Posted: May 16
I bought this game with high expectations because folks said I should play it.
What I don't like:
The "on the rails" feel. I want to wander off into the wilderness, but I can't because everything is quite locked down.
Limited interaction: I can only look at bookshelves or boxes that seem to be glowing blue, the rest is really just backdrop.
The endless dialogue and story for its own sake - it isn't even that riveting, it just keeps going on and on at every turn. It feels like a movie I am waiting to end.
Everyone talks but me: did I not select a voice for my character at the beginning? Its strange that everyone talks but I interact only in text and stand there like an idiot.
When people in the party die, it seems to be temporary, the storyline has to continue the endless dialogue so they pop right back up after the immediate battle is concluded.
You can tell right away who the villains are because they look like pantomime villains, there is no build up which is a shame given the amount of endless dialogue you have to suffer through
The mountains of codex you are meant to read through has no unity in the storyline, it is all just boring like an instruction manual and the text bothers the eyes after the second codex
What I like: the graphics are decent
The paused party fight play is really novel to me. It's like a cross between final fantasy and some of the classic MMORPGs. Switching between party members is nice, too (but don't get too attached, the story seems to kill folks off randomly)
The number of possible fighting options is so varied you can spend a while figuring it all out
All in all the balance tips to the negative. I wouldn't buy it again.