Posted: December 20
Disclaimer: I only played campaigns.
I really wanted to like this game, I really did. The problem is that M&M:H is not HoM&M. Heroes of Might and Magic games were strategy games with RPG elements. This one...even the name is just wrong... I don't know what it tries to be. It's no longer strategy game because of all oversimplifications in the mechanics and AI blatantly cheating. Yes, computer needs some advantages to make things challenging but in previous games it was limited to giving AI better starting position, some free resources and ability to win fights withour losses. In this game however computer is not bound by the most fundamental rule of this game: production limits. This means player and AI no longer play the same game. This is intolerable in strategy.
So perhaps it's meant to be RPG with strategy elements, like Kings' Bounty? Well, the game doesn't do that either, because it's turned based and thus lacks the liveness and pacing of KB.
Then there are 'dynasty artifacts'. This is possibly the worst idea in the history of the franchise. Acquiring good artifacts before your opponent used to be imporant aspect of the game. Now, you open a menu and equip a relic of your choosing at the start of each map. Because UPlay.
There are some good ideas in this game. For example: I like 3-tier unit system. If it's better than 7-levels from H3 and 5 is a matter of taste, but it worked better than I expected.
As much as I like (or used to like) the franchise, I cannot really recommend this game. For die hards Heroes fans only.