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Unable to download steam VR through steam client on centos7
I was able to sucessfully Install steam. But I am unable to install steamVR through client.
The download mesage says "starting " but never completes. I have bought a HTC Vive and want to use it for develoment on linux centos 7.
I SINCERELY REQUEST All C...
I'm afraid this has almost become a copy/paste kind of question from me for games that I think look interesting - but since Steam doesn't have seperate categories for SteamVR for Linux, Mac and Windows, and since so many developers just forget to clar...
Note: This is an in-progress review that I'll be updating as I play the game more.
sphereFACE is a roguelike Asteroids-style game with unique design, quality difficulty curve, and good soundtrack.
When you first start, you'll be crashing into things really often. It'll probably feel like you can't effectively control your ship. I would recommend using mouse and keyboard for the extra precision both give you, turning off automatic deceleration for all spheres, and just sticking with it for a while. After around and hour, the controls finally started to click, and it got a lot easier. Something else to note is how things move inside the sphere—there's an interesting coordinate system at work that I can't place yet. Try just running loops around the equator in the starting sphere for a while at an angle and see what happens. (I can't really describe it ATM, but it does feel fine once you get what's happening.)
The weapons seem pretty unique, with their own strengths and weaknesses. For example, the spreadGUN's got nice range and fires quickly, but you can screw yourself over powerup-wise if you're not careful with all the shots flying around. OTOH, the flakCANNON (one of my favorites) is quick and doesn't clutter up the sphere, but is short range and isn't as wide as a well-upgraded spreadGUN. You can figure out weapons fit your playstyle, and work on upgrading those. It's nicely flexible.
Performance-wise, it runs fine on my laptop's Nvidia card, but only hits around 40 on integrated. I also tested it on my Linux partition and, while functioning fine, it couldn't reach above 45 even with primusrun & Bumblebee. (I am currently working with the devs to try and fix this.) Also, I've found rebinding controllers to be a bit crashy.
All in all, I think it's worth the money so far, and I look forward to playing more and really figuring this game out.