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check a walkthrough online if you want to maybe figure out what to do better i suppose
https://www.youtube.com/watch?v=Xy5A9_wqNoc
The AI does not play the same way as you in the campaign. Leaving him without any secondary buildings or mines will have no effect on his strength.
If you look at the campaign missions in the game editor you will see that on turn 1 the AI is given thousands of every unit type to buy, and millions of resources. The AI is then told to keep an army of a certain total cost, and it will only buy that much troops.
If you kill it, without ending the game, the AI will immediately rebuy the exact same cost army since it has essentially unlimited resources and units to buy. The strategy of trying to starve them out is pointless in campaign missions.
The exact army size the AI is told to maintain is innitially set by the difficulty setting. Then, within each map, there are various trigger points that tell the AI to increase the army size it is maintining. It does not grow on a week by week basis like you.
Instead these triggers can be things like: when you capture a certain town, when you walk past a certain spot on the map, when a certain hero is killed, when a certain quest is completed or when a certain number of turns has passed.
The most important factors for being able to beat a campaign mission are:
- take as close to zero total losses as you can through the entire map. Yes this is possible on all maps on all difficulties.
- because of the importance of not taking losses, only attack neutral fights based on the cost/benifit for you. Do not take on any fight thinking you are doing it to deny the AI. That concern is irrelevant and will not affect the AI in any way.
- build up your hero with the 1st point above in mind. Things like Regenerate and Reinforce and Life Drain are very good ways of getting through a fight with no losses.
I defeated Gerhart finally, but i just waited many many weeks to have more units. It is annoying, so i changed the difficulty to easy.
Some points:
1. The post earlier regarding taking very few losses is very important and useful.
2. At the same time, it is necessary to take on as many neutral enemies as possible for the experience and the loot.
3. Ramping up as fast as possible will help you achieve victory in fewer weeks. For example, conquering towns, getting units dens in place.
Some necromancer specific points:
1. Use their option of recruiting back dead units as much as possible (and before recruiting new ones). This will help keep your armies full.
2. Use the skill that increases your units on your Ghosts. Use the skill that brings back your units on your Ghosts. Use your Ghosts to heal themselves.
All this while, the enemy will be going for your Ghosts - use your other units to deal as much damage as possible.
Wow, that just sounds awful, thanks for clarifying this. Do people actualy enjoy playing a game like that? I can't imagine how that was considered a good way to design a game of this sort. I figured it would be more like King's Bounty. Thanks for providing this info, not going to bother anymore with this one. Are all the games in this series like that? I don't even remember why (some old bundle I guess) but I've got versions 3 to 6 of this series in my Uplay account and figured I try out the most recent one, but crossing that one off now. Is 5 the same way?
AI in H7 is not as powerful as it could be (although the're still working on it) but it does not cheat at all at least.