Publicada: 27 Janeiro
TLDR: Stronghold Kingdoms is a fun and addicting Free 2 Play RTS that is as punishing as it is rewarding.
Be warned, this game is really complicated and hard to learn so don't be afraid to ask for help, there is a starters tutorial in there that explains the very basics and i mean the VERY basics, all it tells you is how to build things in your village and castle and maybie a few other small things, there are a few quests that help you get the hang of the game though.
In my opinion this game isn't all that P2W, at least from what i've seen. When you spend money on this game you can get either one of seven random card packs that gives you random cards five cards as the name suggests or premium which allows you to que up five buildings in your villages, five researches, when selling your goods it gives you the option to find the highest and lowest prices and the ability to add protection to your village up to 15 days, the last one i haven't figured out how to use. Aswell as a few automated things that IMO aren't too useful.
When starting off i reccomend starting near a friend that knows how to play that can teach you some of the basics that the tutorial doesn't cover and help you get started.
You start off with one village and some stone and wood and as you rank up you earn 3 research points for every rank, until a few classes up you have to go through sub-ranks, which are basically the same thing only not as special, and as you get stronger you can control more villages that you either steal from other players at a massive honour penalty or you buy a village from charters which are rare, especially when the server is in the later stages, the more villages you have the higher the penalty or cost, charters are also more expensive the further they are away from the village you have selected.
When building structures in your village each structure type is more expensive than the last and each structure takes longer to build oh and research, oh the research. Researching things imo is the most unforgiving part of this game, once you research something once it's complete you've got it, you can't get it back or anything. In addition to earning three points each time you rank up you can buy research points for gold which, again gets more expensive the more points you buy but there are researches that reduces the time it takes to build things and research tasks and researches that make buying points cheaper but you get the cheaper points later in the game, there are also cards that complete researches and buildings, make buildings and researches complete faster and give free research points.
Armies probably should of been explained better imo, you start off with armed peasants which cost just about nothing to create, archers which are the only general use ranged unit, pikemen which try to clean out castles, swordsmen which rush straight for the center and catapults which sit there and hit the target you order them to, although catapults do deal out some nasty friendly fire. One tip i have when deploying armies is upgrade the troops you're using as much as you can since every upgrade exept captains and catapults upgrades their health, the catapult upgrade makes them fire faster and the captain upgrades make captain armies move faster and let you have more captains per village, i also reccomend getting the speed upgrade and as you expand get the army allowance upgrade.
There are four currencies, gold which is generally used for creating troops and some structures, faith which is used with monks, honour which is used to rank up and crowns which are the paycash. On top of the four currencies there are four raw resource types, eight banquet resource types, six food types and five weapon types which are required to build every troop but captains and armed peasants.
In addition to your army you have three non-combat units that you can use, scouts, monks and traders. Scouts can be used to scout enemy AI places and player villages and forage for resources which can be useful when you need resources and are running low, traders as the name suggests trade with parish capitals or they can be used to give resources to other players, while i haven't used monks myself they can be used to change votes, cure disease, increasing and decreasing popularity of villages in the parish and preventing attacks, aswell as of course removing these powers and removes the powers of churches. Although when training these units be warned, they run off the same population limit as your army and aswell as your troops they require peasants to train, unlike captains and villages though the more monks you have the cheaper they are. You increase the amount of each unit by research although unlike scouts and monks, the traders cap get increased based on how many markets you have, the limit of which is 10.
If you start you can't stop, in alot of cases you won't want to stop. The game runs in real time so you might get attacked by either an AI or a random player while you're off. Don't say off for too long though because you will get booted from the server from *ahem* idleness. The idle threshold goes up the higher your rank is, up to 2 months or if you have a premium token that lasts longer than your rank's idle time then the game will wait for that to expire before you get booted.
Again, if you need help or advice don't be afraid to go on the Steam community hub, the SK offical forums, the guides or if you're lucky ask a player via the in-game chat.