Опубликовано: 26 декабря
The best and worst thing I can say about Syberia is that it often feels like playing through a European landscape painting.
It has that Myst-vibe. The environments are empty, but mysterious and interesting. It's also a design choice: the only objects you can interact with are objects that the main character, "Miss Kate Walker", wants to pick up or use or talk to.
Thus there's little commentary on the surroundings. No "look at cliff" or "pick up microwave" - just a few hotspots.
Which, to my disappointment, are easy to miss. There is no "press a button to reveal all points of interest" functionality. And many of the puzzles are obtuse. The game makes you run around a lot. Often multiple times through same places. Luckily the backgrounds are gorgeous and atmospheric (made even more so by the musical score). Also, an FAQ comes very handy, unless you like running around aimlessly. The game mostly shows its age in how off-putting and non-user-friendly its design often is. Which is a shame. If they ever make an HD remake - they should! - these are issues they should fix. (And they would be easy to fix, too.)
The characters and the story are very good, however, and a reason enough to keep on playing. Also, the endgame is very satisfying. I was honestly moved by the story and taken to love the characters, despite some cheesy dialogue.
Can't wait to play Syberia II next, because I crave to spend more time in the magical world of Syberia.