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Ghost Machine 26 Apr, 2016 @ 5:51pm
Vive support?
Any timeline for this? With support for both headsets in OpenVR, I'm not really purchasing any content that is Oculus exclusive.
Last edited by Ghost Machine; 26 Apr, 2016 @ 5:53pm
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Showing 1-15 of 76 comments
Whirlmeister 27 Apr, 2016 @ 2:13am 
The game website suggests it's coming soon.

http://www.headtripgames.com/iomoon/

In fact they have made it clear throughout development that they are supporting both HMDs.

I would be very careful how I used the term 'Oculus Exclusive'. It's a highly charged term likely to kick off flame wars. There is no evidence that Headtrip games have at any point looked at any sort of exclusivity.
Rafix 27 Apr, 2016 @ 5:12am 
"Requires 3rd-Party Account: Oculus Store"
Leviateinn 27 Apr, 2016 @ 12:44pm 
id never buy an openvr game to use on oculus, oculus sdk is so much nicer its not funny

timewarp kicks♥♥♥♥
bmac1191 27 Apr, 2016 @ 2:01pm 
Originally posted by Rafix:
"Requires 3rd-Party Account: Oculus Store"

Doesn't make sense if they say the game will have Vive support later....
Gerdia 27 Apr, 2016 @ 3:25pm 
Originally posted by Whirlmeister:
The game website suggests it's coming soon.

http://www.headtripgames.com/iomoon/

I am looking forward for Vive support! Any info when this will be available?
Of course Vive controller support would be icing on the cake but not a showstopper for me if not available.
VoodooDE 27 Apr, 2016 @ 3:35pm 
Why on earth are they supporting the Rift only at Release? Nobody wants the Rift here... We are at Steam here... We have the Vive...
Syndroid 27 Apr, 2016 @ 4:01pm 
Originally posted by VoodooDE:
Why on earth are they supporting the Rift only at Release? Nobody wants the Rift here... We are at Steam here... We have the Vive...


Maybe because they started the development years ago on the Oculus DK1, when the Vive wasn't even anounced?
Maybe they're launching on both Oculus Home and Steam?
And yes, there are Oculus users here on Steam. wtf?
bmac1191 27 Apr, 2016 @ 5:04pm 
but the required oculus store thing makes no sense...

They won't be able to keep that requirement if they release it on vive. Why would a vive owner be required to create and install oculus home?

So it raises the question, why even release it here?
Last edited by bmac1191; 27 Apr, 2016 @ 5:06pm
HeadtripGames  [developer] 27 Apr, 2016 @ 5:55pm 
Hi,
Drew here (DEV) :) Yes, the game was created for 1.5 years before the Vive, so I needed to stay native oculus SDK until now. BUT I have had the game running on the Vive and its awesome. I apologize for not being able to give a timetable, Its just me currently developing iOmoon. I'm really hoping support from the version will allow me to change and improve that, but either way it WILL be on Vive. I'm hoping within a month or so! Its very important to me, the Vive is also amazing!
Last edited by HeadtripGames; 27 Apr, 2016 @ 5:56pm
ManOrAstroman? 27 Apr, 2016 @ 7:10pm 
Originally posted by VoodooDE:
Why on earth are they supporting the Rift only at Release? Nobody wants the Rift here... We are at Steam here... We have the Vive...

???
I bought and will buy all possible Oculus games at steam and not at the Oculus Store. I own both headsets (Vive + Rift). i feel sorry for you that you are so shortsighted. Steam supports both headsets and that is a very good decision. Where is your problem? We are here to support VR and not the brandings of the different headsets. Sorry for my english.
Last edited by ManOrAstroman?; 27 Apr, 2016 @ 7:13pm
bmac1191 27 Apr, 2016 @ 7:13pm 
Originally posted by ManOrAstroman?:
???
I bought and will buy all possible Oculus games at steam and not at the Oculus Store. I own both Headsets (Vive + Rift). i feel sorry for you that you are so shortsighted. Steam supports both headsets and that is a very good decision. Where is your problem? We are here to support VR and not the brandings of the different Headsets. Sorry for my english.

The problem is on the store page.. "Requires 3rd-Party Account: Oculus Store"

Oculus store/home does not support the vive. Why even sell it here? Does not compute.

Do you have to log in some where in the game? Does the game launch and install in the oculus store?

I believe you have to have Oculus store installed to create an account.
Last edited by bmac1191; 27 Apr, 2016 @ 7:18pm
ManOrAstroman? 27 Apr, 2016 @ 7:18pm 
Originally posted by bmac1191:
Originally posted by ManOrAstroman?:
???
I bought and will buy all possible Oculus games at steam and not at the Oculus Store. I own both Headsets (Vive + Rift). i feel sorry for you that you are so shortsighted. Steam supports both headsets and that is a very good decision. Where is your problem? We are here to support VR and not the brandings of the different Headsets. Sorry for my english.

The problem is on the store page.. "Requires 3rd-Party Account: Oculus Store"

Oculus store/home does not support the vive. Why even sell it here? Does not compute.

You must install the Oculus store to get the benefits of the Oculus SDK. The games works better with the Oculus SDK (includes ATW) than with the steam OpenVR SDK. It´s nice to have the possibility to choose where we can buy our Oculus games. I prefer steam.
Last edited by ManOrAstroman?; 27 Apr, 2016 @ 7:22pm
bmac1191 27 Apr, 2016 @ 7:20pm 
I understand that.. I assumed you couldn't legally use oculus sdk on the vive.

So even if you have a vive, the game will use oculus sdk?
Last edited by bmac1191; 27 Apr, 2016 @ 7:23pm
ManOrAstroman? 27 Apr, 2016 @ 7:24pm 
Originally posted by bmac1191:
So even if you have a vive, the game will use oculus sdk?
No. Vive games use only the steam SDK. But the same game can support both SDKs. If you play the game with the Vive it use the steamVR SDK and if you play the same game at steam with the Rift than it use the Oculus SDK. Thats as least how i understand it ;-).
Last edited by ManOrAstroman?; 27 Apr, 2016 @ 7:33pm
bmac1191 27 Apr, 2016 @ 7:41pm 
I wanted to buy it now instead of waiting for vive support.. my question is what happens to the oculus store account requirement when it is released on the vive? I don't agree with Oculus' business ethics, so I will have nothing to do with them. That includes creating a store account.
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