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Relatar um problema com a tradução
Having troops from multiple factions may yield a powerful army but will negatively affect your moral. I am not sure of the exact math or numbers of it but I believe having 2 factions reduces it slighty, 3 a fair amount and 4 is quite significant and this will cause your troops to loose turns. For this to work you would need some significant moral boosters and even with them all equiped your troops will still miss turns, but just not quite as much.
Regarding Question 4:
A 2nd hero can serve many purposes, and it all depends on your play style. I personally have 3 sometimes depending on the map. 1 main hero, 1 castle hero that i will get skills to buff my castle and creature growth, and another hero to just explore and help open up the map, this can sometimes be tricky as it can trigger battles your not quite ready for yet. You have to be prepared to loose the 3rd hero but it's handy to have a scout sometimes. The castle hero will also ferry your troops for you, I try to get a town portal built pretty quickly when I get a second castle or fort, makes for easy re-enforcements.
I can't really speak about question 3 as I have not experienced that issue myself.
I hope this helps you out.
Question 4: Secondary heroes. You are right that they will take XP away from your main hero. However, every map is level capped and in some campaigns your secondary hero will travel with you, so don't neglect them. Make sure to send them out to grab the freebie increases in stats. Town-hired heroes are useful for providing a deterent to a an opponent hero with a small army from taking towns or forts, to shuffle troops to your hero when he is not near a friendly town and to stash oddball troops that you acquired in your travels. .