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Повідомити про проблему з перекладом
edit: Turns out I'm a moron (or very very tired) and I used my little converter wrong to get the steam markup. ;)
Do you want performance reports in this thread, in Mantis, or in email?
I'm going to correct him a bit and say he would like your system specs, and probably best to post that stuff here.
OS X 10.11.6
MacBook Pro Retina, Mid 2012
16 GB RAM
Internal SSD
GeForce GT 650M (1024MB)
3 Displays: internal @1440x800, 2x external at 1920x1080
Running game on external display
Performance is pretty jumpy and poor (which should be expected on this old of a machine, and under OS X). At 1080p, straight default settings on Standard are around 10fps at rest. Turning DoF, CTAA, SS reflections, and AO off, I get around 30fps. Turning all settings to minimum (including all shadows off, textures at 1/8th quality, etc.) and running at 1600x900 I get 130+ fps. However, I will stutter down to 20fps periodically, dropping down to 2 or so fps when interacting with physics objects.
This is the bit that surprises me the most out of that. I am guessing that the fracture algorithms are what is hitting you hard there, but I'm not sure. I have it set to fracture only a certain number of objects at once, and just treat the others as rigidbodies, but I could shift that to being another setting that you can adjust.
That said, are you seeing a performance difference based on any specific sorts of interactions with objects? Aka, if you knock something around without breaking it, I assume that's fine. If you break a barrel -- specifically a barrel -- does that perform okay? Those are prefractured and just spawn their objects. There are a few like that, but those are the most noticeable. If you break something small, but just one thing, how does that do? Plowing through a ton of stuff I understand would cause a lot of issues.
Most likely this is a threading issue, since the fracture thread runs on a separate thread but that sort of machine might not have too much room on its second core because of things like rendering and audio.
Heck... if you mute the audio, do you get the performance hit as bad when fracturing stuff? It could always be some sort of audio spam, come to think of it. I may need to set the audio to decompress sooner on some files.
windows 10 pro
amd phenom ll x6 1090T processor
16 g ram
7870 gpu
Running 1920x1080 im having serious fps drops and it doesn't matter what settings Im running at whenever I encounter any kind of combat game comes to an almost halt. When breaking objects it remains consistent and only seems to happen when its time to crush some robots. when running through say the apartments level as soon as detected by a robot whenever I get into close proximity of said robot I encounter dips from the 50's to single digit fps and then when I engage into combat game stutters and freezes..However in the lab section I am havig zero problems..everything running smooth as silk
Is it something that is happening when their voice commands are played for the first time, do you think? Or is this something that is continual while they exist?