Glass Wizzard May 21, 2013 @ 8:37am
The most tedious adventure I've ever played.
Is it just me or did anyone else find this game really tedious?

I did finish it with a lot of trips to UHS but I always found myself ending up looking at the solution. I felt like I was always wandering aimlessly

Does anyone else feel this way?
Showing 1-15 of 28 comments
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kin Jul 5, 2013 @ 10:36am 
Only just tried it, got it in a bundle a while back. And yes for the very little I saw of the gameplay it did seem very tiring. Why have one step to get to your front door when you can have several?.
And why am I allowed to look at several unusable objects in the hall (vases, boring pictures, an umbrella), yet not others?
Will probably give it another go, but so far not impressed.
Glass Wizzard Jul 6, 2013 @ 10:10am 
I didn't like how one major part of the game was wondering around not really knowing what to do. Combing ever inch of the house is not fun, although I found it more enjoyable if I took notes which helped somewhat to guide me.
SpookyNooky Jul 11, 2013 @ 10:41am 
It's true that the game is not easy as there a just a few hints what to do next, sometimes there aren't any. I wonder how much beat the game without using a walkthrough at least once. The game IS unfair and the puzzle design is bad, but in respect of atmosphere and storytelling it's wonderful.
rocparis Jul 16, 2013 @ 10:39am 
YES !!! Wandered and wandered endlessly !!! ... And when you start a game like this ...you have to finish ! ... Toward the end I had to take a few pointers just to see if I was going in the right direction ! ..Besides that the game was a little better than most of it's kind. ... Lets hope he doesn't follow the same MO in a Asylum !
Nawi Jul 18, 2013 @ 10:27am 
yes, while i really liked the game i have to agree that sometimes i really was clueless what to do next. had to look in walkthrough here and there.
Mazryonh Jul 18, 2013 @ 10:26pm 
Riven and its prequel, Myst, also had no real clues on what to do next. You had to comb all the books and hints yourself. But perhaps this game was too slavish in its adherence to those old classics in this regard. I would have appreciated a separate "To-Do" list kept by Michael where he wrote down things that needed fixing or seemed odd around the house, like "I need a special tool to cut the wire barring this door" or "I need to find something that will let me cook this stuff on a paraffin stove." Would have made objectives in this game easier to keep track of.

My principle problem with this game is that the horror is all bark and no bite. Unlike Myst and Riven, it's not possible to game over.
Glass Wizzard Jul 19, 2013 @ 2:00am 
I agree completely, there needed to be a way to track your objectives, it's no fun going to a walkthrough every five mins because you didn't want to systematically click on every object in the house until you found the right one to click on.

The first Myst game was do-able, the rest we so hard it wasn't even funny. I did play them through though with a walkthrough and I really enjoyed them despite that.
Psilio Jul 30, 2013 @ 1:09pm 
Played it a few years ago and loved it (trying to play it again now and it won't start, but that's another discussion).

Love the atmosphere, music and story of the game. Gameplay is a bit slow in the beginning, but once you get used to it you only want to immerse yourself in the story.

The best horror adventure I've played so far.
Mazryonh Jul 31, 2013 @ 7:19am 
Originally posted by Psilio:
The best horror adventure I've played so far.

Wow, you liked it that much? Maybe most horror is lost on me, but the fact that nothing really came after you until the end of the game was what killed it for me. All bark, no bite.
Fireeye Aug 7, 2013 @ 11:21am 
Originally posted by Mazryonh:
Originally posted by Psilio:
The best horror adventure I've played so far.

Wow, you liked it that much? Maybe most horror is lost on me, but the fact that nothing really came after you until the end of the game was what killed it for me. All bark, no bite.

Isn't that the point of a good psychological horror game? I mean, you can of course have body horror where blood and gore are turned up eleven, but I think it if the game makes you expect a monsters without actually delivering it, the tension of you just expecting it to pop out just does the trick.
Mazryonh Aug 8, 2013 @ 10:22am 
Originally posted by Fireeye:
Isn't that the point of a good psychological horror game? I mean, you can of course have body horror where blood and gore are turned up eleven, but I think it if the game makes you expect a monsters without actually delivering it, the tension of you just expecting it to pop out just does the trick.

Tension for some of us doesn't really work for an extended period of time. Furthermore, it is perfectly possible to include tension with actual monstrous terror that comes after you. I'm a longtime fan of the Silent Hill series, for instance, and those games use both tension and monstrous terror, as this video will demonstrate:

http://youtu.be/G9_C-TGSC8A
Psilio Aug 10, 2013 @ 9:59am 
I have never played the Silent Hill games, and I'm sorry to say that this video didn't tempt me to try. There was nothing scary about it besides the sound effects. It was just... dark :)
Glass Wizzard Aug 10, 2013 @ 1:13pm 
Silent Hill IMO is very scary, and miserable and depressing, not a reason to play a game in my book. It always unnerved me.
Psilio Aug 11, 2013 @ 3:59am 
Come to think of it, I used a walkthrough as well to play this. It shouldn't be neccessary, but it was for me in this game.

I have played adventure games since long before Internet, but then they were pretty logical, and when you finally found a solution to a puzzle it was ecstatic. I like logical adventure games.

This one is an exception though, and I'd like to play it again with or without a walkthrough just to experience the atmospere again.

So I guess I will just keep trying to find a fix for it to work with Win 8...
Glass Wizzard Aug 11, 2013 @ 6:59am 
For some reason I find 1st person adventures very frustrating, shame that, why are they so much harder than 3rd person?
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