Limbo is an incredible achievement. Very few games are as original, atmospheric, and consistently brilliant. It belongs in everybody's collection. The journey may be over too quickly, but you will be entertained every minute. This is one of my favorite games.
Metacritic: 88 / 100 Metascore 8.1 / 10 User Score
The primary character in Limbo is a nameless boy, who awakens in the middle of a forest on the "edge of hell" (the game's title is taken from the Latin limbus, meaning "edge"). It is a place in Latin Mythology, in which there is a heaven and hell, and Limbo is a place between those two destinations. It is a place that is believed to be reached if you sin, but not enough to be determined to go in Heaven nor Hell. Ergo, they aren't bad enough to go to Hell, but not good enough to reach Heaven. The idea is supposed to be mild punishment; hence all of the obstacles and puzzles. Whilst seeking his missing younger sister, he encounters only a few human characters who either attack him, run away, or are dead. The information above was eventually confirmed by the creators. Nothing more, nothing less.
I love this game I hate spiders and I taught one a lesson I am literally the worst at puzzles by far, but this game actually made me feel good about myself for about 2 minutes time, which was nice lmao. The dark atmosphere is a bit frightening at first, but you get used to seeing it after a while.
Even so, the black and white tints make it a really unique experience, and I always feared for the next puzzle. The puzzles were actually really well done, and definitly made me think to the point I may or may not have gotten a headache, and the achievements were satisfying to get.
I just wish this came with some steam cards to collect, since it would be pretty cool; but otherwise I can't complain too much. Totally going to get their next game: INSIDE next, and you should too.
Honestly, this game changed my opinion on the word "limbo" now. I like it :> 10/10 would Limbo again
TL;DR Limbo is a Puzzle / Platformer that is quite tricky
Pros: +Short: Doesn't overstay it's welcom +Interesting Mechanics: Each puzzle starts fairly simply, then eventually ramps up into something quite challenging +Aesthetics: The black and White aesthetics is consistant and quite thought provoking +Achievements mean something: The achievements can be quite tricky to get to, even if you know where they are, especially the hidden achievement
Cons: -Short: The game for me quite abruptly ends after You crash through the wall at the end and find your sister under the tree which sort of made me feel underwhelmed at how the ending played out and disappointed in how the game loops back around to the forest quickly after the factory area -Non-intuitive Puzzles: Some puzzles require knowledge you can only gain AFTER you have died a few times in an area, which makes it extremely tricky to get the under 5 deaths achievement on the first playthrough without resorting to a walkthrough
NOTE: I got this game for free as part of the give-away on the Steam Store page
That's how I would sum up Limbo in one sentence, and it is a shame. I love difficult games and I have a high tolerance for frustration, but this is the wrong kind of 'difficult'. Solving puzzles feels brainless and uninspiring in this title, especially towards the end. My main complatint is that you cannot use logic to do so, but rather have to apply trial and error in pretty much every situation. Usually, you will have a general idea of how to approach a puzzle, but in order to execute it correctly you have to repeat the same sequence over and over with just tiny variations. . In my opinion, a good puzzle game should give the player different elements to play around with and find out how they interact. Unfortunately, this is not Limbo's focus, as most puzzles feel very one-dimensional. Just compare that to Portal: In Portal, there is a general sense of achievement after solving a puzzle, even though the game is by no means hard. That's because the solutions are not apparent right away, and you have to mentally rearange the elements, thus making the player actively involved. In Limbo, on the other hand, you can see right away that you have to stop a cogwheel at the right moment in order to advance, but figuring out the right timing may take you about 20 attempts. What you feel after finally succeeding is not wonder at the imaginativeness of the devs, but disbelieve that you had to repeat the same boring task 20 times.
On the positive side of things, the atmosphere in this game is deep and brooding. If for nothing else, it might be worth checking it out just for the experience of the early game stages. If you enjoy it enough and do not mind the highly repetetive game play, this might just be the right title for you. Unfortunately, I just can't give it a thumbs up, as I felt more annoyed at the lacking puzzle design than enchanted by the artistic quality. This is one of those games that might really appeal to some people but not to others, so best try it out for yourself. The majority of folks here on Steam appear to have a different opinion from mine, which I am perfectly fine with. I am glad that others got more enjoyment out of this game than myself.
(BTW, the amount of hours played in my profile is misleading, as I played most of this game off-line)