Posted: December 27
Click for Gameplay Trailer
>>>>>>>>>>This is my review account, because the low playtime.<<<<<<<<<<<
+ detailed, lively game world
+ amazing water effects
+ smooth transition between high and low water
+ idyllic islands
+ harmonious future scenario
+ panoramic perspective
+ atmospheric underwater settlements
+ command center generates global feel
- overall significantly more sober than the last two predecessors
+ professional speaker
+ appropriate music
+ many comments
+ very good learning curve
+ built lexicon expands automatically
+ endless game freely configurable
+ best match toothed elements
- partly unfair mercenary attacks
+ a lot of setting
+ fair isle distribution
+ different enemy types selectable
+ two start fractions selectable
- always the same initial phase in the endless game
+ ai players act understandable
+ different way of playing the main fractions using vulnerabilities
+ old pathing undermined, since there is no ground troops
- weakens strategically in battle
+ 13 levels of civilization
+ complex, logical production system
+ good interaction between the air force, warships, submarines
+ units and building classes with items improvable
+ many strategies possible
+ anno decisions of other players act appropriately (eg Senate election, world event)
+ very many random quests
- with some annoying standard tasks (eg, persons or whales search)
+ solo playtime around 100 hours
+ reasonably long campaign
+ generated random island worlds
+ three very different fractions
+ world Events
+ very long playing time in the endless game (earned its name ...)
Multiplayer: very good 6 / 6
+ multiplayer playtime around 100 hours
+ Power, particularly in co-op mood when share, for example two teams in each city and fleet
How does the new Anno 2070 kicks without the good old middle ages? Hours I have built cities, dirty the environment or saved, ships torpedoed, bombed cities and settled under water. And almost every second of it was great!
The basic gameplay remains: We build trading posts on islands, then community centers, build houses around it (which we can now drag rows as streets with the mouse). Report the residents needs to - first the good old fish and spirits, later dispersal in the casino or concert hall, as well as luxury goods such as 3D projectors and household robot. In order to produce all that and build resources must be obtained - which we get only part of our island. So we colonize other, sail the goods and raw materials by ship zoom. So far, so Anno.
But the gameplay is now more sophisticated, more diverse. Mainly because it takes a playable faction: Namely, the eco-friendly Eden Initiative (short: Ecos), the nonprofit Global Trust (short: Tycoons) and the outstanding scientific SAAT group (abbreviated Techs). Because only the beginning of a continuous or multiplayer game you choose Ecos or tycoons party.
However, from the third of five population levels again you can unlock the technologies and buildings of the other two. That's about as, like playing the Americans in World War II - and must then suddenly build the tanks the Russians and Germans. This increases the complexity significantly. In the build menu henceforth stand ready to three tabs that allow you to switch between the building possibilities of the three fractions. Sounds complicated? Is it too - even after several missions and scenarios I accidentally built houses of the "wrong" group, because we have not switched to the desired grade.
When you start directly an endless game, you will be tangled up quickly, even (or especially!) As Anno veteran, mainly because of the three playable factions simultaneously. An artificial intelligence called E.V.E. (Similar to EVA from Command & Conquer, of course, purely coincidental and unintentional) takes you though a bit on the hand. But much better around 25 hours of gameplay comprehensive campaign is suitable for beginners, because the character has clear tutorial.
The three fractions are well integrated. We can build beautiful green eco-cities, with farms around it and send solar towers. And at the same time an island further pillaging - which then might look dirty-dark, but is so beautiful efficiently. At least as long as nothing goes wrong, because an oil slick from a flared rig does not stop at the picturesque Eco-coast.
But luckily there's so again blessed items that bring us very specific advantages or opportunities. The brightly burning oil platform can be deleted, for example, with a normal vessel into which we put an emergency kit
Oh yes, the graphics. I'd have to actually mention that also Anno 2070 just looks fantastic? Although not as cheerful colorful as its two predecessors, but again extremely detailed and alive. Nevertheless, in contrast to the pre-Annos we do not despair, even after dozens of hours of play on the buildings, the determination of the optics, is not always clear. In the big cities can be found as the major laboratories not good because they resemble the normal residential towers much.
The sci-fi city building of Anno 2070 is a fresh take on a familiar genre. Expect to get hooked, and stay hooked.
Score: 91 / 100
Sorry for my bad english.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)
My Curator Page:
My Steam Group:
GameTrailers and Reviews
My YouTube Channel: