Titans of Space 2.0

Titans of Space 2.0

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saaya Sep 29, 2016 @ 6:00pm
feedback
i didnt push any buttons, i was just hovering over the menus and somehow several menu buttons were triggered and i was suddenly in a shuttle flying on auto pilot towards mercury.

the way the shuttle slowed down and turned towards the right while i continued to move in the same direction made me more dizzy than any VR game to date, congratulations! :P

seriously, i felt dizzy and like puking for at least half an hour...
thats terrible vr game mechanics, you just dont do movements like that...

please never ever change the orientation of the player related to the direction he is moving in without the player actually moving or turning.
and please never ever change the direction a player is looking into without the player moving his head or moving in the game

those seem to be the worst things you can do to cause VR sicknes
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Showing 1-3 of 3 comments
DrashVR  [developer] Oct 1, 2016 @ 5:44pm 
Understood -- the cockpit (and the "protective frame" that shows up when you start moving) is supposed to give you a nice frame of reference for those sensitive to the guided tour aspect of things but I do recognize that it's not helping everyone.

And perhaps there was another confounding factor that made things worse in your case, like not realizing that you've picked automatic button selection which means you have to be careful where you look, and thus surprising you with movement you didn't mean to initiate. (Automatic gaze selection is a holdover from the days when those new to VR were unfamiliar with controllers or when using something really simple like a Cardboard viewer -- I 100% recommend using "Wait for Input" instead!)

In any case, the next update brings some new options to the table, including letting the user be in total control of which way the craft is facing.

Hope you feel better!
saaya Oct 1, 2016 @ 8:17pm 
Originally posted by DrashVR:
Understood -- the cockpit (and the "protective frame" that shows up when you start moving) is supposed to give you a nice frame of reference for those sensitive to the guided tour aspect of things but I do recognize that it's not helping everyone.

And perhaps there was another confounding factor that made things worse in your case, like not realizing that you've picked automatic button selection which means you have to be careful where you look, and thus surprising you with movement you didn't mean to initiate. (Automatic gaze selection is a holdover from the days when those new to VR were unfamiliar with controllers or when using something really simple like a Cardboard viewer -- I 100% recommend using "Wait for Input" instead!)

In any case, the next update brings some new options to the table, including letting the user be in total control of which way the craft is facing.

Hope you feel better!
thx, i usually recover within 30mins but this time i had almost recovered and then played another game with less than ideal motion and viewing angles and it took me hours to get back to normal. i feel sick just thinking about playing titans of space now XD

yeah i guess the main issue was the controls somehow activating without me pressing any buttons... do you have any idea how that happened?
it almost feels like the buttons were set to activate by looking at them, but i only glanced at them for half a second or 1 second.

i dont think anybody, even the most immune to vr sickness, want to fly in a shuttle that turns and moves automatically and rotates around its own axis while it flies a curved path.
this is probably going to give some people motion sickness if you put them in an actual real vehicle that moves in this way, its a lot like a teapot ride at a fair or amusement park.
i suggest you to adjust how the auto pilot flies and not fly those maneuvers.

can you maybe add an option to just stand in space and teleport around?
ive seen a couple of solar system sims that do that and it works really well.
youre limited to a 2d plane, but maybe it could be possible to teleport in a 3d space?
that would completely remove the motion entirely, which would make it 100% safe.
and the shuttle option is still there for people who want it...
DrashVR  [developer] Dec 5, 2016 @ 8:12am 
Update #2 includes a new comfortable movement system that addresses all of your complaints: simply choose YES when asked if you're sensitive to motion in the beginning! If you'd like to give it a try, I'd be really interested to hear your thoughts on it.
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