Publicado: 29 de junio
Way too many issues out of the box.
Moving past the Uplay issue (Hint: install Uplay beforehand, have an account ready), which is annoying but not groundbreaking, I still can't recommend this game. On Win8.1 at least, had to uninstall every 2008 edition of Microsoft Visual C++ Redistributable just to load past the menu, as it would just crash upon loading into the game. I don't know why it was that specifically, but thanks for the heads up, internet. Do your research before calling it a day.
The vanilla game itself feels considerably rushed. Fewer subs, poor AI, graphical glitches out the wazoo.
Sure, it looks nice, but the changes from previous games are, at least initially, disorienting if you're coming from an earlier game. It might seem petty, but remapping all the controls to fit in the finnicky 'walk around the sub' mechanic (which is admittedly a nice touch) screwed with my muscle memory for at least an hour. Managing to get my sub glitched inside a larger ship thanks to time compression didn't help either.
It does a couple of things right for casual players though. Having a toggleable map might take away some of the challenge, but it does wonders for situational awareness. Crew management is, for the most part, a non-entity, which for me personally is a... semi-welcome change from SH3, but again removes a lot of the challenge. Instead of rapidly throwing crew members from room to room to min-max their rapidly decreasing energy in SH3, we get running around the submarine talking to the senior officers. At least, I think that's the intention, but you never seems like you're forced to do it. Morale doesn't increase or decrease at a noticeable rate, except when you botch a conversation for the first time.
AI crewmen can't be set to fire the deck gun or AA gun without you expressly selecting a target, which might seem fine for ships, but is a pain in the ♥♥♥♥ when trying to pick out planes. And yes, I know sneaking away from the planes is the preferred solution, but if you're going to give us the option, Ubisoft, why make it so darn difficult?
Honestly, some of my gripes would probably fade away over time, but I don't believe Silent Hunter 5 is a product worth investing into, especially not for the asking price. If you can get Silent Hunter 3 or 4, do that.