a horse archer, they are fine at every task.

- being cavalry, they can move fast on the strategy map.
- having bows, they can do a good job in sieges.
- having swords and shields, they hold their own in hand to hand combat.
- by dismounting their horses below a hill, and then taking positions on top of the hill, they blunt at least the first horse charge.

Sure, they will have horrendous loses if a shield wall or a charge line reaches their line. But that does not happen all that often, if ever. An arrow in the enemy commander face, and a well time companion charge make sure that the first enemy wave is disorganized and shot to pieces. The subsequent waves fare worse and worse, because new reinforcements are distracted by the player, whoever keeps going forward is chopped by a new companion charge, and the few survivors are shot to pieces.

In sieges, we have them take safe-ish positions and hold fire until the companions and the main character take out the worst enemy sharpshooters, and then take out as many defenders as possible. Six of our companions carry arbalests, and two carry bows. By the time we all run out of arrows, the Khergit archers are absolutely a match for whoever is left... if anyone is left, that is.

And finally by having a single troop chain, we can afford to assign them in different groups by level. The next to last tier are the bulk, the top tier are in a 'sniping' position (usually they fire at the sword side of the enemy) and the lower tiers are a bit further back, or right behind the main line, to add weight for stopping horsemen that get through. In sieges, the ability to position multiple lines in the best enfilade positions is priceless.

And to add credit where it is due, this strategy was designed over quite a few campaigns, mostly because my wife is less fond of playing a horse archer than I am, and plays heavily armored sword and board gals that stay behind the lines and issue orders. Of course, there are maps where the enemy charge is super dangerous, and for these, I control one of the two horse archer companions - usually Baheshtur, but sometimes, he gets beaten up too much, and I have to play Deshavi to the great amusement of my wife :-)
Last edited by Tuidjy; Jan 15, 2015 @ 10:26am
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Nov 26, 2014 @ 1:12am
Posts: 8