Guardians of Ember

Guardians of Ember

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Alpha  [developer] Jun 17 @ 1:14am
Endgame content discussion
Immortals,
going through the forum, reviews and our recent survey we always come up with the same issue - that the game does not have strong end-game content (yet).

Apart from new content - Act 6 and so on - the mid-term development goals are set towards endgame content, of which we are currently planning the following:
- Hardcore Difficulty for Dungeons, together with new Loot and new Item Rarity
- Ranked PvP
- The “Endless Tower” which will allow for challenge stages, again with unique items

With this thread we want to discuss them with you and gather more “endgame” ideas!

PS: Please keep this thread on the topic so it can be useful for the discussion. General complaints etc. will be removed from it.
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"- Ranked PvP" dont work to mutch on it , it will be the same as i diablo :D it will need to many time/manpower to balance all classes


for me the prio number 1 will be the “Endless Tower

most players want this endless farm , make a ranking who players are sort in classes/overall -

give the high lvl wave the chances to drop crafting stuff , ALOT crafting stuff on high lvl -

higher droprates per wave (wave 1 = 2 % more droprate , wave 10 - 20% - wave 100 200% )

"- Hardcore Difficulty for Dungeons, together with new Loot and new Item Rarity"

just make a extra npc in town who will port the player/party to a totall random generatet map - make a slider for hardcore mode , like h 1 = 100% moredrop -100 % more enemy hp/dmg - 1% chance for new items - h2 ... h3... h4... h5 = 500% moredrop -500 % more enemy hp/dmg - 5%
chance for new items
I'd scrap ranked PvP as well. It'd just burn resources and MOBAs handle that crowd now.

Endless tower is fine, just don't use timers. Many players like defensive builds and that screws them over. If Defensive builds are too strong, get around them with stacking -% Defense/healing debuffs.
Alpha  [developer] Jun 17 @ 3:44am 
Thanks for the feedback. Keep it coming.
Any additional ideas?
Different Endgame areas with different themes/items. If people don't like the Endless Tower, they could go play in a different area.

Unexplored Jungle: Randomized-ish jungle tileset. Maybe some game mechanic to ward off disease or die.

Crypt of the Ancient Kingdom: Small spaces and tight corridors filled with the undead. Powerful equipment with strong debuffs/curses - maybe only useful in the Crypt.

Deep Sea: Wandering the Ocean bottom/sunken ships/Ocean Monsters. Skip the "need oxygen" thing. The more kills, the more blood in the water, the more powerful sharks/shark-like things gather.

New Game+: Not really a new game mode, just have an instance where people go through the entire/some portion of the game, in order, where all enemies are at endgame levels/power.
Alpha  [developer] Jun 17 @ 6:05am 
New Game+: This is what the Hardcore Mode is supposed to do.
Vlamman Jun 17 @ 6:12am 
Add an endgame option to all dungeons when the desired (endgame) lvl is reached, this is a minor adjustment imo, makes farming cards more interesting and all dungeons will not be forgotten
damn all the pvp naysayers ~.~ that's exactly what I was going to say thank you for mentioning on that other thread "Short term (June/July)
Similar to the Horde Mode above, we are planning to introduce this level buff system for Unranked PvP so more matches will happen even with smaller population." because I think this is absolutely awesome.

What in the world would make someone say that MOBAs handle pvpers alone.....that's insane. So all MMORPGS should remove pvp since you can find it in mobas? eff no! I like the character development and experiences earning level and exploring the world in addition to some intense pvp matches. There is so much more that I could say, but I think most the other pvpers have left the forums/game a long time ago so it's one-sided with the few new players and minute old players that actually play. Pvp may take them resources to create but in essence it's player created from then on out (-balancing) in that in my experiences of pvp via open world, capture the flag style, just rankings etc are entertaining in and of themselves through the various blends of who attends the matches and how they built their character and what strategy they use etc. Neverwinter's node capture pvp (lowbie to avoid ptw) and SWG's open world pvp and Devilian's pvp were great imho.

endgame farming cards - really - ROFL - I'd rather stare at a wall.

Vlamman Jun 17 @ 6:27am 
You got me wrong, i never said endgame farming cards, that option keeps you from farming the same dungeons over and over again... if u r still looking fro cards in those area's it will be more fun, or else ud be farming low lvl dungeons for cards alone and thats boring imo
Originally posted by Butterfly Ƹ̵̡Ӝ̵̨̄Ʒ:
What in the world would make someone say that MOBAs handle pvpers alone.....that's insane.

Now back up a second. That's not what I said.

I've PvPed in almost every major MMO to date. I'm also Pro-PvP in a few Early Access survival-esque games.

In short, I'm not against PvP. I am against ranked PvP in this game.

The reality is that they simply don't have the resources to make a decent balance. Heck, Blizzard can't even get WoW balanced.

Ranked PvP would burn a ton of resources for a small group of players and STILL not make anyone happy. Ranked PvP is best handled by MOBA's where it's a core feature.
dazy702 (Banned) Jun 17 @ 8:01am 
Originally posted by Hefutoxin:
Originally posted by Butterfly Ƹ̵̡Ӝ̵̨̄Ʒ:
What in the world would make someone say that MOBAs handle pvpers alone.....that's insane.

Now back up a second. That's not what I said.

I've PvPed in almost every major MMO to date. I'm also Pro-PvP in a few Early Access survival-esque games.

In short, I'm not against PvP. I am against ranked PvP in this game.

The reality is that they simply don't have the resources to make a decent balance. Heck, Blizzard can't even get WoW balanced.

Ranked PvP would burn a ton of resources for a small group of players and STILL not make anyone happy. Ranked PvP is best handled by MOBA's where it's a core feature.

Pvp being ranked is only a problem if the rewards are high. But over all yes, what you just said is pretty accurate. Trying to achieve balance and telling people you are doing so is 2 completly different things. Telling the players that we are trying to achieve balance here would be a real mistake. But putting time in achieving balance to a certain extent so tht pvp is somewhat viable seems like a good idea.

Basically give pvp elite teams cosmetic features, not stat items. and dont claim tht pvp is balanced, because as soon as you do, the community goes insane..
Last edited by dazy702; Jun 17 @ 8:05am
dazy702 (Banned) Jun 17 @ 8:07am 
Of course, if the game had millions of players, it would be a different story, and I would strongly suggest to scrap everything I said and put an entire team on PvP alone so that balance is sharp, but it is not the case for a while, so.
Last edited by dazy702; Jun 17 @ 8:08am
Originally posted by dazy702:
Pvp being ranked is only a problem if the rewards are high. But over all yes, what you just said is pretty accurate. Trying to achieve balance and telling people you are doing so is 2 completly different things. Telling the players that we are trying to achieve balance here would be a real mistake. But putting time in achieving balance to a certain extent so tht pvp is somewhat viable seems like a good idea.

Basically give pvp elite teams cosmetic features, not stat items. and dont claim tht pvp is balanced, because as soon as you do, the community goes insane..

So does Insel just ignore questions about PvP balance or lie to the customers?

What is the point of ranked PvP without balance? To list it as a core feature? Why?

The small team would waste development time to add cosmetic items for just a handful of people who'd enjoy being pigeonholed into very specific classes and playstyles. After all, if the rewards aren't interesting enough, not many people will be into it - and if the rewards are high enough for more people to be interested, drama about balance pops up.

The cons greatly outweigh the pros here.
I would like to see some type of leaderboards for the Tower. I also liked the idea about the npc that randomly generates dungeons or maybe have random portals spawn in zones that teleport you to random dungeons (i.e. a public quest that once completed opens a portal to a dungeon with the boss for that event). I also feel like the hardcore dungeons should be tuned and focused on group play (reason for it being and MMO). I would personal push ranked PvP down the list until there was a more stable population. Another suggestion that I have would be to have enemies drop crafting mats some of us would rather kill mobs than run around chasing a little glowing orb hoping that it doesnt go off the map or have the mat spawns already show up on the map much like the fishing spots do. I personally hate that little orb and the pointer mine always seem to point off the map. That last part might not fit into the "endgame" but I feel that crafting should be part of endgame and that ties into crafting.
Alpha  [developer] Jun 18 @ 3:35am 
So does Insel just ignore questions about PvP balance or lie to the customers?

First of all, let be clear again that everyone working for Insel Games is clearly recognizable and might even just add a sticky with the names and roles. Staff of Insel Games are not posting privately or undercover and use a developer or otherwise flagged account for posting.

Regarding your question: We are reading the comments and while we believe that ranked PvP should come one day - the code for it being almost done - balancing issues and population numbers are exactly the reasons to hold it back for now. Then again, once we leave Early Access this might just be revisited.
Originally posted by Alpha:
So does Insel just ignore questions about PvP balance or lie to the customers?

First of all, let be clear again that everyone working for Insel Games is clearly recognizable and might even just add a sticky with the names and roles. Staff of Insel Games are not posting privately or undercover and use a developer or otherwise flagged account for posting.

Regarding your question: We are reading the comments and while we believe that ranked PvP should come one day - the code for it being almost done - balancing issues and population numbers are exactly the reasons to hold it back for now. Then again, once we leave Early Access this might just be revisited.

1. No one here is accusing dazy702 of working for Insel Games.

2. That entire post was to dazy702, as you created a thread to discuss Endgame. So we were discussing it.

3. If the population and size of the programming team changes, my view of ranked PvP for the game could change.
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