게시 일시: 2014년 12월 19일
Reviews for the Deaf and Hard of Hearing
Overall Rating: 9/10
Gameplay Rating: 9/10
Accessibility Rating: 8/10Overall rating is a combination of the gameplay (mechanics and story) and accessibility (how the game includes deaf/hoh gamers).
DA:O's game format is very much in line with similar games by Bioware, ranging from Star Wars: Knights of the Old Republic I/II, Mass Effect, etc. If you're familiar with those games, you will understand the controls of this game. If you haven't experienced those games, I would suggest each of them in addition to the Dragon Age line.
These tend to be very story-rich games, and DA:O is no exception. Starting out, you create a character in a very scaled-back Dungeons and Dragons format. You decide between male/female, elf/human/dwarf, and warrior/mage/rogue. As you progress, there are further specializations you can pick up, such as a rogue bard or a mage healer.
At almost 30 hours of play, I am around 15-20% complete with the main storyline, so there's significant play time for the cost of the game. Further, replay value comes from different character types, gender, and race, as well as modified slightly by the abilities of your character, such as intimidation or persuasion abilities.
I am enjoying this game and will continue to play it beyond one playthrough.
DA:O primarily uses QWES to strafe/move and A/D to turn the camera. I tend to hold right click to manipulate the camera and just use W to run forward. The complexity of games like this require more keyboard use than an FPS, so different windows, HUDs, and menus can be accessed by various keys. All keys can be rebound, making it a little more convenient for mobility-related issues.
In line with all games of this type from Bioware, the combat in the game can be paused so that you can issue orders to your party members. In combat, you can pause as often as you need to, which helps balance the game experience out for all gamers, regardless of needs.
Subtitles & Captions
Speech is captioned in this game. Important text is captioned so that you can read it readily and up-front and ambient speech (such as NPCs or banter between supporting characters in your party) shows up over their heads and can be read as you do other things. Captions do not use color-coding, but conversations happen sequentially rather than simultaneously, and display the character on screen so you know who is talking.
One complaint is that these background conversations, captions may be missed entirely, depending on the camera angles. These are usually interesting or funny conversations that help develop the characters and their relationships, but, more than once, I have only caught the end of them. Part of the draw of games like this is getting immersed in the environment, but this is hard to do when the mechanics of the game do not permit it.
There is nothing in the game that requires being able to hear or hear well that I am aware of.
DA:O is single-player.