1 din 2 oameni (50%) consideră această recenzie folositoare
From the serie that "started it all", that led the way for cinematic FPS games, I expected more than this. I played the whole MoH serie since the ps1 games, so I know how it was born and grew.
The story is the usual, recycled, already seen soup, which is quite boring and you can skip with no regrets. The problem is that you can only skip movies and not cutsecenes, so if you want to replay the game, you'll have to watch them again and again, and they last for about 50% of the level time.
The real problems is the gameplay, though. Being used to games that tells you everything you need to push in order do even move, so much that it gets annoying, I was surprised that this game tells you nothing at all. Well, it tells you what to push to move and jump, the basics that everyone already knows, but not how to use the special equipment you're supposed to use in the "mini-games". Ok, there's no mini-games here, but there's special sequences where you need to use a special binocular to mark targets for bombing, a sequence where you use the weaponry of an helicopter, and some sniper sequences. Well, on the first 2 modes you have more than 1 firing mode but the game don't tell you that, and you end up wondering why certain targets don't blow up, or why the game keeps telling you to do something that you're already doing.
The actual FPS mode is sub-par, too. You can't choose what weapons you start the mission with, and you can only collect enemy weapons (not ammo to refill your one, unless it's the same model) or ask your friends for ammo, if they use the same one as yours.
The action has so many little breaks because you either have to climb a 1.5 meters step with the help of a teammate, something exploded near you and you take a whole 15 seconds to get on your feet again, a whole lot of enemies arrived at a near position (so it's better to just look at them instead of firing, right?), the teammates has something to tell you, and so on. It's frustrating. The fact that the game is also an on-rail shooter, with no space for exploration and only one way from point a to point b, makes the SP experience feel so restricting and unsatisfying, that the fact that it only last 3 hours won't bother you so much at the end.
Yes, you've read it right, 3 hours. That is about how much it took me to complete this game.
It wasn't even so much fun for those 3 hours. The game plays the compassion card for all the soldiers that actually went into those places, risking their life for our freedom. Well I'm sorry, but there's already movies for that and when I buy a game I want a game, not a barely interactive movie. I'm sorry for those people and I really appreciate their work, but I think it's not honest to use their sacrifice to make bad games.
The only thing that barely saves this game from being a complete disaster are the graphics. I get a solid 60fps in full-hd and everything at max, with vsync on, but it only looks good during daylight missions (like with most games anyway), and even there there's part of the graphics that is too blocky and/or has bad textures, but it's overall pretty good looking.
The audio is a mess, though. The sound can barely be heard and you have to increase the volume at almost maximum in your audio equipment.
Oh yeah, there's an additional game mode in SP, where you fight your way in a selected level for leaderboard score. Such fun.
If only they added coop, that could have marginally saved this terrible game, but as it is, it's the usual EA game: just bad.