Puzzle Quest 2

Puzzle Quest 2

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Jxt09 Aug 23, 2013 @ 2:06pm
what does "blocking damage reduction" do?
How exactly does that work?
Reployer Aug 23, 2013 @ 7:44pm
Draconic gives a Blocking Damage Reduction boost. Base Block reduction is 50%. With an Epic Draconic item, it is 54%.

Example:
You block a 100 damage hit with no equipment on. You take 50 damage.

You block a 100 damage hit with 3 Epic Draconic items boosting your block reduction to 62%. You take 38 damage.
Noregret0 Aug 23, 2013 @ 11:04pm
Here [www.gamefaqs.com] is a link to a page that I've been using while playing this game. It has a lot of info about the game that has been very helpful. I'd sugggest anyone who is playing the game check it out.
Noregret0 Aug 23, 2013 @ 11:07pm
Here [www.neoseeker.com] is the other page I've been using that I forgot to link. It has a walkthrough, class guide, and spell puzzle guide.
Sze Sep 9, 2013 @ 3:03pm
Note that having just 1% can be valuable because damage will be rounded down when taking odd damage amounts. Normally you take 3 damage when you block a 5 incoming (5 * 50% = 2.5 roundd to 3). With 1% reduction, that becomes 2 (5 * 49% = 2.45 rounded to 2).

Having more than 1% reduction doesn't make much difference until you get much higher than 1% or you're taking sizable damage. Going from 1% to 4% only makes a difference when the base damage is 14 or greater (in which case your actual damage would be 6 instead of 7).
sfnhltb Nov 8, 2013 @ 8:58am
Originally posted by Sze (/zi:/):
Note that having just 1% can be valuable because damage will be rounded down when taking odd damage amounts. Normally you take 3 damage when you block a 5 incoming (5 * 50% = 2.5 roundd to 3). With 1% reduction, that becomes 2 (5 * 49% = 2.45 rounded to 2).

Having more than 1% reduction doesn't make much difference until you get much higher than 1% or you're taking sizable damage. Going from 1% to 4% only makes a difference when the base damage is 14 or greater (in which case your actual damage would be 6 instead of 7).

Are you sure? Because without any items like this, blocking causes remainder damage to round up or down presumably 50% of the time in each direction - for example with the assassin's starting "stealth attack" spell (or whatever the name is, 5 blue for 3 damage without ending the turn), when it is blocked sometimes it does 1 and other times it does 2, and I presume it is initially 50/50 of either. It seems unlikely adding 1% of reduction will change it so it always does 1, it seems more likely it will just shift the odds so 1 will become slightly more common than 2.