Publicada: 16 de novembro
Condemned is a first-person brawler with horror-ish setting and a hint of criminal investigation mechanics. Seeing the positive reviews and the fact it was developed by the same team that created one of my favorite games of all time: FEAR, I decided to give this game a try. Unfortunately Condemned turned out to be a quite disappointing and mostly dull experience.
Most of your time playing C:CO will be spent being engaged in a melee combat, so you would think developers would put extra thought into this part to make sure it is actually fun, yet it is not the case. The combat in Condemned it sluggish and clunky, to a point were it gets boring and annoying pretty fast, luckily it also doesn't require any special thought on normal difficulty. The biggest problem here is how little control you have over your swings and how slow they are - with bigger weapons you might start your attack on a completely open enemy, but then notice he takes a swing at you so much faster, so it would be better to block it - but you can't! Once the attack is in motion you have no choice but to observe it being played out, which is rather unfair considering your enemies are perfectly fine canceling their attacks (faking). Speaking of blocking, at first you might want to try and be clever about how you approach your enemies, by anticipating their attacks and blocking them (or "parrying" actually, since you can't hold the button down, you have to tap it), but you will soon find out it a very unreliable method - press the button too early or too late and your block will whiff; press at the right time, but your enemy has a bigger weapon and you will be damaged anyway. Also, your block becomes even more useless once you start encountering enemies in 2vs1 and 3vs1 situations. Add to that the fact that med-kits are quite common and it will quickly become apparent that the fastest and most reliable method is to just keep swinging till everything dies, while ignoring any damage dealt to you in the mean time. On the plus side, there are some occasional firearms here and there to make things more interesting - saving those 5 bullets (more or less) for head-shots is quite fun.
If instead of fighting you are more interested in Condemned's horror setting, then you need to know it is almost exclusively based on jump-scares and doesn't really try build any kind of tension. Maybe in one or two instances the developers tried to do something original, but most of the time it comes down to something jumping in your face. It also doesn't help that everything looks so blend, so rather than being scared, you will feel turned off by the low quality of the environments and, especially, the character models. Not to mention, for some reason, few significant cut scenes have their sound effects missing.
Finally, forget about doing any kind of real "investigation" - gathering evidence just comes down to pressing "X" when the game tells you to. Afterward you can't really even go anywhere, as you listen to the analysis results, so in the end the whole thing is nothing more than a nuisance.
Condemned: Criminal Origins might have been a decent game when it first came out, but by today's standards it unfortunately looks and feels like a budget game with almost nothing that would make it stand out of the crowd.